Article: If you are putting back a recently cleaned filter, it should be white and free of debris. If it is tinted black or coated in a slimy residue, do not put in back in your spa system. A new filter should be installed every one to three years, so you will likely encounter an unusable filter at some point. It is a good idea to keep an extra filter in storage for when replacement becomes necessary. Simply reverse the removal process to replace a filter. For most filters, sliding it back into its compartment will require twisting it to the right. Once the filter has been installed, allow the spa to run for one full cycle before you use it. This will deplete any debris that may have collected while your spa system was not actively filtering the water.
Question: What is a summary of what this article is about?
Make sure the filter is white. Slide the filter into place. Start up your hot tub.

Even if the world your hero lives in is far from ordinary to your readers, it is still the ordinary world for your hero. Describe the world that they live in and show them going about their normal day-to-day activities in that world. Explain their roles and responsibilities in the world and what a typical day looks like for your hero. For example, the ordinary world in Toy Story is Andy's bedroom when the toys are alone and come to life. Woody serves as Andy's toy when Andy wants to play with him, and Woody also conducts toy meetings when Andy is not around. This is the first problem that your hero will face. It might not be life-threatening, but it will be a problem for your hero nonetheless.  Describe how that problem comes about and show how your hero responds to it. This is a good opportunity to show some of your hero's likable traits and their flaws. The conflict or call to adventure in Toy Story is when Woody is replaced by Buzz Lightyear. Woody feels rejected and his visible hurt feelings add to his likeability, but he is also very jealous of all of the attention Buzz is getting. Woody's jealousy is one of his flaws. After you describe what adventure or conflict your hero is faced with, show how they refuse or deny it. This may take the form of your hero directly refusing to go on an adventure, or it might be a different kind of denial, such as denying their feelings or denying the truth about something. Your hero might cite practical reasons for refusing the call, but often the hero refuses to go on an adventure out of fear. In Toy Story, Woody refuses the call to adventure by denying that Buzz is Andy's new favorite toy. He also denies his own feelings and that he is jealous of Buzz. Woody's fear of no longer being the favorite is what drives him to deny what is actually happening. When your hero finally starts to accept that they might need to go on the adventure, they will need someone to guide them. Usually, the hero's mentor will be someone with much more experience than they have. However, it might also be a peer who has a different skill set than they do and who they can learn from.  In Toy Story, Woody's mentor is Buzz. Even though Buzz is new to Woody's world, he has different abilities than Woody does. Woody learns new things from Buzz while they are in the outside world. Another good example of a hero's guide or mentor in a story is Obi-Wan Kenobi in Star Wars. He teaches Luke the ways of the Jedi so that Luke can go on his adventure. This is also known as “crossing the threshold.” At this point in the story, the hero must go on the adventure to stop something terrible from happening or because they have no choice. Explain what happens to your hero or to someone in your hero's world that forces them to pursue their quest. For example, in Toy Story, Woody is forced to go on his adventure after Buzz falls out the window. Buzz falling out the window and Woody encountering him in the car after that happens is when they are over the threshold. Your hero needs to undergo tests to grow. Introducing your hero to new allies and enemies will provide them with assistance and resistance as they work towards their ultimate objective. Think about how you can integrate tests, allies, and enemies into your hero's journey to move the story forward and make it more interesting. For example, in Toy Story, Woody and Buzz are tested when they have to work together to find Andy in the arcade. In the arcade, they also meet some new friends, such as the aliens in the claw machine. They also face off with an enemy: Sid, the kid next door who tortures toys. As the story progresses, your hero will get closer and closer to their objective. Describe how your hero glimpses the objective and what still stands in their way. These obstacles might be external, such as an enemy or difficult task, or they might be internal, such as overcoming their pride and asking for help. For example, in Toy Story, Woody and Buzz end up in Sid's bedroom and Woody can see his home from where they are. However, the other toys are still leery of him and he cannot return home until he lets go of his jealousy and works with Buzz to get back. At this point in the story, the hero must face the biggest challenge of their journey. This might involve defeating a powerful enemy or obtaining a special item. Describe what your hero must do to overcome this challenge.  This is a great opportunity to show how your hero has grown through their adventures. For example, your hero might demonstrate a skill that their mentor tried to teach them, but they struggled to master until this moment. In the example of Toy Story, Woody's greatest challenge is teaming up with Buzz and the other toys in Sid's room to stop Sid from hurting any more toys. They come up with a plan together and work as a team to scare off Sid. After your hero has overcome their biggest challenge, they can obtain the item or other object of their quest. This might be a physical item, such as a key or magic sword, or something symbolic, such as earning the respect of an important figure in their life or gaining a meaningful title. For example, in Toy Story, Woody and Buzz escape from Sid's home and Woody has overcome his jealousy of Buzz. They've developed a meaningful friendship as a result of their adventures. Although your hero has overcome the major obstacle in their story, you may also include one last test for your hero to endure. This test can help to emphasize the hero's growth over the course of your story and provide closure on something that the hero has been struggling to achieve in the background of the story. For example, in Toy Story, Woody's final test is when he has to trust in Buzz and accept his help to get back to Andy. Buzz uses his special skills to get them to the car, and Woody shows that he is no longer jealous of Buzz. He is amazed by him and gladly accepts his help. Your hero may undergo a symbolic or actual death as a result of their ordeal, and then they must also undergo a resurrection. This is when you show how your hero has changed as a result of where they have been and what they have done.  For example, Woody compliments Buzz rather than poking fun at him showing that he has grown from the beginning of the story when he was jealous of Buzz and picking fights with him. In some stories, such as Harry Potter and the Deathly Hallows, the hero actually dies temporarily. Harry Potter dies, has a vision or visits a place between life and death, and then he is resurrected with new strength to defeat Lord Voldemort. After your hero has completed the final task, describe the new normal of the hero's world. This might look much like the beginning of the story, but with a small, yet noticeable improvement that the hero's successful adventure has created. For example, in Toy Story, the new normal is much like the beginning of the story. However, instead of Woody running the toy meeting on his own, he is co-running it with Buzz. This shows that their friendship is still intact and that there is peace and harmony in Andy's room.
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One-sentence summary --
Introduce the ordinary world of your hero. Include an initial conflict or call to adventure. Show that the hero is hesitant to go on the adventure. Provide a mentor or guide for your hero. Describe the hero as passing the point of no return. Make your hero encounter tests, allies, and enemies. Show the hero approaching the special world or heart of the story. Provide the hero with their biggest challenge yet. Allow the hero to obtain the object of their quest. Steer your hero back towards their home, but with a final test. Demonstrate how your hero has changed after their experiences. Bring your hero back home with their quest completed.