Problem: Write an article based on this summary: Connect with a data cable. Launch Nokia PC Suite. Familiarize yourself with the application.

Answer: Most Nokia phones come with their own data cable. Use this to plug and connect your phone to your computer.  You can also connect via Bluetooth. If your phone has Bluetooth, turn it on and have your phone and your computer pair up. If this is your first time to link the two devices, you will be asked for a passcode that you would need to enter in both devices. Look for the Nokia PC Suite under your programs in the start menu of your Windows desktop. Click on it to launch. Depending on your phone, you can do several things with it from the Nokia PC Suite. Navigate through the menus and the functionalities. All the connected phones will be listed on the left side of the program window.


Problem: Write an article based on this summary: Choose the color scheme. Design your background. Decide on images. Choose your typography. Consider other add-ons. Choose an envelope. Format your invitation. Decide on your invite.

Answer: Designing your invitations should ideally be done after you have taken steps in planning your actual wedding. For the best looking invitations, choose colors that match the rest of your wedding décor.  Limit your invitation colors to 3 at most. This will keep the invitation from looking overwhelming or busy. Use at least one neutral or base color. Typically white or cream is used for this, but any light color can be the base. Then, you can use 1-2 additional bright or rich colors to compliment it. Make sure that you use a contrasting color for the background/text so that it is easy to read everything on your invitation. Keep the same colors for the invitation, save the date, and RSVP card. You want all the sections of your invitation to flow, not to clash with each other. Choose what parts of your invitation will be in each color. This includes the background, the text, and any additional design elements you add. Before you start adding text and images to your invitation, you must first choose a background. If your invitation text is formal, consider having a classic neutral background. Informal text can match well with quirky, fun background patterns or images.  If you want to have a solid color background, decide on the color scheme. Will you have a single color, or use an ombre effect to fade two or more colors together? Consider using a pattern or image as the background. Although you have to slightly amend the area where the text will be placed, using a patterned background is an easy way to add interest to your invitation. Remember that you can use paper that already has a background image printed on it. This way, you are only responsible for creating the text and placement for your invite, and choosing a patterned paper that you want. You can give the illusion of a background image by using textured (rather than patterned) paper. If you want to include pictures or images for your invitation, brainstorm a couple options. If you don't feel confident with your skills in this area, consider asking an artistic/creative close friend or family member for their help and input.  If you want to have an image, design it yourself or use a free stock photo. Images to consider are a frame or border around the text, small design-related drawings or clipart, or an engagement photo of the couple. If you use an image, decide if it will be on a solid piece of cardstock with the text printed on vellum that is attached over the top, or if you will include all images and text on the same piece of paper. Avoid adding too many things to your invitation. If you have a textured background, don't use too many images or borders. Don't use more than two images or pictures for an invitation, and make sure the text is the focus of the invite. Equally important as the images and colors used on your invitation is the font style of your text. Font is important for attributing a certain mood to your invitation.  For a formal invitation, go with a classic cursive of serif font. This will give the classy, sophisticated look you are going for. If you use informal text and design, consider using a handwritten font or sans-serif font. You are not limited to these though, and can certainly use a formal style of font for the invite. Limit your font choices to two at most. It is not unusual to have a wedding invitation with multiple fonts, but using more than two can become overwhelming to the eye. Invitations these days can be incredibly detailed and have many additional pieces and stylistic elements outside of the invitation itself. Consider embossing, adding ribbons or bows, using confetti, or adding glitter to your invitations. There are hundreds of different envelope styles on the market, many specifically designed for wedding invitations. This part of the process may not be able to be hand-made, except for the most adventurous brides. Find envelopes in the right size, shape, and color online to match your invitations. With everything decided on - text, color scheme, background, and possible images - you can now create a mock-up of you invitation. Create a rough draft of your invite with ideal text/image placement.  Make several versions of a single invitation style by moving around text, increasing/decreasing the size of objects, and trying different borders. Don't feel like you must stick with a certain style or format. Try many different styles to find which you like best; you may be surprised by what you like and don't like. Be sure to think about the size you need to make your invitations in. This may change the formatting slightly. Once you have considered all text placement and design styles, put together a final invitation. Make sure that there are no basic text mistakes and that you know the exact sizing for your cards.


