INPUT ARTICLE: Article: To make your potato cage, you'll need flexible but sturdy wire mesh that’s 5 feet (1.5 m) (152 cm) long and 3 feet (0.91 m) (91 cm) tall. Take the length of wire mesh and wrap the ends toward each other to form a cylindrical cage with two open ends.  Starting with a piece of wire mesh this size will produce a circular cage with a 2-foot (61-cm) diameter.  You can also use premade tomato cages instead of making your own. When you’ve folded the ends of the cage together, overlap them by about an inch (2.5 cm). Secure the ends together by tying them with twine or fastening them with zip ties. This will prevent the cage from opening up. Potatoes thrive in full sun, so it’s important to pick a bright location for your cage. Choose a location that receives between six and eight hours of full sun every day. When you’ve found the ideal spot for your potatoes, dig a hole in the ground that’s about 6 inches (15 cm) deep and about the same diameter as your cage. Place the cage in the hole and pack the exterior base with extra soil. Along with removing weeds and other competition from the area, embedding the cage in the ground will also help to secure it and prevent it from blowing over in the wind. Use wire stakes to secure the cage to the ground if you think blowing over will be an issue. Spray some newspaper with water to get it damp. This will help the paper to stick to the cage. Line the lower half of the inside of the cage with the damp newspaper. This isn't strictly necessary, but the newspaper will keep the soil inside the cage if the openings in the wire mesh are too large. You can also use straw to line the cage if you prefer.

SUMMARY: Form the cage with wire mesh. Secure the ends of the mesh together. Find a sunny location for the cage. Embed the cage in the soil. Line the cage with newspaper.

In one sentence, describe what the following article is about: Rest your palm and forearm on a flat surface, bending your elbow at a 90-degree angle. Reach over with your other hand and lift your pinky finger back towards your body. If it goes further than 90 degrees, you have hypermobile fingers in that hand. Repeat the test with your other hand. Give yourself 1 point for each pinky that you are able to lift back further than 90 degrees – up to 2 points total for this part of the test. Hold your arm out straight in front of you so that your palm is facing down. Press your thumb towards your inner forearm with your other hand. If you can push it all the way back so that it touches your forearm, you have hypermobile thumbs. Repeat the test on your other thumb. You get 1 point for each thumb that can touch your inner forearm, up to 2 points total for this part of the test. Hold your arms outstretched, even with your shoulders. Your palms should be facing upwards. Lower your wrist and forearm to open your elbow further so that it appears to bend backward. If the bend seems greater than 10 degrees, give yourself a point for each elbow.  If you're doing this by yourself, stand in front of a mirror. You also may find it easier to do one arm at a time rather than trying to assess both at once. This level of hypermobility can be difficult to measure on your own. If a physical therapist were conducting this test, they would likely use an instrument called a goniometer to measure the angle of your joints. Stand with your knees locked and extend them backward as far as you possibly can. If your knees extend further than 10 degrees backward, add 1 point for each side to your score.  If you're doing this by yourself, stand sideways in front of a full-length mirror and evaluate one side at a time. As with elbows, hypermobility in your knees can be difficult to assess on your own. Consider any extent to which you can bend your knees backward from the straight locked position to be an indication of hypermobility. Stand with your feet together and your knees straight. If you can bend from the waist and place your palms flat against the floor in front of your feet without bending your knees, you have a hypermobile spine. If you can do this with your knees locked straight, give yourself 1 point. Add up the points from each of the joints tested. A score of 4 or greater indicates you have generalized hypermobility. In basic terms, this means many of your joints have a greater range of motion than what is considered normal. Even if you have a relatively low score, you may have hypermobility in other joints that aren't evaluated in the Beighton test, such as the jaw, neck, shoulders, hips, ankles, and feet.
Summary: Lift your pinky back further than 90 degrees. Push your thumb back to touch your forearm. Open your elbow upwards more than 10 degrees. Extend your knees backward more than 10 degrees. Bend at the waist and place your palms on the floor. Total your points to find your Beighton hypermobility score.

INPUT ARTICLE: Article: If you don't practice then you'll never be good. It takes a lot of hard work. Many drummers will tell you that they are self-taught. This leads some drummers to think that lessons are not necessary and they'll often avoid it altogether. We're here to tell you that, without a firm foundation, you could pick up some real bad habits that may take you years to "unlearn". Find a reputable, qualified teacher and study the foundation of drumming before you do anything else. Make sure you know how to read music and that you know the different styles of drumming. Remember that a drum kit is as good as the person playing it. A fantastic drum kit tuned and played by a beginner will sound awful, whereas a cheap no name drum kit that is tuned and played by a seasoned drummer can actually sound wonderful. That being said, sturdy hardware is no unnecessary luxury. Get a drum throne that suits your height and supports your weight, and that you can keep proper balance on. Make sure your pedals rum smoothly. And last but not least, make sure your drums and cymbals are stable on their stands. There is an old saying; "Out of Sight, Out of Mind" and it is one of the truest things ever written. You can be one of the best but if no one sees you play, you can't possibly get hired. Learn marketing techniques and get out in front. Make sure everyone in town knows who you are. Sit in on jam sessions and hand out business cards. Leave no stone unturned. One thing weightlifters understand is that progress in building a muscle really starts when you push past that point where you want to quit. The same goes for drumming too. If you'll really dedicate yourself and practice diligently, you will see a remarkable difference in your playing. Go the extra mile and don't settle for mediocrity. Warm up before every gig, play for the music (not for yourself), be on time, and act professionally. Your reputation will determine how much you work. If you don't take yourself seriously, other musicians won't take you seriously. You will learn much more playing in bands than practicing in your bedroom. Never turn down a gig and always be willing to play unfamiliar styles of music. You won't know what your style is if you only copy beats, and once you join a band you can't copy beats for your own music. Never double book yourself and if you really have to cancel a gig, make sure you recommend a reliable dep to fill in.

SUMMARY:
Practice! Take drum lessons. Have the best gear. Market yourself. Follow the "no pain, no gain," mantra. Be professional. Play with other musicians at every opportunity. Develop your own style.