It's usually at the bottom-left corner of the screen. This opens a terminal window to the command prompt. Just click the terminal window to start typing. A list of shared folders will appear.

Summary: Right-click the  menu. Click Command Prompt. Type net share. Press ↵ Enter.


Once you make amends with your loved one, let him or her know that you are there for support. Dying can be a lonely process, especially if the visits and calls from other loved ones and friends taper off as your loved one gets sicker. During this time, you can offer yourself as a point of support as your loved one lives out his or her last days. This will also help make up for the time you spent apart from your loved one before you made amends. Knowing your loved one is going to die will be hard on you and your loved one. Once you make amends, you can be there to help your loved one process his or her death. Your loved one may benefit from coming to terms with death and grieving it. There is no one way to grieve. Let your loved one process it in any way he or she needs. Provide any support or assistance your loved one needs to make additional amends or help your loved one do the things he or she wants to do before dying. While your loved one is dying, he or she will need to get his or her estate and life in order. This will include medical directives, insurance policies, wills, and other legal documents that need to be put in order before your loved one dies. You can work with your loved one's legal counsel, doctors, and other family and friends to make sure that your loved one's affairs are in order. When your loved one is dying, it may be hard to handle the idea that he or she will soon die. Despite this difficulty, don't try to downplay your loved one's condition to make your loved one or yourself feel better. Your loved one knows he or she is dying and nothing you say will change that.  Downplaying the situation might make your loved one feel bad and it could interfere with moving your relationship forward. Avoid reassuring phrases such as "I'm sure it isn't that bad." or "I bet you'll feel better in no time."

Summary: Offer support in this tough time. Help your loved one grieve. Help your loved one get his or her affairs in order. Don't downplay your loved one's condition.


Werewolf is meant to be played with a large group of people. Gather up a minimum of 7 players and have them sit in a line on the ground or at a table so they can drum during the night phase. An odd number of players is best, but it isn’t mandatory for a game. The moderator does not play in the round but is responsible for keeping the game flowing smoothly. They will shuffle and deal the cards and will know the role of each player. It’s their job to walk the rest of the players through the phases of the game.  Take turns being the moderator in several games of Werewolf. If there are a large number of players, the moderator can use a notebook to write down the role of each player and who has been killed to keep track of the game. The cards represent the role that the player will take during each game of Werewolf. Count the number of players and choose enough cards from the Werewolf deck so each player gets 1. Set aside the remaining deck of cards. All of the players have a role in the game, but the Seer, Doctor, and werewolves have special functions and keep the game interesting. It’s important that you have a proper cast of characters so the game can proceed smoothly.  There must always be 1 Seer, 1 Doctor, and 2 werewolves. The remaining cards should be villagers. Swap 1 villager for an additional werewolf for games of 16 or more players. You can choose to include the wild cards that are included with the Werewolf deck to add additional roles to the game. You can also use them to replace a missing card, if necessary. Replace a villager card with a Drunk, Witch, or Alpha Werewolf card to add an extra element to the game.  The Drunk behaves like a regular villager throughout the game, but they can only communicate with gestures or noises. If they talk at all, they automatically die. Other characters, like the werewolves, can pretend to be the Drunk as a strategy. The Witch also behaves like a villager throughout the game, except they have the ability to use 1 healing potion and 1 poison at any point during the game. When the Witch is added, the moderator will wake them up separately during the night round and allow them to poison or bring 1 player back to life. The Alpha Werewolf behaves like a normal werewolf, but they must say the word “Werewolf” at least 1 time during the day round. This will become difficult because other players may actively avoid saying the word in order to identify the Alpha Werewolf. If they don’t say the word during the day round, they automatically die. and deal them out face down. After you’ve pulled the appropriate number of cards and characters from the deck, shuffle them up well. Then deal them out so that each player gets 1. Each player should look at their card, but they must keep their role a secret from the other players.

Summary: Assemble at least 7 players. Choose a moderator for each game. Select the number of cards that there are players. Include Seer, Doctor, and Werewolf cards in your selection. Add wild cards to make the game more intriguing, if desired. Shuffle the cards


Moderately increasing your physical activity can help reverse insulin resistance. You don’t have to get ready for a marathon. Just choose a physical activity that you enjoy or are interested in picking up. This way, you're more likely to become active.  You may start walking more, climbing more stairs, doing more outdoor activities, hiking, gardening, aerobics, Tai chi, yoga, using an elliptical, using a rowing machine, using a stationary bicycle, or stretching. Consider whether you want to work out alone, with someone else, or play a group sport. Start with 10 minutes of activity a day. When you're comfortable with that level of activity, add a few minutes every week. For example, you may tell yourself to walk more. You might try parking your car farther from the office or getting off of the elevator two or three floors early so you can take the stairs the rest of the way. Increase these amounts by parking even farther away or taking more flights of stairs. Avoid setting an extreme goal for yourself early on. You'll be more likely to remain active if you set small, achievable goals. Once you've been working out for a while, start to challenge yourself. Work yourself up to 30 minutes of activity a day for at least 5 days of the week. To keep things interesting, you may want to mix up the activities you do. For example, you might swim for 20 minutes and jog for 10 minutes one day. Consider joining a gym and getting a personal trainer. This way, you'll understand how physical conditions can impact your physical activity. A trainer can help you design a personalized fitness plan.
Summary: Choose a physical activity. Start slowly. Become comfortable with more physical activity.