In one sentence, describe what the following article is about: The term “threading” land refers to the process of evenly spacing the “Land” cards throughout the deck (before shuffling your deck to start the game). This helps to ensure that the random element of drawing cards throughout the game will result in a proportionate number of “Land” cards to accompany your “Spells”. This action is known as a “test draw”, and will provide you with a sample of what type of opening hand you can expect while playing with your new deck. After drawing seven cards, look at the top two to five cards of your “Library” to see how this hypothetical game might play out, and what options you would have in the first few turns of the game. Due to the random nature of shuffling your deck and drawing seven cards, you should perform this step multiple times for optimal results. If you find that after several “test draws”, you are lacking adequate “Land” cards in order to play the “Spells” in your hand (or the correct colors of mana), you may wish to revisit the number of “Land” cards in your deck (or their associated colors). Other problems that can arise could be a lack of an adequate number of “Creature” cards, or an inability to play any “Spells” until the fourth turn or later of the hypothetical game you established with your “test draw”. Now that you’ve built your deck and compiled some information about the way that it will play in an actual game, you should research what other cards that you do not have in your collection that would support your “deck concept” and help you to finalize your deck, then consider acquiring those cards.  In most game formats, you may have a maximum of four cards with the same name in your deck (the card name is the text printed at the top of the card. This rule does not include “Basic Lands”). If you find that you have less than four copies of a card that is central to your “deck concept”, you may wish to acquire and add the remaining missing copies of that card to cause your deck’s main features to function more consistently (keeping in mind the “mana curve” detailed earlier). In most “Standard” and “Modern” format tournaments, a player is permitted to keep 15 cards that are not in their deck with them (outside the game). These 15 cards comprise a player’s “side-board”. Before any match, a player is allowed to replace any number of cards in their deck with cards from their “side-board”. This 15-card supplement can be used to add specific utilities or make other necessary adjustments to a player’s deck in-between matches. See How to Build a Sideboard.
Summary: Thread the “Land” cards into your deck (or shuffle thoroughly). Test your deck by drawing seven cards. Adjust your deck based on your “test draws”. Research additional cards that may be valuable additions to your deck. Select 15 additional cards to comprise your “side-board”.

In one sentence, describe what the following article is about: Place your camera on a flat surface when you do this to get the straightest picture possible. Do your best to aim the camera at the “center” of the object. This will be the thing that you aim the camera at for your second picture. After you take the picture, measure the distance from the object to the camera. You may end up not needing this information, but it could be very helpful later. After you move the camera, turn it slightly so that it’s focused on the “center” of the object again. Make sure you don’t change the distance between the object and the camera; you just want to change the angle that the next picture will be taken from.  If you want to be extra safe, measure the distance from the camera to the object after you move the camera. This way, you can make sure you only changed the angle and not the distance. You should only move the camera about 3 inches (7.6 cm) because this is the approximate distance between the centers of your eyes. Make sure that the object hasn’t moved or changed since you took the first picture. The second picture should look nearly identical to the first picture, but with some tiny changes. For instance, the smaller details in the image may seem to be “looking” into the distance relative to where they were “looking” in your first picture. This is the biggest that your pictures can be if you want to look at them with a simple stereoscope. For bigger pictures, you’d have to use a mirror stereoscope, which isn’t as simple to make!  You can also make your pictures smaller, if you want. They may just be a bit harder to see with your stereoscope. If you’re using a digital camera, you can usually select this sizing option on the computer program that your camera uses. If you’re using a film camera, ask the clerk at the camera store to print your photos to this size.
Summary: Take a picture of an object at a distance. Slide your camera about 3 inches (7.6 cm) to the side. Snap another picture of the object from this new position. Print the 2 pictures to be 6 by 9 centimetres (2.4 by 3.5 in) big.

In one sentence, describe what the following article is about: Placing your seats near the windows will improve the natural lighting and give your guests a relaxing view. If the room doesn't have any windows, place the seating near lights or an art piece. Creative pieces of furniture can give your guests something to talk about and brighten the mood. If you have a decorative lamp, chair, or artistic sculpture, leave it out somewhere that it will be noticed but not act as an obstruction. Try to accentuate the best features of your room. If you have a high-quality sofa, for example, drape it with a few colorful throw blankets. Coat racks are traditional furniture pieces for parties. If you don't own one, you can either install a coat hanger on the wall or designate a closet for guests to leave their coats. You can also have guests leave their coats and bags on a bed or couch in another room. Refreshments can liven up a party's atmosphere. If you're hosting a small to medium-sized party, arrange a single food table for refreshments. For larger parties, lay out multiple small tables for mini food stations instead.  Do not place the food table near the entrance to prevent blocking the door.  Use a trolley as a portable refreshments station if your room is too small for a table.
Summary:
Arrange your seating near any windows. Leave out a few creative pieces. Make a spot for guests to leave their coats. Add 1 or more tables for food and drinks.