Q: Format it by right-clicking on the drive in My Computer and selecting the Format. Check the box that will make the newly formatted disk bootable.   It should reflash the BIOS automatically, with very little interaction required from the user.
A: Insert a blank floppy disk into your computer’s floppy drive. Copy the BIOS update executable onto the newly formatted floppy drive. Reboot your computer and boot to the floppy drive. Run the BIOS update executable.

Q: To use this method, you should see at least one binomial in your expression. It can be in the numerator, denominator, or both. A binomial is a polynomial with two terms. For example, the expression 4x16x2−2x{\displaystyle {\frac {4x}{16x^{2}-2x}}} has two terms in the denominator. Thus, the denominator contains a binomial. The factor must be common to all terms in the expression. Factor out this term and rewrite the expression. For example, the monomial 2x{\displaystyle 2x} is common to each term in the expression 4x16x2−2x{\displaystyle {\frac {4x}{16x^{2}-2x}}}. So after factoring this term out of the numerator and denominator, your expression will look like this: 2x(2)2x(8x−1){\displaystyle {\frac {2x(2)}{2x(8x-1)}}}. The monomial term factored out of the numerator and denominator cancels to 1, since you are dividing that term by itself. For example:2x(2)2x(8x−1){\displaystyle {\frac {2x(2)}{2x(8x-1)}}}2x(2)2x(8x−1){\displaystyle {\frac {{\cancel {2x}}(2)}{{\cancel {2x}}(8x-1)}}} This will leave you with your simplified rational expression. If you factored correctly, there will be no more factors that are common to each term in the numerator and denominator. For example:2x(2)2x(8x−1){\displaystyle {\frac {{\cancel {2x}}(2)}{{\cancel {2x}}(8x-1)}}}28x−1{\displaystyle {\frac {2}{8x-1}}}
A: Assess the rational expression. Find a monomial factor common to the numerator and denominator. Cancel out the common factor. Rewrite the expression after cancelling out the monomial.

Q: Variables allow you to store data, either from computations in the program or from user input. Variables need to be defined before you can use them, and there are several types to choose from.       Some of the more common variable types include int, char, and float. Each one stores a different type of data. Variables need to be established, or "declared", before they can be used by the program. You declare a variable by entering the data type followed by the variable's name. For example, the following are all valid variable declarations:   float x; char name; int a, b, c, d;    Note that you can declare multiple variables on the same line, as long as they are the same type. Simply separate the variable names with commas. Like many lines in C, each variable declaration line needs to end with a semicolon. Variables must be declared at the beginning of each code block (The parts of your code that are enclosed in {} brackets). If you try to declare a variable later in the block, the program will not function correctly. Now that you know the basics of how variables work, you can write a simple program that will store the user's input. You will be using another function in the program, called scanf. This function searches the input that is provided for specific values.   #include <stdio.h>  int main() {   int x;    printf( "Enter a number: " );   scanf( "%d", &x );   printf( "You entered %d", x );   getchar();   return 0; }    The "%d" string tells scanf to look for integers in the user input. The & before the variable x tells scanf where to find the variable in order to change it, and stores the integer in the variable. The final printf command reads back the input integer to the user. You can use mathematical expressions to manipulate the data that you have stored in your variables. The most important distinction to remember for mathematical expressions is that a single = sets the value of the variable, while == compares the values on either side to see if they are equal.   x = 3 * 4; /* sets "x" to 3 * 4, or 12 */ x = x + 3; /* adds 3 to the original value of "x", and sets the new value as the variable */ x == 15; /* checks to see if "x" equals 15 */ x < 10; /* checks if the value of "x" is less than 10 */
A: Understand the function of variables. Learn how variables are declared. Know where to declare variables. Use variables to store user input. Manipulate your variables.

Q: Using the thumb of your free hand, press into the gap created by the inner bend of the second knuckles. This test can help you determine how tight your fist currently is.  Make sure that you use the thumb and not the thumbnail. You should be unable to press into the gap with your thumb, but the effort should not cause any pain.  If you can break into the fist gap with your thumb, the fist is too loose. If pressing the fist causes considerable pain, the fist is too tight. A second test you can use to gauge the tightness of your fist requires you to gradually squeeze your fist tighter and tighter. Use this test to give yourself an idea of how a properly formed fist should feel.  Make a fist and place your thumb against the knuckles of your index and middle fingers. Squeeze your fist a little. The first two knuckles should tighten against each other, but the fist should still feel somewhat loose. This is the tightest your fist should feel as you strike with it. Continue squeezing your fist until the thumb reaches the knuckle of your ring finger. You should feel the first knuckle of your index finger weaken, and your little finger will squeeze inward in a manner that causes the knuckle to collapse inward. At this point, the structure of your fist is too distorted to be effective or safe to use while striking.
A:
Press into the gap. Slowly squeeze the fist.