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Add more seekers to your game. Have seekers tag players. Play in the dark with flashlights. Contest the can.
This can be especially fun if you are playing with a large group of people. However, you might want to make a rule that seekers can't wait around the jail or babysit the can. The number of seekers you add depends on your preference.  Even with fewer than 20 players, 2 seekers can balance the game. This way, seekers can split between offense (seeking) and defense (protecting the can). If you choose to add seekers to the game, you might also want to increase the number of cans for each additional seeker. For example, a 2 seeker game might have 2 cans. This can add a thrilling pursuit aspect to this game. Instead of having seekers beat hiders to the can, have them tag hiders instead. Tagged players should go, as per usual, to jail. Playing in the dark can be dangerous, so you should make sure your parent or guardian knows and is OK with you doing this beforehand. This version of the game uses no can, as it would be difficult to locate a kicked can in the dark. Instead:  Equip seekers with flashlights. Tag people out by shining the light on them and calling their name. Release people from jail by having hiders tag jailed players. Choose a jail in a well lit location, like a porch, so seekers can see potential jailbreaks. This variation requires you to split players into two teams. In the middle of a hardtop area, place your can. Draw a large circle around it with a piece of chalk. Have teams stand an equal distance from the can on opposite sides. Then:  Flip a coin to determine which team goes first. Take turns rolling a soft ball at the can to knock it over. Each team should have a ball. The first team to knock over the can must run to it and set it up again with only their feet. Only one active player can be in the circle at a time. The opposing team can freeze players trying to set up the can by hitting them with their ball. The game continues until the can is set up or all the players on one team are frozen.