Tap the Minecraft app icon, which resembles a grassy block of dirt. Creating a server on Minecraft requires a subscription to Minecraft Realms.  Minecraft Realms costs $7.99 a month for a 10-person server. You need to have a Microsoft account to play Minecraft online.  You can also use your Xbox Live account.  If you aren't logged into your Microsoft or Xbox Live account, do the following:  Tap Sign In on the left side of the screen. Tap your email address or tap Add an account. Enter the email address associated with your Microsoft account, then tap Next. Enter your Microsoft password, then tap Sign In. Tap Let's play to go back to the Minecraft screen. It's the first option at the top of the Minecraft title screen. It's the first option below "Realms" under the "Worlds" tab. It's the glowing-green text at the top of the "Create New Realm" page. Use the first box at the top of the menu to type a name for your world. There are two tiers for Minecraft servers. You can select a 2-person server or a 10-person server.  Tap the box next to the server type you want.  A 2-person server costs $3.99 a month, and a 10-person server costs $7.99 a month. This indicates that you agree to the terms and conditions. It's at the bottom of the screen.  This creates your realm. Use your password or fingerprint to authenticate your account on your phone.  This will create your server and start your 30-day free trial of Minecraft Realms.  After the 30-day trial is up, you will be billed through the Google Play Store on Android devices or the App Store on iPhone and iPad.  You can access your realm at the top of the "Worlds" tab when you tap "Play" on the title screen.  Just as you would any single player game.
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One-sentence summary -- Open Minecraft. Log in if necessary. Tap Play. Tap 30 Day Trial. Tap New Realm. Type a name for your server. Select a tier. Tap the checkbox next to "I agree". Tap Create for Free. Authenticate your account.


To get a nice swing, you first need to have the right stance. You should position yourself in the middle of the batter’s box to ensure that you can take a swing at anything in the strike zone. Place your feet parallel to the direction that home plant is pointing towards, and shoulder-width apart. Bend your knees a little, and try to distribute your weight evenly on the balls of your feet. Take hold of your bat and grip it in both hands. If you are right-handed, the right hand is the top hand and the left hand the bottom hand. It is reversed for left-handers. The hands should be placed against each other, with the middle knuckles (or door-knocking knuckles) in a straight line. Grip the bat fairly loosely, and keep some flexibility in your wrists.  Hold the bat a couple of inches up from the knob at the end of the bat. If the bat seems a little long, heavy, or hard to handle, choke your hands up the handle an inch or two.  Choking up can increase the amount of control you have as you swing, but will generally mean you hit with less power. When your grip and stance are set, you are almost ready to swing. First, check your hand position. Don't copy and paste! As you hold the bat, your hands should be quite close to your body, around three or four inches in front of your chest. Ensure your elbows are down and your shoulders are relaxed and free of tension.  Then move your hands out a little, so they are around five to seven inches in front of your chest. Point the bat upwards, and angle it towards you slightly as you turn your head to face the pitcher.
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One-sentence summary -- Adjust your stance. Check your grip. Position your hands and arms correctly.


Stop being social, and give them as cold a shoulder as you can. This is definitely a last resort, as it meets rudeness with rudeness, but some guests are so dense as to never take a hint. When your guest begins to feel more like the cable guy and less an invited guest, the door will be all the more appealing. Don't leave them happy, though. Plenty of terrible guests would be thrilled to sit watching your big TV in silence. Act as though the TV is "out of order," and tell them that they're on their own for dinner. Stop being a host, and start being a roommate. Forget boring, if you know your overstaying guest well enough, do whatever bugs them. Play obnoxious music, insist on reciting Elizabethan poetry, keep the channel locked on C-SPAN—whatever you have to do. House guests who overstay do so because, for whatever effort it would take to leave, they'd rather stay where they are. Turn that reasoning on its head, and your guest will be out the door in moments. If you haven't a good friend there to move your guest to the door, invite one over. Then, pay exclusive attention to them. Make the overstay-er feel as though they're intruding on an intimate meeting of good friends. This, hopefully, will reveal the guest's impoliteness more clearly and have them apologizing all the way to the door. For guests who stay several nights, pretend this good friend has come to take the room they had been using. Make this appear to be a long-standing invitation, so the overstay-er has no choice but to find new room and board. This is the ultimate last resort, and there's not much to it. For the guest for whom none of the above had any effect, there is nothing else to do than to tell them, directly: "You need to leave." By this point, don't ask them to leave—tell them. Do as bars do: shut off the lights, hang up the chairs. Make it unthinkable to stay any longer.
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One-sentence summary --
Ignore your guest(s). Do something they don't like. Entertain someone else. Tell them to leave.