The first phase of a game of Werewolf is the night round. After the cards have been dealt to the players, the moderator announces the beginning of the night phase by saying, “Close your eyes.” If any player opens their eyes or cheats, then they are out of the game. The game of Werewolf is set up so that the players don’t know what role the other players have. To further add to the mystery, have each player drum on their knees or the table to muffle any sounds coming from other players.  Try to have the players drum in rhythm together to make the sound louder. Each player should keep their eyes closed when it isn’t their turn. While the players are drumming their hands, the moderator says, “Werewolves, open your eyes.” The werewolves then open their eyes and point to who they want to kill. The 2 werewolves must agree on 1 villager.  The werewolves should keep drumming while they decide so the other players don’t suspect them. When the werewolves make a decision and agree on a victim, the moderator takes note of who is being killed and says, “Werewolves, close your eyes.” With the other players continuing to drum, the moderator says, “Doctor who would you like to heal?” The person with the Doctor card then opens their eyes and chooses 1 person that will survive if the werewolves decide to kill them. The moderator takes note of who they select and the Doctor closes their eyes again.  The Doctor can choose to save themselves if they want. The Doctor should not know who the werewolves chose to kill. If someone was chosen to be killed by the werewolves and the Doctor chose to save them, the moderator will say, “Someone has been saved,” at the beginning of the day round. After the Doctor has made his choice and the players are drumming with their eyes closed, the moderator says, “Seer, open your eyes. Seer, pick someone to ask about.” The person with the Seer card then opens their eyes and points at 1 player that they think might be a werewolf. The moderator uses a silent gesture to let them know if they have identified a werewolf. The Seer then closes their eyes.  The moderator can give a thumbs up or shake their head to let the Seer know if they guessed correctly. In some versions of the game, such as One Night: Ultimate Werewolf, the Seer is allowed to view the card of the player of their choice instead of simply identifying whether a player is a werewolf or not. Make sure you play as silently as possible so the Seer isn’t identified to the werewolves. The Seer can only make 1 guess per game. If you’re playing a game with the Witch card, the moderator will say, “The Witch comes awake.” The moderator then says, “The Witch brings someone back to life,” then they say, “The Witch poisons someone.” During either statement, the Witch player can point to 1 person to either poison or bring back to life.  Even if the Witch is killed, the moderator will make the announcement every round to keep the Witch’s identity a secret. The Witch can only use each potion 1 time, but they can use it whenever they want to. Once werewolves, Doctor, and Seer have made their choices, the moderator says, “Everybody open your eyes, it’s daytime.” The moderator then tells the person who was killed that they are out of the game. The player returns their card and does not reveal their identity.  Have fun role playing the event! The moderator can make up a story about how the player was killed. In addition, the player who was killed can perform dramatic death throes. An alternative rule you can use is to have the person killed reveal their character to the rest of the players.

Summary:
Tell all of the players to close their eyes. Slap your knees or table to cover up the noise. Have the werewolves choose who they want to kill. Allow the Doctor to save 1 person. Let the Seer try to identify a werewolf. Allow the Witch to poison or heal 1 person if they want. End the night round and identify who was killed.