Q: If you are a member, some good ideas for a business are a restaurant, a zoo, a big orphanage/daycare/kindergarten school, a party at your den, or a big fashion show. For a non-member, some good ideas are a small orphanage/daycare/kindergarten, a class of some sort (drama classes are great), shops (pizza parlor, Starbucks, etc), a small fashion show or a party at somewhere other than your den (like Jamaa Township). Set up your event/business, and advertise by saying, "*Insert name of event here* at *insert location here (it's usually your den)*!" Then, start the event! Go to the Town Square and see if anyone is advertising a restaurant or saying that they need employees. If they are, go to their den and say that you want to be an employee. Tell them if you want to advertise, be a chef, or be a waiter/waitress. If you can't find anyone advertising a restaurant, you could join a new world by clicking the gear icon near the right top corner of your screen, then clicking the icon next to the words, "World", and choosing a world, or go to the Aquarium, the Hot Cocoa Hut, or the Smoothie Hut and work there. If you are at the Aquarium, give tours of the Aquarium to the animals who come in. Or if you are at the Hot Cocoa Hut or Smoothie Hut, pretend to get the animals a drink. If someone is already working at your potential workplace, ask to be hired and prepare for a job interview because they might give you one. If nobody is there, just start working! Go to the Town Square and say, "Advice Center! Follow me to get free advice!" Then, if anyone comes, give them whatever advice they need. Or ask them their biggest dream, for example, ask, "What is your biggest dream?" They may say something strange like, "I want to be eaten alive by a giant". Be respectful and ask them why that is their biggest dream and you could for fill that dream by helping or roleplaying. " Or yell, " Come to my den if you want a tour! Buddy your tourists (AKA followers) and start touring the beauty of Jamaa! Buy a stethoscope and doctor's bag. Have a hospital or doctor's office at your den, or go to the Gabby's Animal Hospital in Kimbara Outback. Wait for patients.  Ask your patient what's wrong. Tell them to sleep. Say "-Helps patient-". Tell them they can get up, then say goodbye.
A: Make a business or event and advertise it. Get a job. Make an advice center or ask then what their biggest dream is. Become a tour guide.You can go to Jamaa township and yell, "Follow me for a tour of Jamaa! Be a doctor.

Article: One person at the table will take the three dice and roll them. They will want to get as many 1s as possible, as this is Round 1.  For each 1 that he/she roll, they get one point unless they roll three 1s, which would be a 21 (the highest amount of points possible). This is called a "bunco", hence the name of the game. When a player gets a bunco, they should yell "Bunco!" Mark a hash mark on the player’s card that got the bunco. If the player rolls three of a kind, but they're not 1s, he/she gets five points, but not a bunco. When he/she doesn’t get the number, the dice is passed to the left. For example, in the first round, if a player rolls the dice and gets a 3, 4, and 6, he/she must pass the dice to the next player because none of those dice were 1s. The dice must also be passed as soon as a player scores 21 points. This could either be achieved by getting a bunco or rolling the dice so that at least one of the die is the number needed and adding that to the existing score. When a team from the head table gets 21 points or more, the round is over. That team must yell out “game!” The scorekeeper at the head table rings the bell to signify the end of the round. The team at each table with the most points is the winner of that round for each individual table.  Players can finish up the roll that they started when the bell was rung. If there is a tie between teams at a table, one person from each team must roll one die. The person who rolls the highest number wins for his/her team. Losing teams (those with fewer points) write an L on their cards. Shift teams accordingly.  The winning team at the head table stays at the head table. The losing team at the head table goes down to the middle table. The winning team at the middle table moves up to the head table. The losing team moves down to the losing table. The winning team at the losing table moves up to the middle table. The losing team stays at the losing table. You do not have to do this, but it makes the game more lively. Once each team has moved to the appropriate table, switch partners so that you make up a whole new team. Move to round two (the new number that the teams must hope to roll is 2.) There are six rounds in Bunco. Playing all the way to round 6 completes one hand of the game. You should keep score by a team (you and the person you're facing) and individually (how many buncos you've gotten). After all of the rounds are over, each player should count up the number of buncos they have, as well as how many wins and losses. You can either play that the person with the most buncos wins, or the person with the most buncos and ‘wins’ wins. Award prizes accordingly.
Question: What is a summary of what this article is about?
Begin round one of the game. Let the first player continue to roll until he/she doesn’t roll the number needed. Finish round one. Winning teams write a W on their cards. Switch partners. Continue playing. Keep score. Determine the winner.

Problem: Article: Doing so will open the presentation in your Mac's PowerPoint program. The column of slides on the left pane in the PowerPoint window displays all slides in your PowerPoint presentation. This should be the slide you want to duplicate. Clicking this slide will select it. It's in the top-left side of your Mac's menu bar. Clicking it will invoke a drop-down menu. This option is in the drop-down menu. Clicking it will create a copy of your selected slide and insert it directly after the selected slide in the presentation. You can click and drag the slide's icon up or down in the sidebar to reposition it.
Summary: Double-click your PowerPoint presentation if it isn't open. Find the slide you wish to duplicate in the sidebar. Click a slide's icon in the sidebar. Click your Mac's Insert menu item. Click Duplicate Slide.

INPUT ARTICLE: Article: Draw short lines to mark bushes in front.

SUMMARY: Draw 2 lines. Add one shorter line. Add 2 more lines. Draw more lines and draw a part of the tree. Add more lines to mark branches. Around the drawing draw four lines and draw more branches and leaves, as shown. Using a razor gum, make some lines softer. Start coloring the drawing using two or more shades of brown for the trees. Finished.

Q: Crush into the hollow left by the wooden dowel by pressing against table.
A:
Leave the dowel in the paper, with the guide line along the right edge of the paper. Twist the excess paper on the left edge tightly. Fold the twisted edge onto itself. Remove the dowel.