Write an article based on this "Avoid getting revenge. Release any regret you have over the break-up. Think about the positive things that can come from the break-up. Go back to your pre-dating routine. Concentrate on your personal priorities."
article: If you had someone break up with you, one of your first thoughts might be that of revenge, especially if you didn’t see the breakup coming.  You may think that getting revenge on the person who broke up with you might make you feel better, or at the very least give you a sense of justice, but it won’t.  Revenge will just end up making you feel worse.  Don’t make any decisions after a break up until you are calm and rational.  Give yourself time to heal before you ‘do’ anything. You most likely want revenge because you feel your trust has been broken, but getting revenge is not going to help to restore any of that trust. Whether you were the one who initiated the break-up, or someone broke up with you, you need to let go of any regret you may harbour.  If someone broke up with you, you likely had little or no control over the event, so it is a waste of your time to dwell on what might have been.  If you broke up with someone, you probably had a good reason.  Remind yourself of that good reason when you start to feel regretful in order to demonstrate to yourself why you shouldn’t be upset you broke up with someone.  Regardless of what happened, take the time to look at what weaknesses you might have that lead to the breakup. Whether you discover weaknesses or mistakes, realize that this is your change you learn from them.  How can you do things differently in the future? Focus on things you can control and change.  Try not to worry about the things out of your control. Whether you broke up with someone, or someone broke up with you, it is really easy to think of all the negative things that came from the breakup — things like feeling depressed and lonely.  Try not to focus on these negative things, instead look at all the good and positive things that can (or have) come from the breakup.  Write your feelings in a journal.  Write specifically about the positive things that have happened because of the breakup. These positive things might be things you learned while in the relationship, or they may be the good reasons why the breakup was necessary.  They can also include the positive outcomes that have resulted because of the breakup. Before you started to date this person you probably had a routine that you followed regularly.  That routine was probably dropped or changed once you started dating.  Now that you no longer have anyone else to worry about, get back into your routine.  Start up your normal exercise routine again.  Get back into the shape you were before the relationship. Spend more time working on extra work or home projects, anything you put aside during your relationship because you had no time. Plan and cook healthy meals regularly. Schedule and attend any missed or delayed appointments such as the dentist or the eye doctor. When in a relationship you always have two people on the top of your priority list — you and your partner.  Now that you’re no longer in a relationship you can concentrate on just taking care of yourself and making yourself the priority.  Avoid sacrificing your time for others, make yourself the priority everyday.

Write an article based on this "Pinpoint the conflict of your RPG. Draw maps to help with visualization. Summarize the lore behind your game. Track character info to keep players honest."
article:
Many RPGs make use of a villain, also called an antagonist, to give players a clear enemy. However, the conflict of your RPG might be something else entirely, like a natural disaster or a disease outbreak. In either case, conflict will help to motivate your characters to action in your game. Conflict can either be active or passive. An example of active conflict could be something like a chancellor trying to overthrow a king, while a passive conflict might be something like a dam weakening over time and threatening a city. It can be difficult to imagine a setting without a point of reference. You don't have to be a brilliant artist, but a brief sketch of the dimensions of a setting will help players orient themselves. Many RPG creators will divide maps into two types: overworld and instance.  An overworld map is generally a map that depicts the world at large. This might only include a city and the outlying area, but could also include an entire world or continent. An instance map usually establishes the boundaries of a specific player event, like a battle or a room in which a puzzle must be solved. If you're not very artistic, try using simple shapes like squares, circles, and triangles to indicate objects and boundaries of a setting. In RPGs, lore usually refers to the background information of your game. This might include things like mythology, history, religion, and culture. These things can give your RPG a sense of depth and help you to know how non-player characters, like townspeople, will interact with player characters.  Lore can also be useful for developing the conflict in your RPG. For example, there might be an uprising creating chaos in a city in your game. You may want to write out notes for the lore in your RPG to help you keep the details straight while role-playing. For common knowledge lore that player characters should know, you might write up a separate sheet containing this information for players. The temptation to cheat can be great, especially if you're only 10 gold away from buying that fancy new item. To keep those playing your game honest, you may want a central person, like the game coordinator, to keep notes on players and items for the duration of your game. This kind of in-game bookkeeping is also a good way of keeping your game realistic. If a character has more items than they should be able to carry, that character might deserve a movement penalty for being encumbered.