Problem: Article: When road rage poses a danger to you or other drivers, call 911 or dial 411 and ask to be connected to the local police department dispatch. Since it can take several minutes for responders to arrive, it is important to call as soon as a dangerous situation becomes evident.  If road rage is limited to angry gestures, it is likely that you do not need to call the police. If an angry driver follows you or directly threatens you, it is appropriate to report the incident. In these situations, you are the best authority regarding whether the other driver is a danger that should be reported to the police. Trust your instinct. If you are regularly in heavy traffic or anticipate being on congested roadways in a certain area, ask the local emergency responders the best way to reach them in an emergency. 911 may not be the most effective way to contact police from a cell phone. Once you connect with the dispatcher, give them your cell phone number in case you get disconnected. Give them your location, as exactly as you can. It may be tempting to exaggerate the danger that you face or to try to downplay your own wrong-doing in a case of road rage. Avoid this course of action as you could make the officers’ job harder and, in some circumstances, you can be arrested for filing a false police report. Responding police will want a description of the dangerous driver and car. If you are able, write down the license number or have a passenger do so. Be prepared to describe the vehicle and the driver. The police need to have accurate descriptions so that they can recognize what is happening as soon as they arrive on the scene. It can take time for emergency responders to reach you, so address the situation. Road rage events may be difficult to reach or low on their list of priorities. If you don't think you're getting the attention that you need, keep yourself safe. If it means using your horn and turning on your hazard lights to get the attention of other motorists, do it. Your safety is more important than keeping traffic moving.
Summary: Call the police. Give the dispatcher your cell phone number. Do not embellish circumstances. Get the license number. Attract attention with your horn and lights.

INPUT ARTICLE: Article: Think about why you want to have a sleepover and write down a few reasons on a piece of paper. Write down that you want to strengthen your friendships and have a fun time with your friends in a safe environment. Consider what skills you’ll learn from a sleepover, like how to become independent and deal with other people’s differences in a controlled environment.  Your mom probably had sleepovers when she was your age, so a reason like, “It’s a rite of passage when you’re young!” is perfectly reasonable. Possible reasons include strengthening friendships, getting new experiences, and learning how to host friends in your home. When you tell your mom that you want to have a sleepover, their first question is going to be, “With who?” Ask a few close friends if they want to have a sleepover ahead of time, and write down the names of any friends that say yes. Try to keep the guest list between 2-4 friends for your first sleepover. Even if your mom is already friendly with your friends’ parents, try to get their contact information ahead of time. Your mother will have to coordinate pickup and drop-off times for the sleepover with your friends’ parents, and having their phone numbers readily available will make this process easier. Even if you know your mom already has the phone numbers of the other parents, get them anyway. This will show her that you’re serious about having a sleepover and will demonstrate that you’re mature enough to host one. Where will everyone sleep? What time will you be going to bed? Are there any games that you’re going to play with your friends when they sleep over? While your mom may set limitations on a lot of these questions, write out a few initial ideas to show her that you’re capable of organizing it yourself.  To avoid people fighting about who gets a bed, say, “We can have everybody sleep on the floor in sleeping bags!”  Sardines, hide and seek, board games, and card games are all excellent activities for a sleepover. in your room before asking her. Once you’ve got a few reasons that you want to host a sleepover, a guest list, and some plans for the night, practice presenting the information out loud. Walk through each part of your proposal by saying it out loud in your room. Practice in the mirror to see how you look when you’re presenting.  If you get scared when talking to your mother about something you want, try to memorize the first couple of sentences. Start with something like, “I would like to talk to you about having a sleepover. I think that I’m old enough to handle having a few friends over, and this is my idea. I would like to invite Lisa and Sarah and their parents said it was okay. We will go to bed at a reasonable time and will sleep in the living room together.”

SUMMARY: Write out a list of reasons why you want to have a sleepover. Ask your friends if they want to have a sleepover and create a guest list. Get your friends to give you their parents’ phone numbers. Come up with plans for the sleepover. Practice your presentation

In one sentence, describe what the following article is about: After rinsing your hands with alcohol or bleach, use soap and water to gently wash away residual jalapeno oil from your hands and wrists. Both alcohol and bleach can quickly dry out your skin, so it is best to use a gentle hand cleanser as opposed to dish soap.  It may take several washes to completely remove the smell of bleach from your hands! Apply a moisturizer after washing your hands in order to restore your skin's natural moisture, which may have been removed by the chemicals.
Summary: Wash and moisturize your hands.

In one sentence, describe what the following article is about: Now that you have your Hand and Foot decks (each totaling 11 cards), pick up your Hand deck and look through the cards. Your goal is to get rid of the Hand deck, then the Foot Deck, using a technique called 'Melding.' Each card in Hand and Foot has a different point value.  The following cards are 'Wild cards.' Jokers are worth 50 points. Aces and 2's are worth 20 points. The rest of the cards are 'Natural cards.' 8's through Kings are worth 10 points. 4's through 7's are worth 5 points. A black 3 is worth -5 points. A red 3 is worth -300 points. A meld is a group of cards as few as 3 or as many as 7 total. A 'Clean meld' is a meld that is made up of only natural cards, regardless of suit, as long as it meets a minimum point threshold (this is explained in a later step). If you have 3 to 7 natural cards in your hand and can meet the minimum point threshold, you can play a 'Clean meld.'  At the end of the game, natural melds are worth more points. A completed natural meld make up 'Red Piles.' A clean meld is only legal when it meets a minimum point threshold. Each round in a game of Hand and Foot has an increasing point threshold to meet. Clean melds are easier to play at the start of a game of Hand and Foot. A dirty meld is a group of 3 to 7 cards that contains both natural and wild cards and meets the minimum point threshold for the round. It doesn't matter what suits the cards are in. For example, if you have 2 natural cards in your hand and 1 wild card, you can construct a 3 card dirty meld.  At the end of the game, dirty melds are worth less points than clean melds. A completed dirty meld makes up 'Black Piles.' Because dirty melds are easier to play, usually it's wise to save these plays for later in the game. To play a meld in a round of Hand and Foot, the cards that make up the meld must exceed a certain point value. A traditional game of Hand and Foot is made up of 4 rounds.  In round 1, the point value must exceed 50. In round 2, the point value must exceed 90. In round 3, the point value must exceed 120. In round 4, the point value must exceed 150.
Summary:
Understand that the aim of the game is to get rid of your cards. Learn the card values. Look through your Hand deck for any 'Clean' melds. Search through your Hand deck for any 'Dirty' melds. Learn the minimum point thresholds for a play.