Q: For this birdbath, you will need four long, straight, and relatively thick branches. Consider taking some off a tree, that way they will be relatively fresh, without any rot. The branches should be about 2 feet (.6 m) long, so that they are large enough to be staked in the ground and still elevate the bowl a few inches from the ground. The branches should also be at least 2 inches (5 cm) wide to be sturdy enough to support a bowl. The branches should be in a square pattern, equidistant from each other. Push them into the ground, approximately a foot, so that they are securely staked into the dirt. You might want to dig up the dirt a little, to help place them underground, and then fill the holes in around the stakes. To get the distance right, try balancing the bowl on the stakes ahead of time. See how far they need to be from each other to obtain optimal balance. When, you have found a good placement, mark the ground and begin hammering your branches in at that location. Place the bowl on top of the four stakes. Check to see if it well-balanced between the four branches. Any bowl will work, but it is best to use one that isn’t valuable and won’t break. A wooden bowl is an excellent choice. It will generally be easier to balance a deep bowl on top of the stakes, but do not fill these bowls up all the way. 1-2 (2-5 cm) inches of water is ideal for a bird bath.
A: Find four sturdy branches. Hammer the branches into the ground. Place a bowl on top of the stakes. Fill the bowl up with water.

Article: Most beginners try to go too long or too hard; this is a mistake. You end up getting too sore (some soreness is normal at the beginning of any new activity) or worse, injured. If you’re out of shape, and especially if you are overweight (20-plus pounds or more), start by walking 20-30 minutes, a few times a week. After a few weeks of this, start increasing your walking intervals — quick walking for a minute or two, then slowly walking for a minute, and repeat. If you feel you’re ready for running, or have done the above walking routine for at least a month and are ready to incorporate running, start with run-walking. That’s warming up with walking for 5-10 minutes, then jogging for a minute or so, alternating with walking rest periods. If you think you can run without the walking, do it for short periods at first — 10 minutes, then 12, then 15, and so on. Add some time every 2-3 runs, but don’t be too quick to add the distance. And don’t add faster paced running in yet. Remember that the key principle is this: your body will adapt if you give it time. Start slowly, let your body adapt to that, then gradually gradually add time. Later, when you’re used to running (after a couple of months), you can add intensity. Accept that you’ll be tempted to ignore this advice and be more ambitious. But don't ignore it; you’ll have a much better experience with running for following it. Better yet, if you take the time to build your stamina, you will pleased with your progress and be more likely to stick with it.
Question: What is a summary of what this article is about?
Begin slowly. Increase your workout over time. Start jogging. Increase to running. Notice your increased stamina. Temper your determination.

Q: The goal of Manhunt is for the hunted to get from the starting point to the escape zone. The hunters have to find and "tag" the hunted before they get to the escape zone. The players both have their own bases. However, the hunted players have to reach their base. The hunters start at their base and patrol around to keep an eye out for the hunted. (Keep the amount of players even.) Divide everyone into two equal teams and decide which team hides first. Pick two captains of each team. Allow the captains to establish the bases of their teams - preferably close together. They both have their advantages and their disadvantages. Playing during the day grants more visibility (and more time to play the game), but it may be hot and the streets will likely be busy. Night will be cooler and less busy, as well as helping to hide the players in darkness, but your visibility is decreased, which increases the risk of people getting hurt or lost. If playing at night, make sure all players have flashlights and some form of a communication device, regardless of what team they're on. In Captains, if the captain of the hiding team gets to base untagged, then the hiding team wins. In Majority (the more common and fun way), if the majority gets to base without being tagged, then that team wins. For example, if one of your players has asthma or is a slow runner, pair them up with an older or faster person. When establishing the rules of the game, make sure that everyone decides what areas are out-of-bounds, and if you are caught in these areas, you are automatically "tagged" and you have to go back to base. Make sure players know that private property, cars, and abandoned or under-construction buildings are off-limits, since these could get you in trouble or be hazardous. Come up with a time limit for the hiding team to hide and get to base, so you can get through a good number of games before you have to go in. A good time is around 1-10 minutes, and make sure everyone is aware of this. An air horn or a loud yell is a good indicator. The captains can call a time out for the group if necessary. A good way to communicate between players is a group SMS. Use this to your advantage. Teams can create their own group SMS or walkie-talkie channel, making it easy to communicate amongst each other.
A:
Understand the objective of the game. Get at the minimum six players. Play day or night. Choose whether to play Captains Rule or Majority Rules. Even out the teams so that the game is fair. Establish "out of bounds" areas. Set a time limit. Have some sort of signal to indicate when the game starts. Make sure all of the players have a form of communication in case someone gets lost or if it's time to come out of hiding.