In one sentence, describe what the following article is about: For this recipe you should use an 8 in (20 cm) springform pan, which has removable sides and is nice if you're serving the cake at a party. Use margarine or butter to grease the pan before flouring it to prevent the cake from sticking. You can melt the butter in the microwave or on the stovetop. Let it come to room temperature before you incorporate it with the other ingredients. Sift the flour, salt and baking powder into a bowl and whisk them together. Use a knife or a vegetable peeler to peel the apples, then remove their cores. Slice the apples into bite-sized chunks (about 1⁄2 inch (1.3 cm) cubes). Use a hand or stand mixer to cream the sugar and butter. Then, add the eggs one by one, mixing the batter in between. Then, incorporate the vanilla into the batter. You can do this by hand or use an electric mixer. Stir until the batter is smooth and creamy. Use a spatula to gently incorporate the apples into the batter. Don't over mix the batter, since this will lead to a dense, stiff cake. To keep the apples from sinking to the bottom of the bowl, toss them in flour before adding them to the batter. Use the spatula to smooth the top of the batter so it's even. Put the cake pan on a baking sheet to keep your oven clean in case of spills. Rotate the cake pan 180 degrees after 25 minutes. The cake is ready when the top is golden brown and a toothpick inserted into the cake comes out clean. Serve the cake with whipped cream, if desired.
Summary: Gather your ingredients. Grease and flour the cake pan, then preheat the oven to 350 °F (177 °C). Melt the butter and allow it to cool. Stir the dry ingredients in a small bowl. Prepare the apples. Blend the wet ingredients. Add the dry mixture to the wet mixture. Fold in the apples. Pour the batter into the pan. Bake the cake for about 50 minutes.

Problem: Article: As discussed earlier, sit in team formation and designate a dealer. Grab your Euchre deck and have the dealer give each player 5 cards and assemble the kitty. Starting to the person left of the dealer, rotating clockwise, ask each player whether or not he wishes to declare the suit that is showing as trump until someone does (or a new cycle begins).  If he does wish to declare this suit trump, he says "pick it up." If he does not want to declare this suit trump, he says "pass," or declares a pass by knocking on the table. He/She then discards one of their other cards (usually a low card of the non-trump suit). If a rotation of the circle is completed without anyone telling the dealer to "pick it up," the card is turned face down and another rotation ensues. During this rotation, a player can call trump of any suit other than the one that was originally turned up. If the rotation completes without anyone calling trump, the deal is forfeited and passed clockwise to the next person in the circle. It's generally wise to only call a trump suit if you have a good hand. Otherwise, stay mum. Each player must follow suit -- meaning if a player has a card of the same suit as was led, he must play it on that trick. If a player does not have a card of that suit, he can trump the trick, or simply throw a card off suit. The highest card of the suit that was led takes the trick, unless a trump card is played. The highest card of trump will win any hand. If you lay a card that does not follow suit but you do have a card that does, this is called a "renege." If another player calls you out on what you've done, they receive 2 points. If you are going alone, however, the penalty is 4 points (for whichever side is guilty). Because each game of Euchre is so short, it's a little easier to memorize the cards. Think about what cards you believe your opponents are holding to determine how to lead off and what to throw away. For example, if the dealer adds the original trump card to his hand, don't forget it.  If you are leading and have two or more trump cards, go with those. Always lead a high trump if your partner called it; it'll help them locate the missing cards. Otherwise, work in a sequence. Say diamonds are trump -- lead with the Ace of Spades or Clubs to try to win it. Don't hold onto your good cards. Euchre goes fast -- if you act slowly, you'll miss your opportunity to use them. When opportunity knocks, answer the door. " Once one team gets to 9 points, this means they are "in the barn." You must announce this with great enthusiasm, since it typically indicates that you are about to win the game. If you really want to have fun with it, have one partner interlock their fingers together, and flip upside down with the thumbs making "udders" and let the other partner "milk" them. The five tricks of Euchre can go by pretty fast, so it's best to keep score as you go. Use the 6 and 4 cards to keep tabs. Once a team reaches ten, you'll probably want to play again. Switch teams if skill sets are better suited in different combinations.
Summary:
Deal the cards. Turn the top card of the kitty face up, for all players to see. Have the dealer pick up the card. Have the player to the left of the dealer lead. Go for strategy. Know when you're "in the barn. Tally up the final score.