Problem: Write an article based on this summary: Open NotePad and copy and paste the code in the code section. Click file, and then click save as, and save it in your java folder but name the code "test.java"  (without quotation marks)  Exit the window and click start, run, then type in cmd in the box and hit ok. Type cd C: Type javac then C: Now copy and paste the launcher into NotePad and Click file, and then click save as, and save it in your java folder but name the launcher. Now go to the java folder you made and launch the test.htm file.

Answer: \jdk6\bin and hit enter \java\test.java and hit enter. "test.htm"  (without quotation marks).


Problem: Write an article based on this summary: Talk to the Chivalry Captain in Pronter. Talk to Sir Andrew. Talk to Sir Siracuse. Talk to Sir Windsor. Talk to Lady Amy. Talk to Sir Edmond. Talk to Sir Gray. Return to the Chivalry Captain.

Answer:
Go inside the Chivalry located in the northwest corner of Prontera (prontera 35, 346), and talk to the Chivalry Captain (prt_in 88, 101) standing behind the desk.  You must be a level 40 or above Swordsman to start this quest. Do not click the Recruiter since signing up for the mission will teleport you to the Culvert. Sir Andrew is located close to the entrance (prt_in 72, 107). He will assign you to collect one of the two sets of items:  First Item Set - 5 Elder Pixie's Mustache (from Giearth in Mjolnir Dead Pit F2), 5 Wing of Red Bat (from Drainliar in Sphinx F1), 5 Orcish Voucher (from Orc Warrior in Orc Village or Geffen Field), 5 Moth Dust (from Dustiness in Mt. Mjolnir), 5 Reptile Tongue (from Frilldora in Border of Papuchica forest or Sograt Desert), and 5 Mane (from Savage in Prontera Field and Veins Field). Second Item Set - 5 Bug Leg (from Argriope in Mt. Mjolnir), 5 Heart of Mermaid (from Obeaune in Undersea Tunnel F3), 5 Snail's Shell (from Ambernite in Britoniah and Geffen Field), 5 Clam Flesh (from Shellfish in Kokomo Beach and Veins Field), 5 Old Frying Pan (from Magnolia in Sograt Desert), and 5 Maneater Blossom (from Flora in Mt. Mjolnir). After you have gathered the items, return to Sir Andrew to complete his test. Players who have achieved job level 50 may skip this step. He is found at the south end of the room by the table (prt_in 71, 91). He will ask you some questions pertaining to the Knight class. If you fail, you may talk to him again for a retake. Here are the answers (in parentheses) to the questions:  Weapon unaffected by Twohand Quicken (Flamberge) Skill not required for Bowling Bash (Provoke Level 10) Option not necessary for Brandish Spear (Spear Boomerang) Weapon that can attack a Nightmare monster (Zephyrus) The correct amount (80%) You should tell the novice about a . . . (Hunting area) In the front of a battle you should . . . (Protect everyone) The most important value of a Knight (Honor) Sir Windsor is near the middle of the room that will warp players to a waiting room (prt_in 79, 94). Enter the chat room found there and you will be transported to the first stage of the Battle Test.  If there are other quest takers like you, you have to wait in the chatroom until others finish their test. You will be automatically teleported if it's your turn to battle. There will be three rounds of fighting monsters, and each stage have different spawn. All monsters must be killed within the amount of time specified. Remember to check every corner of the room that could have been missed. If you fail the test, purchase necessary items such as HP Potions and better weapon. Talk to Sir Windsor again to retake the test. Lady Amy is at the bottom left corner of the Chivalry (prt_in 69, 107). She will give you a quiz. Answers to her questions are Inquire, Tell, Lead, Would, Ask. He (prt_in 70,99) will teleport you to a map of Porings, Lunatics, and Chonchons.  DO NOT attack any of these monsters. If you spare these innocent creatures’ lives, you will be teleported back to the Chivalry after a few minutes. For your final test, talk to Sir Gray (prt_in 87, 92); he will give another quiz. You can choose any answer you prefer; you can choose “Stronger,” “To protect others,” “Those waiting for me,” and “Friends.” Selecting answers that portray a friendly character is much preferable. Once you’ve talked to all the necessary people, talk to the Chivalry Captain to have your job changed to a Knight. You will be rewarded 7 Awakening Potions.