Write an article based on this "Get a tan. Wear dark colors. Buy a sparkly cocktail dress."
article: Mila has a natural olive and golden hue to her skin. If your skin looks ultra pale, you won’t look exactly like Mila.  Try a spray tan or tanning lotion to get Mila’s slightly olive glow. If spray tanning, make sure you wear the recommended safety gear. You could try using bronzing powder to get the Mila glow. Put translucent powder on your face first with a makeup brush in order to get her flawless complexion. Use blusher only lightly. You won’t see Mila in pastels or frilly girl clothes. You’re more likely to see her in hues of black, charcoal gray, and white.   Mila has a bit of the goth in her. She’s described herself as having an inner geek side. She’s never seen in overly complicated patterns or frilly lace. She likes simple lines and neutral or dark colors. Dress in a solid color and, if in doubt, choose black. It’s the color she’s seen in most often, and it looks great on her. Mila is a fan of short jackets, especially jean jackets. Mila dresses up nicely, even though she likes to dress down a lot. When she dresses up, you’re likely to see her in form fitting sheaths.  Usually, Mila chooses dresses in black. Sometimes, she will choose a white dress. The only color she really goes for regularly is red. She would favor a cocktail dress in sparkly gray. Mila favors a V-shaped neckline. She favors strapless dresses to show off her shoulders. She also likes silk dresses and pantsuits.

Write an article based on this "Put your shoe on a flat surface. Get a tape measure or ruler. Measure from the top of the heel cap. Use inches or centimeters to measure heel height."
article: A flat surface is required to get an accurate measurement. You can put the shoe down on the floor, a table, or desk. Typically, a desk or table is ideal because it can be difficult to measure when you need to get down to floor level. A ruler or tape measure will ensure that you are getting an accurate measurement. It doesn’t matter if you use a tape measure or ruler. It just needs to be long enough to measure the heel of the shoe. Take your ruler or tape measure and put the end of it just above the heel cap. Then, extend the ruler upwards, so that it reaches up towards the top of the shoe. End your measurement at the highest point on the back of the heel.  Whatever length you get between heel cap and the highest point on your heel is the heel height. Above the heel cap is where the actual heel begins, but you can also measure the heel cap if you want to know how it factors into the overall heel height. If you use the Imperial System and live in a country that does as well, your heel height will typically be measured in inches. If you live in a country that uses the Metric System, your heel height will be measured in centimeters. If needed, you can easily convert the unit of measurement by using an online tool. For example, type “inches to centimeters” into Google and use one of the converter tools available.

Write an article based on this "Get the cape power-up. Practice flying Enter 7-2. Unlock Valley Fortress. Beat Valley Fortress to unlock the Back Door. Beat the Back Door to reach Bowser. Defeat Bowser using the cape."
article:
The easiest place to do this is level 2-1, the first level of Donut Plains. Jump on the "super koopa" with a flashing cape at the very start of the level. Collect the feather that pops out to get the cape. The cape win is usually used for speedruns or just for fun. Since you need to keep the cape power-up the whole time on your way to Bowser, the normal method above is usually easier. . When you have the cape, you can launch yourself into the air by pressing B while Mario is running. The more speed Mario picks up, the higher you'll go. To keep flying, hold the B button and alternate hitting the left and right arrows of the D-pad to rock Mario back and forth. Press forward on the D-pad to make Mario dive and pick up speed, then press back to use this speed to ascend higher again. Practice this until you can stay in the air for any length of time without falling. You can also use these moves:  Use X or Y to spin around, knocking objects and enemies next to you with the cape. Spin jump with A while Mario is running at maximum speed to launch yourself very high. Glide down slowly by holding A or B. This is the second level in the Valley of Bowser, and it contains a secret that lets you skip most of Bowser's Castle. (This will make keeping the cape power-up easier.) Play through the first two screens as usual, until you enter the second pipe. If you lose the cape early on, you can get it back. Right after you enter the second screen, jump up the steps to your left and look for a hidden block up near the top left corner of the stage. On the third screen, the pipe spits you out in the middle of the moving yellow "maze." Jump through this quickly, and you'll soon reach a gap with a mole in it. At this point, use your cape to fly up through the top of the screen, and go left. Walk left across the top of the stage, and you'll fall into a room with a secret door leading to a secret level, Valley Fortress. Most of this level involves timed jumps or movement to run through skewers, or to avoid spikes that fall from the ceiling (which are a slightly different color from normal spikes). Once you beat this level, and the familiar fortress boss at the end (Reznors), you'll unlock the secret Back Door level.  You can get a cape here as well. Hit the green block right after the first set of skewers.  You do not need to keep your cape to beat this level. The Back Door skips over most of Bowser's Castle, and does not add any new challenges. Just make sure to keep your cape throughout this whole level if you want to use it for the boss fight. The cape makes it easy to avoid most of Bowser's attacks by flying over him, and allows you to spin the cape to stun the mechakoopas. The fastest way to defeat Bowser using a cape involves jumping on him from above, timing it so you land on a mechakoopa right as he releases it. This can take quite a bit of practice and precise timing.