Q: 4 times the number of stitches you will need for your project. When you start a project with a ruffled border, you will need to cast on 4 times the amount of stitches that your pattern calls for. For example, if your pattern tells you to cast on 30 stitches, cast on 120 stitches to start. This provides the fabric volume for the ruffles. To cast on, make a slipknot and tighten it on the right hand needle. Loop the working yarn around the left hand needle 1 time, and then insert the right hand needle into the loop. Loop the yarn over the right hand needle tip, and pull it through the loop. After you have cast on the required number of stitches, begin knitting. Knit all of the stitches in the first row, unless your pattern instructs you to do otherwise. For example, if your pattern instructs you to work the ruffle in another special stitch, then work that stitch instead.  To knit a stitch, insert the right hand needle through the loop from the front. Loop the yarn over the right hand needle and pull the yarn through the stitch on the left hand needle. Let the stitch on the left hand needle slide off.  You may continue working the rest of your rows in the knit stitch for a garter stitch ruffle. To continue working your ruffle in the stockinette stitch, the second row and all even rows thereafter will need to be purled. Check your knitting pattern instructions to see if this is the recommended stitch. To purl, insert the right hand needle through the first stitch on the left hand needle from the back. Then, loop the yarn over the tip of the right hand needle and pull it through. Hold the yarn taut and then lift the old stitch slide off of the left hand needle. Your ruffle can be as long or as short as you’d like it to be, but a good length might be anywhere from 3 to 6 inches (7.6 to 15.2 cm). Keep working the rows until your project is the desired length. Measure the ruffle with a ruler when it seems like you are getting close to the desired length, especially if you are trying to achieve a specific measurement. across the row. Knitting a decrease row will gather the strip of knit stitches you have created and make them start to look like a ruffle. To knit 2 together, insert your knitting needle in through 2 stitches at one time, and then knit the 2 stitches together just the same as you would knit 1 stitch.  Continue to knit 2 together all the way to the end of the row. If you are working in the garter stitch, then work another row of knit 2 together stitches after this row to complete your ruffle border. If you are working in the stockinette stitch, then you will need to purl 2 together all the way across the next row. Purling 2 together is the same as knitting 2 together, but you will be purling 2 stitches at 1 time instead of knitting them. Continue to purl 2 together all the way to the end of the row. After you complete the decrease rows, resume working normal rows in the stitch of your choice or as indicated by your project. For example, if your project calls for knitting all of the rows after adding the ruffle, then knit all of the rows until your project is the desired length.
A: Cast on Knit all of the stitches in the first row. Purl all stitches in the second row for a stockinette stitch ruffle. Continue to repeat the row sequence until you have the desired length. Knit 2 together Purl 2 together all the way across. Continue working rows until your project is complete.

Article: Project 64 supports GameShark codes. You can find codes all over the internet at a variety of code sites and fan forums. Just search for the game you want to cheat in and include the words "cheat codes" to find code lists. You should be able to find codes for just about any game you can think of, including homebrew and ROM hack games. You'll need to either start the game or have it loaded in your ROMs directory so that you can open the Cheats menu. See the first section for details.  Also go press ctrl alt delete to browse the whole cheat code library. You can right-click on anything and still see this option. If you can't get the menu to appear, try right-clicking elsewhere in the window. This can be anything you want, so choose something that will help you identify it in the list of cheats. Add a description as well if the cheat requires some special instructions or clarifications. Make sure to preserve any spaces in the code. Most codes will have eight digits (<address>) followed by a space and then four digits (<value>), e.g. 8111A7C0 0140. Sometimes you'll come across a cheat that has multiple versions. On most cheat sites, the last digits will be marked as xx or xxxx, followed by a list of what you can replace xx or xxxx with. The number of xs indicates the number of characters that make up the variable. To create a multi-variable cheat in Project 64, copy the base cheat into the "Code" field, and replace the xs with ?. For example, 8011A800 00xx would become 8011A800 00??. You'll know that you've entered the base cheat properly when the "Options" field becomes available. In the "Options" field, you'll be able to enter all of the variables for each option. Enter the characters for the variable followed by a space and then a description, e.g. 2D Pocket Egg. Each new variable should be on its own line. Once you're finished adding all of the variables, click the "Add Cheat" button. It will be added to the list of your available cheats, but will not be enabled until you check its box and select any variables. Note: The "Add Cheat" button will only become clickable when the code is properly formatted. If the button is grayed out, check the code for extra spaces or incorrect characters. If you still can't get the code to appear, it may not be a valid code for the Nintendo 64 GameShark.
Question: What is a summary of what this article is about?
Find a cheat code that you want to add. Load the game and open the Cheats menu. Right-click in the window and select "Add new cheat". Give the cheat a name. Paste the code into the "Code" field. Create a cheat with variables. Enter in the variables. Save the cheat.

Q: You can avoid the leftover grease problem altogether by cooking your bacon in the oven. For this, you will need a large baking sheet and tin foil. This includes lining the inner sides of the pan as well. Place your uncooked bacon strips directly onto the foil on the baking sheet. It's okay if your bacon strips touch each other on the foil, as they will shrink slightly during baking. Lining the sides of the baking sheet with foil will keep the small amount of grease produced during baking contained in the foil for easy cleanup. Depending on how crispy you prefer your bacon, cook time will range from 10-20 minutes. Once the bacon is cooked to your personal standards, remove the baking sheet from the oven and place the bacon strips on a paper towel to absorb any excess grease while the bacon cools. Finally, move the cool and crispy bacon strips onto a plate, serve, and eat!
A:
Preheat your oven to 400 °F (204 °C). Line the entire baking sheet with aluminum foil. Cook the bacon.