Write an article based on this "Be ready at all times. Stand with your feet shoulder-length apart square to the net. Keep your knees bent. Keep your arms high. Keep your palms facing the net. Stay a half arm’s length away from the net."
article: Timing is one of the most important aspects in blocking; a fraction of a second could be the difference between stuffing an opponent’s attack and missing the ball completely. Being in the ready position will allow you to move more efficiently when attempting a block. Keeping your feet the proper distance apart will help with your footwork, another essential aspect of blocking. With your shoulders and hips square to the net you will be able to jump straight up more quickly. Keeping your knees bent is an essential part of the ready position. By keeping your knees bent you are ready to jump immediately rather than having to lower yourself and then jump up for the block.  Be careful not to get lazy and stand straight up while waiting to block. Keep your arms high with your elbows around shoulder height. This also reduces the time it takes to get your arms up for the block. If they begin by your sides then they have much farther to travel to get high in the air. This puts them at the correct angle for blocking and again reduces the time needed to get your hands in position, making you a faster blocker. If you touch the net while attempting to block you will get a violation. Allow sufficient space between your body and the net to ensure you do not accidentally touch it.

Write an article based on this "Renew your electrician license. Complete continuing education requirements."
article: In Kentucky, all electrician licenses require annual renewal. To renew, the license holder must pay a $200 fee and show proof of completion of 6 continuing education credits each year. Continuing education is required throughout an electrician's career. Each year, a minimum of 6 continuing education credits are required for license renewal. Continuing education classes are available in safety programs, manufacturer and product training, changes and updates to the National Electrical Code, and the latest electrical system advancements.  Meet specifications for continuing education requirements. In Kentucky, electrical contractors, master electricians and electricians must take 6 hours of coursework related to business practices, employment law and safety procedures. However, only 2 of the 6 required hours can be focused on safety. Consider state-approved continuing education courses in Ohio, West Virginia, Louisiana and Virginia. Kentucky recognizes continuing education credits for electricians offered in those states.

Write an article based on this "Play with a home base. Play with multiple taggers. Play jailbreak. Play sardines. Play manhunt"
article:
This variation adds an extra challenge to Hide and Go Seek. You have your seeker and your hiders -- but the hiders don't only just hide, they have to get back to home base, too. Without getting tagged! So while the seeker is seeking, they have to come out of hiding, risking their safety. It's like Hide and Go Seek: The Intense Version.  The hiders don't have any way of knowing what's going on in the game. Another element to this version can be that all the hiders have to get back to home base before everyone else is tagged. Or they're out! Instead of those poor lil' hiders that have been found just milling around doing nothing, have them assigned as additional seekers once they've been tagged. All of a sudden it's 4 people looking for one person -- where could they possibly be?   Still start with one "It," starting the game the same way -- just have the first ones found team up to help look, too. Or have a couple seekers from the get-go! The first person tagged is still "It" for the next round, they just get to practice their seeking skills this round, speeding up the rest of the game. This makes the game even spicier. As players get found, they have to go to "jail." Generally this is a specific room, porch, or just designated area. The object of the game is for the seeker to put everyone in jail. However, those not in jail can free the ones in jail! They just have to get to jail without being tagged. Pressure's on!  Once someone is freed from jail, they can either go hide again or sit out the rest of the round, enjoying their freedom. If someone frees a few people in jail but some are still hiding, the same principles apply. Of course, you can add any flavor you like! This is technically hide and seek -- only backwards! You have only one person hiding and everyone trying to find them. But when they do find them, they hide with them in the same place! So by the time the last person finds them, what they're really finding is a pile of smushed people. Kind of like a can of sardines!  Oh, and play in the dark! It's much, much more fun that way. When you find someone, ask them "Are you the sardine?" And if they tell you yes, they are, join 'em! . This is like jailbreak, but team style. You have two teams (preferably of 4 or more) and they're each assigned a home base. The teams go hide around the other team's home base and try to make it back to theirs. When everybody makes it back home without being tagged, they win.  This is best played in really, really large areas, like parks. And if it's nightfall, even better! Just make sure no one gets lost and you can communicate. People have to know when the game is over!