Write an article based on this "Check waist width. Examine tip and tail widths. Find the ski's turn radius. Examine camber and rocker designs. Try men's and women's skis."
article: Ski width measurements are usually given as a series of three numbers in millimeters, such as "130/100/125." The second number is the most important: the waist or "underfoot" width, directly under your feet. (If your ski has four or more measurements, the smallest one is the waist width.) Personal preference is a major factor, but here's a rough guide:  60–70mm: minimum waist width, used only on ice and groomed hard-pack 70–95mm: "carvers" or "all-mountain" skis, easy to turn and versatile 95–110mm: "big mountain" and "powder" skis, more stable on soft snow; a good option for any off-piste skier 110mm+: used only on powder; the wider the waist, the more you'll float and the worse your edge hold. These are less important than the waist width. Use them as a final tiebreaker when choosing sizes. Here's how the measurements work:  The first measurement listed is the tip or "shovel" width. A tip about 120mm wide and up works best on soft snow. More narrow tips are best for hard snow and sharper turns, but are falling out of favor among amateur skiers. The last measurement is the tail width. Most beginner and intermediate skiers don't need to worry about this one. During fast, tight turns, a wider tail will reduce skidding and speed loss. Each pair of skis should specify a turn radius in meters, describing the natural arc the ski comfortably turns along. Generally, skis with a turning radius in the low to mid-teens will be easier to control on tight turns. A turning radius in the high teens or low twenties adds stability during fast descents, but you'll sacrifice some agility while turning. This is also called the "sidecut radius." The sidecut is the inward arc along the side of your ski, The sidecut radius is the radius of the circle that would be formed by continuing this curve. Lay the ski flat on the ground, unweighted. If the center is raised off the floor in a dome shape, the ski has a "camber" profile. If the center is flat, with the ends curving upward, the ski is a "rocker" or "reverse camber" design. Here are the most common variations on this basic idea:   Full camber: the contact points with the ground are as close to the tip and tail as possible, and the center is raised. These models are more difficult to turn, so beginners should try something else. However, the springy effect from pushing the center down to the snow gives excellent speed for racing and park skiing, and the even pressure along the ski provides great edge hold.  Full rocker: an upward curve with the center flat on the floor, as though the ski were already weighted. This design helps lift you on top of soft snow, makes turning easier, and keeps wider ski designs more stable. Because you'll have a smaller effective edge, consider increasing the length by 5–15cm to make up the difference, especially if you ski at high speeds.   Rocker/camber/rocker: the central camber with raised tip and tail. This is a versatile, forgiving option. Consider it if you'll only have one pair of skis.  Rocker/camber: a cambered ski with a raised tip, but a contact point near the tail. Mostly used on big mountain skis, these give you power without sinking in deep snow. The asymmetric design makes ski switching difficult. Most women's models have an "L" after the name, making them easy to find. However, these are not necessarily the best option for all women. Some models may adapt for women's different balance of weight and lower center of gravity. Other manufacturers follow outdated ideas of what women's skis are, simply making them shorter and lighter weight for less intense skiing. Women may want to try quality women's skis, but don't rule out unisex or "men's" skis. On any skis, women should consider moving the bindings forward compared to men's skis, to compensate for the different distribution of weight.

Write an article based on this "Meet the prerequisites. Travel to Septimus Signus' Outpost. Speak to Septimus Signus. Proceed through the initial parts of the quest. Return the lexicon to Septimus. Allow the cutscene to play. Collect the blood of each race mentioned by Septimus. Return to Septimus and converse with him. Pick up the Oghma Infinium."
article: In order to obtain the Oghma Infinium—a book that allows you to level up a set of skills by 5 all at once—you must be at least level 15, and you must have completed the "Throat of the World" quest which is part of the main storyline. After completing the conversation with Paarthurnax in High Hrothgar, the quests "Discerning the Transmundane" and "Elder Knowledge" become available. Septimus Signus lives in the upper-left (north-east) corner of the map, north of the College of Winterhold. Septimus will assign to you the quest "Discerning the Transmundane", though the path to reach the Oghma Infinium is identical to the quest "Elder Knowledge" as well. With "Discerning the Transmundane" (or "Elder Knowledge") selected in your quest log, follow the quest prompts until you've received and filled the runed lexicon. You can actually start this quest as a sub-level 15 character, but you'll need to be level 15 by the time you return to speak to Septimus Signus. As long as you're level 15 (or up), returning to Septimus and speaking with him will allow the quest to proceed. Septimus will tell you that you need several different races' blood to open the lockbox, after which point you can proceed with the quest. You will need to kill at least one of each race and then select the "Harvest" option when looting the body.  The races that you must kill include Orsimer (orc), Falmer, Dunmer (dark elf), Bosmer (wood elf), and Altmer (high elf). You can find all but the Altmer in Liar's Retreat, which is located to the southwest of Solitude. The closest Altmer can then be found in a trap pit in the Halted Stream Camp, which is just northwest of the Whitewatch tower. As long as you have all five blood types, doing so will prompt him to open the lock box, inside of which you'll find the Oghma Infinium. Now that you have this book, you can proceed to using it to level up indefinitely.  Do not read the Oghma Infinium. You can accept or decline the daedra's offer here—it makes no difference on the bearing of the story itself.

Write an article based on this "Choose this method if you don’t have much graphic design experience. Save your PNG, BMP, JPEG or GIF file to your computer desktop. Navigate to popular vectorization websites. Click the button that says “Upload Image” or use the browser button to find the image on your computer. Select the new file format you want to use. Wait for the program to trace the image. Try the settings that are suggested to change the colors, the detail level and other parts of the image. Click the “Download” button to download the result."
article:
There are several websites that vectorize a PNG, BMP, JPEG or GIF image for free.  Search for sites like Vectorization.org, Vectormagic.com or Autotracer.org, or type “vectorization website” into a search engine.  The most versatile option is to use a PDF; however you can also save it for Adobe programs as an EPS or AI file. This will take a few moments or minutes, depending upon the complexity of the file. You may notice that your image now looks like a computer-generated image. The effect is especially noticeable with photographs. Different online vectorization programs have different options for changing the look of your vector image before you download it. You may want to try a few different programs if you don’t like the result. Save the image to your Downloads folder or desktop. Use this image as you would a vector image.