Problem: Article: The East Wind is the dealer for that game. Whoever rolls the highest on 2 dice is designated as the East Wind. The West Wind is across from the East Wind, while the North Wind is to the East's left and the South is to the East's Right. The person to the right of the East Wind, the South Wind, goes first. Set all the tiles in the middle of the table and turn them upside-down. Mix them around with your hands to shuffle the tiles. The East Wind can decide when the tiles are shuffled enough. The East Wind deals 1 tile to each player at a time. When each player has 13, stop dealing. You'll have tiles leftover. Just leave them in the middle in a group, as you'll draw from them throughout the game. Line up the tiles facing you to form your hand. In traditional mahjong, you make a wall of tiles in front of each player before dealing, 36 tiles each in stacks of 2. Then you push all the walls together to form a square. The East Wind throws 2 dice, then counts from the right to that point in the wall and pushes 2 stacks of tiles forward to put in their hand. Players take turns pulling out stacks, 2 stacks at a time until they reach 12 each. Then, the East takes 2 tiles and the other 3 players take a single tile. This rule is a variant, and it's typically only used in the American version. It's divided into 3 parts. You must do the Charleston the first time. All you do is take 3 tiles from your hand that you want to discard and pass them to the right, called the first pass. Then you do the same with the person across from you (second pass) and then for the person to your left (third pass). If everyone agrees, you can do the whole process a second time, but if 1 person says "no," you don't.  On the third pass, you can use a "blind" pass, meaning you can move 1-3 tiles that are passed to you on to the next person without looking at them. Make sure you still pass 3, making up the extra from your hand. You can also do a courtesy pass at the end, where the players across from each agree to exchange 1-3 tiles. This is optional, and both players must agree on the pass, stating how many tiles they want to exchange. Whichever number is lower is the one used.
Summary: Roll a set of dice to see who will be the East Wind. Place the tiles face-down to shuffle them and deal. Have the East Wind deal 13 tiles to each person. Pass tiles using the "Charleston" rule in American mahjong.

Problem: Article: Soak the beret in warm water. If your beret has a flash, keep it away from the water as much as possible. Note: Using hot water on the black rim will shrink the beret. If your beret is slightly too large, using hot water is a good idea. If your beret already fits your head snugly, be sure to avoid hot water. Get rid of all the extra water you can by gently wringing out the beret. It will still be damp, but make sure there is no more dripping water. Place the damp beret on your head. Pull the beret up to make it stand. If your organization uses the standard beret shape discussed in Method 1, pull all excess fabric down on the right side of your head by folding it with your hands. Repeat this action several times, making sure the fabric on top is completely smooth. Doing this will keep the beret from shrinking too much and will form the beret more closely to the exact shape of your head. If necessary, you may need to hold the fold down with one hand until it becomes secure. You may take the beret off if it's still slightly damp after a few hours.
Summary:
Wet the beret. Wring out the excess water. Shape the beret. Allow the beret to dry on your head.