Problem: Article: Your goal is to be the last person with a hand remaining in the game. A player's hand is “dead” when all 5 of their fingers (chopsticks) have been extended. 2 players are needed for this game, but you can have more players if you wish. More players, however, will require more complicated adding rather than if only 2 players were in the game. You can play with as many people as you'd like, but it is best not to go over 4 or 5 players. Each player begins with both hands extended and 1 finger out on each hand. 1 person starts by touching another player's hand. The player that has been touched adds up the number of fingers they were touched by and extends that number of fingers. If there are more than 2 players, the play would begin again by moving clockwise around the group. Adding and splitting is mostly what the entire game consists of, so it's important that each players understands the basic concept of how it's done. Basically, when someone touches your hand, you have to add 1 finger. If you're getting close to having a “dead” hand (5 finger up), then you can choose to touch your hands together to add a finger to a hand that has only 1 or 2 fingers up.  For example, if you had 4 extended fingers on your left hand a 2 on your right, then you would split that and extend 3 fingers on each hand. When it is your turn, if you have more than 1 finger extended on each hand, you can choose to touch someone else or touch your hands together. These are the only two moves you can make. You can't skip your turn. If you choose to touch your hands together, you will need to add together the number of fingers and then split them between your hands.
Summary: Learn the object of the game. Start with at least 2 players. Begin with 1 finger out on both hands. Go over the basics of adding and splitting with each player. Choose to touch your own hands or someone else's hand.

Problem: Article: You should also see your doctor if you feel nauseous, dizzy, or like you are going to pass out. These are all possible symptoms of a heart problem caused by Cialis. You may also experience ringing in your ears, temporary hearing loss, and vision issues. An erection that lasts longer than 4 hours can cause damage to your penis. Head to your doctor’s office or the nearest medical center right away so the issue can be addressed. Your doctor may suggest you try taking less Cialis on a regular basis or spreading out your dosage so you only take it occasionally. They may also ask you about how you are taking Cialis to ensure you are using it correctly so you are not at risk of any issues. If Cialis is putting you at risk of developing heart problems or a heart attack, your doctor may suggest that you try another medication. They may recommend another erectile dysfunction medication you can try to address this issue.
Summary: Speak to your doctor if you feel light-headed or have chest pain during sex. See your doctor if your erection lasts longer than 4 hours. Discuss lowering your dosage with your doctor. Switch to another medication if you are at risk of heart issues.

Problem: Article: If you're a talker, fill the page with a long message. If you're quiet, stick to a short and characteristic message. If you're funny, fill the page with jokes. Make your addressee smile and remember your personality through the card!  It isn't necessary to write about something that isn't genuine to you or your relationship with this person. Follow your instincts when drafting a message. Your first thought is probably your best thought. If you are all out of ideas, you can borrow someone else's ideas. Introduce a relevant quote by first saying, “Confucius once said,” then state the quote: "Life is real simple, but we insist on making it complicated.” Then, offer a statement about the addressee of the card, such as, “Here's to you, Jess, who never over complicates the situation.” You can look online for quotes and even find quotes specific to holidays or birthdays. You don't always have to use words to convey a message. You can show someone another side your personality by taking the time to draw something. You don't even have to be good at drawing. It's the thought that counts. To personalize the drawing, try drawing something specific to your relationship. For example: your dad taught you how to ride a bike, so draw your dad teaching you how to ride a bike. Many people think being cheesy is too redundant in a greeting card, but it is fun and will bring a smile to someone's face. You can even be unique by adding a cheesy, overused line because no one thinks to do it. Take some of these as examples:  ”Like many women my age, I am 28 years old.” ”Birthdays are like buses, never the number you want.” ”You might not be Irish, but you sure can drink like one.” Look through your desk drawer or your special box to see if you have anything small you could include. Small things like a movie/concert stub or even an old photograph can liven a card. You are sure to offer something unique by including a small token that you cherish.  Cut out a page of a book and underline a passage you find relevant. Look through magazines, like National Geographic, and find an image you find interesting. Try to include something that you two shared together.
Summary: Be yourself. Use a quote. Draw something. Be cheesy. Include memorabilia.

Problem: Article: It's important to note that there are no teleportation panels at the top or bottom of any of the squares in the middle section. This means that clearing candies anywhere outside of the middle section won't effect the candies in the middle. The only way to get new candies in the middle is by clearing candies there either directly or with a striped candy, wrapped/striped combo, or striped/striped combo. On their own, wrapped candies are useless in this level — their explosion range isn't big enough to affect the middle section where the jelly and chocolate are. Thus, you won't want to waste moves making them unless you plan to use them in a wrapped/striped combo or use them to trigger a vertical striped candy.  However, in the rare even that you can get a wrapped/wrapped combo, use it! The massive explosion radius should be able to hit a large area of the middle section at least once (unless you trigger it at the bottom of the board.) Once the chocolate spreads throughout the middle section, it can be very hard to finish the level, since this essentially adds another layer that you need to "break" through before you can start clearing jelly. Your best bet is to keep the chocolate from spreading until you have a vertical stripe or two ready to deal with it. This means that you shouldn't break the locked square before you're ready to clear the chocolate. You can clear jelly on the left and you should clear the chocolate on the right before you hit the lock, but once the lock is broken, you need to be ready to clear the chocolate right away or you  may find yourself in a very difficult situation. Nothing is more crushing than clearing all of the jelly in this level only to fail because you haven't gotten enough points. Though the one-star marker is positioned fairly low on the point meter, it's still possible to finish the level without the 50,000 points needed to reach it, so pay attention to the points you're accumulating throughout the level. Keep in mind that, since you get a point bonus for each unused turn at the end of the level, it's almost always best to finish early, rather than waste turns trying to set up massive combos.
Summary:
Don't waste time trying to get new blocks in the center section. Don't use wrapped candies except for striped/wrapped combos. Don't let the chocolate get out of control. Don't forget about the point limit.