Q: Each genre of performance has some simple principles behind lighting that genre. Do some research to learn what those principles are to help you decide what kind of stage lighting to use for your upcoming performance.  For example, a standard play has lots of dialogue. An audience’s ability to understand dialogue is directly linked to their visual connection with the speakers face. You will want to have a lot of front lighting focused on the actors’ faces. Dance is where the movement of the body is most important. Light from the sides is what highlights fluid movements the best. Use side light at different heights and angles. Concerts are all about colours, effects, and atmosphere. Sometimes, you might want a single spotlight following your performers around, but most other lighting will be for colour, movement, and special effects. Think symmetry, bold colours, and wash lights. Musicals are a combination of drama and dance, as they contain elements of both. Usually, principles of both are incorporated into the lighting design for musicals. Look at the size of the venue and where you are able to place lights. Check where the lighting bars are to get an idea of where you can hang things. Evaluate whether you can put lights on stands on the floor, or rig vertical pipe and hang them from the sides. There are 5 basic lighting positions for you to consider when you are examining your venue: front lighting, side lighting, high side lighting, back lighting, and down lighting. These spotlights create a sharp, focused beam of light. Use them for illuminating a single subject, such as an actor’s face or a single singer on stage.  You can also use an ERS to project images and patterns called “gobos.” These are stainless steel or glass discs, with patterns, that you can place over the lens to project the image onto a backdrop on stage. ERS are usually used for projecting light medium to long distances. A fresnel spotlight is a softer spotlight than an ERS (think those large spotlights you see at movie premieres). Zoom the fresnel in to a small diameter to create a spotlight, or zoom it out to a wide diameter to create a floodlight. Fresnels are usually used to project short to medium distances. PAR cans create a narrow or wide oval beam of light. They are very easy to use and are a staple for many different types of performances, from backlighting for concerts to side lighting for dance performances. PAR cans are the go-to lighting of the rock and roll industry. They don’t give you a lot of control over the size of the beam (it depends on the size of the lens), but create a large amount of light that is great for lighting up concerts. These are all types of light fixtures that contain multiple lamps. Use them to light up backdrops, curtains, or for basic lighting above a stage. You can also use strip lighting to change background colors by mixing up the colours and intensities of the lamps. A followspot is a bright, mobile spotlight that needs to be manually operated. Use them for following around a solo performer as they move around the stage. You will need another person dedicated to operating the followspot if you plan on using one. Most venues have a base stock of lighting equipment from which you will be able to select your lights. Make sure you do your research so you know what they are and what they do. Stage lighting can generally be described by its intensity (how bright or dim the lights are), color, distribution (direction of the light), and movement (how the light changes over time).
A: Choose your lighting based on the performance genre. Examine the venue to help determine how many lights you need. Use an ellipsoidal reflector spotlight (ERS) to illuminate a subject. Use a fresnel spotlight to illuminate subjects and create strong shadows. Use PAR floodlights, or PAR cans, for backlighting or side lighting. Light up wide, flat areas using strip lights, border lights, or ground rows. Use followspots to follow a performer around stage. Ask what lighting stock is available at the venue.

Q: △ for a short cut-scene. He will use this at the beginning of battle, and further into the fight. When you are finished with the first strike press △ quickly to attack him again. After, you can still attack him with the ✕ button. Use either Upper Slash or Finishing Leap to send him in the air, then keep on with your attack, adding a couple Horizontal Slashes along the way. He will then do either one or two things.  He will stand his ground and attack using his sword. If he does this, jump and use Arial Dodge, then Glide away from him. When you get on the other side, land because you might need to press △ to guard again. He will teleport and knock you up in the air. If he does this, press □ to use retaliating slash when he reappears, then continue with your combo by pressing ✕ until either he disappears or you finish. At anytime after knocking out about 5 bars, Sepiroth will use Heartless Angel. This attack is one that will summon a halo around your head to bring you down to one HP and no MP (With second chance or Once More) or Auto-kill you. To stop this, attack him before he finishes saying "Angel".  If you do not have the necessary abilities to reach him, and therefore cannot attack him, a well timed cure spell will cancel out the attack, but you will still have zero magic. On top of this, if you do not have the second chance ability, curing will make no difference as you will die before your cure spell has any effect. If you don't stop him in time, he will teleport and use either an attack you will need to block with △ or his regular attack. After this, Sepiroth will continue using Heartless Angel periodically. After Heartless Angel, he will become more of a threat, running instead of just standing there and gawking or walking around. He will not only use his standard attack, but he will use something called Shadow Flare, which is a big fire pillar that sucks you in. Just use Glide for it or if you have the MP, use Trinity.  Often there will be dark balls that appear around you. You can either destroy them (it takes only one hit), or use Reflect on them to knock them back toward Sephiroth. The number of balls depends. Sometimes there will be only 3 other times 7 or 8. Also sometimes he will use one of his Flash attacks where you need to press △. If this happens and the balls are around you press △ and the balls will be blocked too. Also worth mentioning is that aerial dodge can knock the balls away. When you get him down to about 4-5 bars of life, He will teleport and turn into his final form, where he is at his strongest and will use a meteor spell to try to kill you. When this happens, double-jump and use glide. Don't stop moving.
A:
Approach Sephiroth and press . Use the reaction command △ to block Sephiroth's attack. Select immediately Limit then execute Trinity. Attack. Wait for both you and Sephiroth to drop to the ground. Be attentive. Follow Sephiroth. Prepare for the final.