In one sentence, describe what the following article is about: These will become the teenage couple. They won’t ever be "true" teens because they won’t need to go to school, but they can get jobs, WooHoo, have babies, and even drink the Elixir of Life to stay young forever. If you’ve already made the Sims into teenagers, don't fret: press Ctrl+⇧ Shift+C to open the cheat menu, then type agesimscheat on so you can modify their ages. Then, shift-click each Sim, click Set Age..., and then click Adult. Press Ctrl+⇧ Shift+C, enter boolprop testingcheatsenabled true, and hit ↵ Enter. Depending on whether you're using the Sim Modder or agesimscheat, you'll do this in one of two ways:  Select the Sim Modder, click Select Age..., choose it for the selected Sim, and click Teen. (Do not attempt to age both Sims down at once - you need a Sim to remain on the lot to recover the other Sim.) Shift-click the Sim, click Select Age..., and click Teen. Once the confetti has just burst and the teen is admiring their younger self, delete the Sim. You can do this in one of two ways:  Enable moveobjects (moveobjects on), go into Buy Mode, grab the Sim, and delete them. Shift-click the Sim, find and click Force Error, and then click Delete on the dialogue box that appears. Once you've finished aging the Sims to "teens", send them to Try for Baby and listen for the lullaby that indicates the Sim has gotten pregnant! Be aware that unless you have custom teen maternity clothes in your game, when the Sim is pregnant, their body will disappear and they'll just be a floating head. (The game doesn't have pregnancy morphs added to the teen clothing.)
Summary: Make two adult Sims. Enable testingcheats. Age the Sim down to a teenager. Delete the Sim before the aging process ends. Have the Sims Try for Baby.

In one sentence, describe what the following article is about: Start off with a 8.5" x 11" (21.5 x 29 cm) sheet of cardstock and then trim it down as you see fit.  Make even, firm creases when you fold the cardstock so the card looks professional and well made. If possible, use a bone folder to make even creases. If your creases aren't even, start over on a new piece of cardstock. The middle panel will become the front of the card later. The size of the item you want to display in the window will determine the size of the window. Generally, the window should be less than half the size of the card. A display item could be another piece of pretty paper or embroidery, a doily, or a photograph.  Choose an item that fits with the overall theme of the card that will look nice in the display window. To add a ribbon, use a hole punch to make two holes in the middle panel, above or below the window. Thread your ribbon through the holes and tie it into a bow. The bow should be facing away from you when you lay the card down. Run glue or tape along the edges of the item to make sure it is secure in the display window. Make sure the glue or tape is on straight and isn’t visible from the front of the display window. Fold over the side panel, while also pressing the tape in place. Your item is now sandwiched between the two panels and the middle has become the front. The left side is now the left inside panel of your two-paneled card. Feel free to write on both sides or only one side of the card.  Try to create a message that matches the display item. If it’s a cute or funny image, include a cute or funny message. If it's a simple or elegant image, include a simple or elegant message. The tone of your card should be consistent with the theme of the card. For a cleaner look, create a "Happy Birthday" message in a word processor program and then print and cut it out and include it in the card.
Summary: Fold a piece of cardstock into thirds. Cut a window into the middle panel. Position a display item on the card, facedown. Adhere the display item to the cardstock with glue or tape. Place a piece of double-sided tape below the item and at the edge of the side panel. Write in the card.

In one sentence, describe what the following article is about: It's up to you!  Musical Chairs. A Four of Clubs forces everyone to get up from the table, run around once and sit back down in their original spot. The last player to make it back to their spot draws a penalty card. Deuces. A Two requires everyone to touch their middle and index fingers to the table. The last player to do so draws a penalty card. Have a Nice Day. A seven requires the next player to draw a penalty card. Sevens can add up, requiring players to draw 2, 3, 4, etc. penalty cards when multiple 7's are played in a row. Whoever plays it must say "Have a (Very) (Very, Very) (etc.) Nice Day.  Royalty. A King requires a player to say "All Hail the King (of spades)". A Queen requires the player to say "Neeumph" (Queen of Spades). Manners. A person must say "Thank You" when dealt a penalty card. Soap. Any cursing results in a penalty card. Holiday. A six requires a player to say "Merry Christmas". Jacks. A Jack allows a player to change suits (wild card). Spades. Spade cards must be named when played.  Aces. Aces cause the next player to skip their turn. Reverse. An eight causes the turn order to reverse. Rhyme Fest. A nine causes the person who played it to say a word and all other players must say a rhyming word in turn without stating a previously said word. If a player says a non-rhyming word, takes too long to say a rhyming word, or says a previously stated word, he draws a penalty card. Chauncey. If two identical cards are played in succession, everyone must say "Chauncey". The last player to do so draws a penalty card. Diamonds. If any card with a suit of a diamond is played, the person who played it must say "Shine bright like a diamond". Change of Suit. If a person plays a card with a different suit, but the same letter or number as the previous card played (Thus changing the suit), then the person who played the card that would be changing the suit must knock once on the surface of which the game is being played on (Such as a table).
Summary:
Choose some or many of the following possibilities to form a part of your game.