. The most important thing is to eat, full stop. Being hungry during a test will distract you and make you tired. Don't eat too soon before a test though, as some foods can make you tired. Instead, make sure you get a meal filled with lean protein before you have to take a test. Eating healthy will generally boost brain performance too, so make sure you're always eating a healthy diet to help you learn all through school. If you don't sleep, you won't be able to focus when the pressure's on! Make sure to go to bed early the night before a test, rather than staying up all night to study. Your brain won't be able to hold on to all that crammed information anyway. Go to your test with all of the calculators, pens, pencils, blank paper, and other supplies you might need. Not having these things could mean you'll have a much harder time! Getting dehydrated during a test can be distracting and reduce your ability to think clearly. Stay hydrated before your test and bring a bottle of water with you to the test as well. If you aren't used to drinking coffee, now is a bad time to start. Try not to do anything different in your basic routine the day of or the night before the test. This can really throw you off.
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One-sentence summary -- Eat right Sleep well. Have all the necessary supplies. Drink lots of water. Don't do anything different.

Q: This will be the prototype that shows off the functionality that you're aiming to achieve. A prototype is a quick program, and should be iterated on until you find a design that works. For example, if you are creating a calendar program, your prototype would be a basic calendar (with correct dates!) and a way to add events to it.  As you create your prototype, use a top-down approach. Leave out as much detail as you possibly can at first. Then, slowly add finer and finer details. This will speed up the prototyping process and will also keep your code from getting too complex and unmanageable. If your code gets too hard to follow, you could end up having to start all over from the beginning. Your prototype will change often during the development cycle as you come up with new ways to tackle problems or think of an idea later that you want to incorporate. If you're making a game, your prototype should be fun! If the prototype isn't fun, then chances are the full game won't be fun either. If your desired mechanics just aren't working in the prototype, then it may be time to go back to the drawing board. If you are developing your program on your own, you can use a prototype to help build a team. A team will help you track down bugs faster, iterate features, and design the visual aspects of the program.  A team is definitely not necessary for small projects, but will cut down development time significantly. Running a team is a complex and difficult process, and requires good management skills along with a good structure for the team. See this guide for more details on leading a group. Once you're familiar with your language, you may be able to get prototypes up and running in just a few days. Because of their quick nature, don't be afraid to scrap your idea and start over from a different angle if you're not happy with how it's turning out. It's much easier to make major changes at this stage than it is later on when the features start falling into place. Use the comment syntax in your programming language to leave notes on all but the most basic lines of code. This will help you remember what you were doing if you have to put the project down for awhile, and will help other developers understand your code. This is especially essential if you are working as part of a programming team. You can use comments to temporarily disable parts of your code during testing. Simply enclose the code you want to disable in comment syntax and it won't be compiled. You can then delete the comment syntax and the code will be restored.
A: Start writing a basic program with your core functionality. Assemble a team. Start over from scratch if necessary. Comment on everything.

Article: Set out your copper foil, liquid flux, and coil of solder. Plug in your soldering iron, set it on its stand, and allow it to heat up.  It's important to have everything set up before you begin the soldering process, because precise timing is very important in this project. Solder won't stick to glass by itself--you need another metal on the surface to hold it in. Adhesive copper foil will wrap around the edge of the glass you want to solder. Measure this by lining up the copper foil along the edge of the glass, leaving about 1⁄8 inch (3.2 mm) on each end. Then cut the foil carefully with your scissors. You can buy readymade strips of foil from most craft stores. After you cut the foil pieces, you can gently peel the backing off. You should be able to easily strip away the paper backing from the foil, revealing the adhesive side. Try to position the edge of the glass directly on the center of the copper foil. Then, press the foil down gently around the edges of the glass. Be careful when wrapping the foil around sharp edges! You can wear heavy-duty craft gloves to protect your hands from cuts. Use a roller or a pencil to roll out any creases, wrinkles, or bubbles in the foil. This is very important because the solder may not bond with wrinkled foil. Each one of the pieces you plan to use should have foil wrapped all the way around it. Double-check to be sure the foil is firmly stuck on all the glass edges. The flux helps the metal in the solder and the foil to stick together permanently. Brush one coat of liquid flux onto all of the copper foil. It doesn't have to be applied perfectly, so long as all the foil is covered.
Question: What is a summary of what this article is about?
Turn on your soldering iron and set up your materials. Cut a length of adhesive copper foil to fit your glass pieces. Remove the backing from the strip of adhesive foil. Place the adhesive side of the copper foil on the edge of the glass. Use a roller to make sure the foil is firmly on the glass. Repeat until all your glass pieces are lined with foil. Brush a coat of liquid flux onto the copper foil.

Article: Inducing vomiting is not recommended unless recommended by a doctor. Vomiting after swallowing a foreign object could cause you to aspirate (inhale) the tooth into your lungs.  If given the OK by a doctor, vomiting can remove the tooth from the stomach. In order to retrieve the tooth, you’ll want to use a container or a sink with the drain closed. As unpleasant as it may sound, try to throw up into a colander that will catch the tooth and allow the watery content to run through, so you can avoid having to search through vomit for a tooth- which may just cause you to throw up more. The most common way to induce vomiting is to stick one or two fingers into the back of your throat. Tickle the far back of your throat until your gag reflex causes you to vomit. Ipecac syrup is an emetic remedy designed to induce vomiting. Use as directed, and mix a small amount with water. Drink it down quickly, and it should make you feel some nausea, followed by stomach contractions which will cause you to vomit. Be very careful; drinking too much salt water can lead to severe dehydration and even death. Mixing three teaspoons of salt into a sixteen ounce glass of warm water and drinking it down should make you vomit within twenty to thirty minutes. Mix a tablespoon of prepared mustard into a cup of warm water. Your stomach should react in a similar fashion to the salt water.
Question: What is a summary of what this article is about?
Induce vomiting. Use a container. Use your finger to induce vomiting. Take an emetic. Drink salt water. Drink a mustard solution.