” This quest will be added to your journal under "Miscellaneous" once you talk to an NPC who tells you about Aventus, a boy in Windhelm who has been trying to summon the Dark Brotherhood. Use one of the following methods acquire the "Talk to Aventus Arentino" quest.  Continually talk to city guards. Speak with inn or tavern keepers and ask if they have heard any gossip. Talk to the orphans at Honorhall Orphanage in the city of Riften. Doing so will set a waypoint on your compass and map.  This will make it much easier to find him. Under the miscellaneous section of your quest journal, highlight, and select “Talk to Aventus Aretino.” After you enter the main gates of Windhelm, go up the stairs on the right and walk past the house on the right (Brunwulf Free-Winter's house). Turn left immediately and walk past Brunwulf Free-Winter's house.  You'll see a large archway. Aventus' house is the door to the left of the archway (under the mini archway).  Travelling on foot is the most adventurous and you can find alchemy ingredients along the way. Outside of most major cities, you can buy a horse for a faster trip. Book passage in the back of a carriage, usually found in the same area where you would buy a horse. You can also fast-travel to Windhelm if you have been there before. The door to Aventus house has a novice lock on it, you will need to use a lockpick to pick the lock. He will give you a quest to kill Grelod the Kind at Honorhall Orphanage. You can travel there on foot, on horseback, using fast-travel (if you've been to Riften), or by booking a carriage ride.  Once you enter the main gate of Riften, walk forward and take the wooden walkway on the left.  The walkway will circle around past the Black-Briar Manor.  Honorhall Orphanage is the door at the end of the walkway past the Mistveil Keep. Once inside, locate Grelod the Kind and murder her using any method.  Don't worry if there are children present.  They'll be happy she's dead. As long as you do not attack anyone else in the orphanage, killing Grelod is not considered a crime. This completes the mission. Keep adventuring for a while.  Eventually, you will be stopped by a courier who hands you a letter. All it says is, “We know.” written beneath a black hand, the symbol of the Dark Brotherhood. This can be done in any usable bed in the game. Upon waking up, you will find yourself in an abandoned shack with Astrid, the leader of the Dark Brotherhood, and three tied-up captives. If you don't get transported to the abandoned shack, wait a few in-game days, and then sleep again.
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One-sentence summary -- Acquire the quest, “Talk to Aventus Aretino. Set “Talk to Aventus Aretino” as your active quest. Go to Aventus’ house in Windhelm. Pick the lock to Aventus house. Speak with Aventus. Go to Honorhall Orphanage in Riften. Kill Grelod the Kind. Return to Aventus’ house and tell him the good news. Wait 1 to 3 in-game days. Sleep in a bed.

Q: Avoid using it as a springboard for the broader narrative. The twist should serve the plot and move it forward, not vice versa. Your story should not be so dependent on the twist that it loses its appeal after the reader figures out what is happening. Re-readability is important. A twist is well developed if the reader enjoys it just as much the second time they encounter it. Do not start with an interesting twist and then start writing your narrative out from there. You will make the entire too contingent on this one moment. Your twist should be part of an exciting story situation that, if guessed by your reader, continues to excite them. Instead of being disappointed that they discovered the twist, the reader should be eager to understand the possibilities of what it entails for the broader narrative. Focus on creating a complex and interesting world that the reader engages with. A story that relies too heavily on a twist might like dimension. Your twist should always be escalating the plot, not deescalating it. You should scrap a scene if it detracts from or deescalates the narrative arc. If the twist brings your story to a screeching halt, it probably is not worth developing.  Do not use a twist for its own sake. Although it may be very clever, it should help move the story along and contribute the final punchline. If you are writing fiction for a certain genre, use the field's tropes to throw off the reader. Subvert the narrative norms in a way that makes sense but is unexpected. Take a tired cliché or trope, like one of the gimmicks mentioned above, and turn it on its head. Readers will appreciate you using something old in a new way.    If a certain kind of character is typically an ally of the protagonist, reveal them to be a villain. In a space opera, reveal the humans to be the villains instead of the aliens.
A: Emphasize the narrative, not the twist. Create interesting situations. Advance the plot. Challenge genre stereotypes.

Article: You can set better goals for your child if you have an idea of what they are facing. Check out books and websites supported by recognized medical organizations. Talk to your child’s doctor about the typical symptoms of CP, and ask how those symptoms might evolve as your child gets older. Common symptoms include:  Excessively stiff or loose muscles. Tremors. Lack of coordination. Involuntary movements, or movements that are too slow or too fast. Difficulty with gross motor skills (such as crawling or walking) and fine motor skills (such as picking up and manipulating small objects). Delays in motor development. Difficulty with speaking and eating. Seizures. Some children may experience additional neurological problems, such as intellectual disabilities, vision or hearing impairments, or mental health disorders. Depending on the type and severity of your child’s symptoms, they may be at risk for developing a variety of secondary conditions. Ask your child’s doctor about possible complications, and discuss ways to manage or prevent them. Some of the more common complications of CP include:  Problems with skeletal development (including joint deformities, dislocations, and osteoarthritis) due to excessively stiff muscles. Some people with CP are also especially prone to bone fractures. Malnutrition resulting from difficulties with eating or swallowing. Mental health conditions, such as depression and anxiety, related to the stress of dealing with CP symptoms. Lung diseases and breathing disorders. Imbalances in the eye muscles, leading to vision problems. You know your child better than anyone. Pay attention to what they struggle with and which therapies and coping strategies seem to work best for them. Take these insights into doctor’s appointments and meetings with other members of your child’s care team. For example, you might tell your child’s doctor, “I’ve noticed that Micah walks more easily when he’s listening to music, because he can time his steps with the beat. Can you refer me to someone who does music therapy for kids with CP?”
Question: What is a summary of what this article is about?
Research common symptoms and how they might change. Prepare for possible complications related to CP. Speak up about your child’s special strengths and challenges.