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If the guess-word is “book,” you might give clues like “something you use to study in school,” and “a large collection of words that has a main plot.” You score points when your teammates guess the word. You can't use any part of the word or any of the taboo words that are listed.  If you get to a word that you don't know, or your teammates are having a hard time guessing it, you can skip the card. However, if you do skip a card, that point goes to the other team. If the guess-word is cookbook, then you can't use “cook” or “book” within any of your clues. Your teammates must guess the exact word, so if they get it close, or get part of the word, you need to keep giving them clues until they get it exactly right. Each card includes some of the most obvious related words and designates those as taboo words, meaning that you are not allowed to say them. For “book,” the taboo words might be “pages,” “read,” “story,” “paperback,”and “text.” You'll lose a point if you say a taboo word, so it's important to be careful. Each round, one player on the non-guessing team is a watchdog making sure you don't use any of the taboo words. Take turns having each player on each team be the one to hold the buzzer and keep track of taboo word use. When you hear the clue giver say one of the taboo words, you buzz them. Put the card into a discard pile for that round. Put skipped cards into the same discard pile. One pile is for cards that the guessing team got correct. The second pile is for cards that the clue-giver skipped and cards on which the clue-giver accidently said the guess-word or any of the taboo words. Make sure that everyone is clear on which pile is which as they set cards down. It is important to keep the piles separated for accurate scoring. The clue-giving team gets one point for all of the cards that were guessed correctly. The opponents get one point for each card in the discard pile. The discard pile includes skipped cards and any cards the clue-giver got buzzed on.  You can decide to play to a certain score, or for a certain number of rounds, whichever you prefer. Make sure not to score the card that the timer ran out on for anyone. It gets put out of the deck until the end of the game. Take all of the cards used during that round and set them aside. Don't use them again until the entire deck has been used. At that point, if you are still playing, you can shuffle the deck and start using the cards again.
Give your teammates clues about the guess-word. Avoid the taboo words. Have an opponent watch and listen for the taboo words. Separate the cards into two piles during each round. Score the round.