Problem: Write an article based on this summary: Find someone to play with. Know how to grip the paddle. Decide who serves first. Serve the ball. Return the ball. Score points. Win the game. Play again.

Answer: You probably want to begin by playing someone who is at about your skill level or a little better, and preferably someone who isn't aggressively competitive. This way, you can have fun learning how to play. You can play one-on-one, or you can play with two teams of two, which is known as doubles. And you want someone who has regulation ping pong balls, paddles, and a table if you don't have access to any!  If your hand-eye coordination is more on par with a three-legged, blind dog, you might want to start practicing against a wall and getting familiar with how the ball and paddle work together. It's best on a table against the wall, for the record.  You want to play or practice with balls that are orange or white and 40 mm in size.  The table should be 2.74 meters (9.0 ft) long, 1.525 meters (5.0 ft) wide, and 0.76 meters (2.5 ft) high. Ping pong paddles don't have a regulation size, actually. Small paddles are hard to use successfully and bigger paddles weigh too much and are cumbersome. But they must be made of wood and rubber and competition paddles must have two colors (red and black). There are two commonly-used styles of gripping the paddle: the pen grip (penhold) and the shakehand grip. Regardless of how you grip the paddle, it's important to hold it loosely to allow your wrist to move freely.  If your fist is clenched around the handle, most of your force for returns will come from your arm, not your wrist, and you won't be as accurate. Neither grip is rocket science: With the pen grip, you essentially hold your paddle just as you would hold a pen. With the shakehand grip, you place your hand on the paddle's handle as though you are shaking hands with it, and then wrap your fingers loosely around it. The main thing here is to do what feels most natural for you. According to the official International Table Tennis Federation (ITTF) rules, the right to choose whether to serve first is determined "by lot" (i.e. flipping a coin or drawing straws, etc.), with the winner choosing either whether to serve first or which side he or she wants.  If the winner chooses whether to serve or to receive, the opposing player or team gets to choose which side of the table they will play on, and vice versa. In most recreational ping-pong games, however, the serve is determined by a quick rally, typically with each player spelling out one letter of the word P-I-N-G for each hit they make. After the word P-I-N-G is spelled out, the person to win the rally serves first or chooses which side of the table they wish to play on. From behind the endline, the ball should be tossed out of your free hand vertically a minimum of 16 cm (6 in), and then hit with the paddle so that it first hits your side of the table once and then goes over the net and hits your opponent's side.  If you're playing singles, the server can serve to any point on the opponent's side of the table, and the opponent should then return it. If playing doubles, the serve is rotated between you and your partner, starting with the person on the right, and the ball must bounce first in the right half of your side of the table and then must be delivered cross-court to your opponent's side. The serve switches sides every two points. After two points have been awarded, your opponent  -- or in doubles, the person on the opposing team who is cross-court from the server -- then gets to serve. After two more points are awarded, the original server (or in doubles, his partner) then serves. If the ball hits the net on an otherwise a legal serve, the serve is a "let," and the serve is repeated with no points scored.  While many recreational players award the point to the player opposite of the server after 2 consecutive lets, there is no limit to the number of lets that can be served in table tennis; points are never scored off of lets. While many recreational players play such that on game point the person that is losing is to be the server, in actuality service continues to alternate every two serves as usual until the game ends or a deuce score of 10-10 is reached; at game point or match point, it is in fact possible to lose on your opponent's serve or due to a service error resulting in a fault on your serve. After a serve or return, the ball may be returned over or around the net to any point on the opponent's side of the table.  The ball must be returned after it bounces once on your side, but before it bounces twice or hits the floor or any object off the table. If the ball hits the net on a return, but proceeds to go over the net and hit your opponent's side, the ball is still in play, and your opponent must return it. A point is awarded for each rally that is not a let, and either opponent can score a point regardless of who served. Here's the gist of it:  If your serve goes into the net, goes off the table without hitting the opponent's side, or (in doubles) hits the wrong half of the opponent's side, the receiving opponent or team scores a point. If you do not make a legal return (as described above -- the ball goes into the net or doesn't hit your opponent's side of the table) a point is awarded to your opponent. If you receive a legal serve or return and hit the ball more than once with your paddle or touch the ball with your body, a point is awarded to your opponent.  Note that if your opponent's serve or return doesn't hit your side of the table, you still get the point even if the ball hits you or you catch it after it passes the end of the table. If you touch the table with your free hand or move the table, your opponent scores a point. Many people like to play to 21 or 15 (alternating server every 5 points), which is fine for recreational play.   The official rules, however, state play is to 11 points (alternating server every 2 points). In order to win, one must be ahead by two points.  If the players or teams are tied at 10-10 or 20-20, for example, the normal order of service proceeds, but the serve alternates sides after every points instead of after every two points. In sanctioned competition, matches are won by the player or team who wins three out of five games. The players switch sides after each game, and they also switch sides in the fifth game (if a fifth game is necessary) when one player or team scores five points. The team or player serving first also changes each game. Generally, things stay as even as possible. No player should have an advantage over the other.


