Article: There are many different slides you can choose from. Many musicians make slides out of common every day objects, such as glass bottle tops, metal piping, or glass medicine bottles. The easier option for those just starting to use a guitar slide is to buy a new one from a music store. The two most common types are glass and metal slides.  Glass slides are typically lighter and create a airy, sharp sound. Metal slides produce a deeper, warmer, and louder tone but are heavier on your finger. Different slides will sounds different on specific guitars, Before you commit to a slide, test it on your guitar to make sure it creates the sound you want. There are three fingers you can wear your slide on, your middle, ring, or pinky finger. The finger you choose will vary the sound you get from the slide as well as the mobility of your remaining fingers.  Your middle finger will need a larger slide since your middle finger is bigger than your others. Using this finger will produce a hearty tone, but you will not be able to use your other fingers to play notes or mute the strings. This means that you will only be able to produce the slide sound. Your ring (or fourth) finger will need a smaller slide than the one for your middle finger. This slide covers the whole fretboard and helps produce a full sound. You can mute the other keys with your index and middle fingers, which allows you to play normal notes as well. Your pinky finger will need a much smaller slide than your other fingers. Your finger will not cover the whole fretboard, but your can use your other three fingers to play normal notes and mute the strings while you play. The best guitar to use for sliding is one with higher action. This means you need to find a guitar that has more room between the fretboard and the strings. If you converting one of your guitars to use for sliding, you can leave your guitar's action high. If you are switching back and forth between sliding and normal playing, you should adjust your action to a higher setting before you try to slide.  This prevents extra noise reverberation between the strings and the fretboard as you slide. If you are using an electric guitar (which typically has low action), you will have better luck with a glass slide. For sliding, you should have open tuning on your guitar. This means that the open string notes should belong to major chords. This kind of tuning makes it great for accompanying other instruments.  Some common open tunings are D-G-D-G-B-D, E-B-E-G#-B-E, and D-A-D-F#-A-D.  If open tuning is unfamiliar to you, you can use a regular tuned guitar. You just may not be able to get the same kind of sound out of your guitar from sliding. You can use online resources to help you open tune your guitar. You can also ask someone else to help you get it tuned correctly.
Question: What is a summary of what this article is about?
Pick your slide. Choose which finger to put the slide on. Use the right guitar. Tune your guitar for sliding.
Article: The object of the game is to be the first player to reach the end by moving across the board from square one to the final square. Most boards wrap back and forth, so you move left to right across first row, then move up to the second and move right to left, and so on. Follow the numbers on the board to see how to move forward. For example, if you rolled a five and you were on space number 11, then you would move your game piece to space number 16. Each player should roll one die to see who gets the highest number. Whoever rolls the highest number gets to take the first turn. After the first player takes a turn, the person sitting to that player’s left will take a turn. Play continues in a circle going left. If two or more people roll the same number, and it is the highest number rolled, each of those people roll the die an additional time to see who gets to go first. To take your turn, roll the die again and read the number that you rolled. Pick up your game piece and move forward that number of spaces. For example, if you roll a two, move your piece to square two. On your next turn, if you roll a five, move your piece forward five squares, ending up on square seven. Some people play that you can only move onto the board if you roll a one, and if you don't get a one, you just skip your turn. This isn't recommended, since this can be frustrating for unlucky players. The ladders on the game board allow you to move upwards and get ahead faster. If you land exactly on a square that shows an image of the bottom of a ladder, then you may move your game piece all the way up to the square at the top of the ladder. If you land at the top of a ladder or somewhere in the middle of a ladder, just stay put. You never move down ladders. Some versions have snakes on the board, while others have chutes (slides). Snakes (or chutes) move you back on the board because you have to slide down them. If you land exactly at the top of a snake or chute, slide your game piece all the way to the square at the bottom of the snake or chute. If you land on a square that is in the middle or at the bottom of a snake (or chute), just stay put. You only slide down if you land on the top square of a snake (or chute). If you roll a six, then you get an extra turn. First, move your piece forward six squares and then roll the die again. If you land on any snakes or ladders, follow the instructions above to move up or down and then roll again to take your extra turn. As long as you keep rolling sixes, you can keep moving! The first person to reach the highest square on the board wins, usually square 100. But there's a twist! If you roll too high, your piece "bounces" off the last square and moves back. You can only win by rolling the exact number needed to land on the last square. For example, if you are on square 99 and roll a four, move your game piece to 100 (one move), then "bounce" back to 99, 98, 97 (two, three, then four moves.) If square 97 is a snake head, slide as usual.
Question: What is a summary of what this article is about?
Understand the object of the game. Decide who goes first. Roll the die and move. Climb up ladders. Slide down snakes or chutes. Take an extra turn if you roll a six. Land exactly on the last square to win.