Problem: Write an article based on this summary: Stand on the left side of your bicycle. Position the left pedal at the 10:00 position (as on a clock). Put your left foot on the left pedal. Push off twice on the ground with your right foot, as this will give you enough momentum to swing your right leg over the seat without falling off. As your bicycle begins to move, swing your right leg over. Sit down on the bicycle seat and pedal away.

Answer: Note: If you feel comfortable starting on the right side of the bicycle and pedaling first with the right foot, that's fine too.


Problem: Write an article based on this summary: Make a list of places you find calming. Visualize in a comfortable environment at first. Use all your senses. Practice visualization during fearful moment.

Answer:
Sometimes, you can use visualization during a moment of anxiety to calm down. This usually means going on a mental vacation. You think of a calming place or scenario, close your eyes, and imagine being there. To start, brainstorm some places you find calming.  Think about your past and present. What memories do you find the most calming? Is there a special place or moment that brings you feelings of happiness? Make a list of your most calming places. These will vary from person to person and can be vague or specific. For example, you can picture yourself by an unnamed body of water. However, you may also remember a specific room in your grandmother's house where you used to nap as a child. Before you can visualize in moments of stress, you need to practice at home. This will help you get the hang of the visualization process.  Find a comfortable place in your home that's free of outside distractions. Lie down or sit in a position that's comfortable for you. If it helps, play soft music or light candles. Anything that makes the experience more relaxing.  Close your eyes. This makes it easier to focus on the mental image over your physical surroundings. If you're having trouble relaxing and getting started, try taking a few deep breaths. Breathe in through your nose and then out through your mouth, channeling the air towards your lower abdomen. This can help quiet your mind and allow you to focus on your imagination. Visualization is most powerful when you engage with all your senses. When you go on your mental vacation, pay attention to sight, smell, touch, sound, and taste.  Say a relaxing spot for you would be a spring day near a lake watching a group of ducks swimming. First, what does this image look like? What color is the water? What colors are the ducks? What kind of foliage surrounds you? Where are you in this scenario? Are you sitting on a nearby bench? Standing over a bridge running across the creek?  Engage with your other senses. What does it sound like? Imagine hearing the gentle flow of running water. Think about the quacking noises the ducks would make. What might this area smell like? Are there lilac trees blooming nearby, for example? Can you smell the wet dirt near the lake?  Can you taste the air in your mouth? Do you taste a small hint of dirt and water with each breath? How do you feel physically in this moment? Are you pleasantly warm with only a light spring jacket? Is there a gently breeze blowing on your face? When you find yourself in a stressful situation, close your eyes and take a mental vacation. If you can successfully imagine yourself somewhere calm and relaxing, this can help initiate the body's calming response. By doing this regularly, you can train yourself to respond calmly to stressful or frightening situations.  When you experience fear, your body enters fight-or-flight mode, which means it's pumping you full of hormones like adrenaline and cortisol (known as the "stress hormone") and your blood pressure and heart rate become elevated. Relaxing your body and mind through visualization will help activate the relaxation response, which will trigger your brain to release signals and hormones that calm your body and mind.  Many people find visualization very effective for combating fear in the moment. If you're scared of flying, try visualization during take off. If you're unable to sleep due to stressful thoughts, try visualizing before bed each night.