INPUT ARTICLE: Article: The other team will have to take the field while choosing defensive positions. One person on the defensive team must be the pitcher. The team who kicks first should choose a kicking order. The offensive team should get in a line to determine who will kick the ball first, second, third and so on. The pitcher rolls the kicking team the ball. The kicker stands at home base and the pitcher rolls the ball directly toward them over home base.  They should roll it in such a way that the ball stays flat to the ground. The ball shouldn’t bounce wildly – that is considered a bad pitch. You are allowed to roll it fast, but kickball is supposed to be a fun game. Generally you want the other team to kick the ball and then it is up to your team to play good defense. The first person in line on the offensive team will try to kick the ball out towards the field as it rolls towards them. Start running as soon as you have kicked the ball as long as it remains in the field of play. You can kick it on the ground or in the air.  Try to kick the ball so that it doesn’t go right at a defender. The kicker runs to first base, then second base, and so on around the bases. If you get back home base again after touching all other bases, you score one run.   The defensive players try to catch the ball in the air to earn an out. If the defensive players are unable to catch the ball, they run to get the ball and then run or pass the ball to the base ahead of the kicker. They want to get to the base in time to touch the base while holding the ball, or touch the kicker himself with the ball. Once the team gets three outs, the two teams switch places. The offensive players take up defensive positions and the defensive players form a batting order. You then continue to play the game in the same way. Once each side has batted once, the inning is over. You play six innings in kickball before you determine the winner of the game. The team with the most runs at the end of the game wins. After the game the two teams can line up side by side and shake hands and say " good game" to show good sportsmanship.

SUMMARY: Choose which team will get the ball first. Choose an offensive lineup. Roll the ball. Kick the ball. Switch sides after three outs. Determine the winner at the end, based on the number of runs.

In one sentence, describe what the following article is about: Begin with a basic flow of your narrative. Focus on the conflict of the story; conflict drives drama. Keep length in mind. When in script format, each page is roughly one minute of screen time. The average length of a two-hour script is 120 pages. Dramas should be around the 2-hour mark, comedies should be shorter, around one and a half hours. The pillars of a screenplay are the Three Acts. Each act can operate independently, and when taken together provide the full arc of a story.  Act One: This is the set-up for the story. Introduce the world and the characters. Set the tone of the story (comedy, action, romance, etc.). Introduce your protagonist, and begin exploring the conflict that will drive the story. Once the protagonist is set towards the objective, then Act Two begins. For dramas, Act One is typically 30 pages. For comedies, 24 pages. Act Two: This act is the main portion of the story. The protagonist will encounter obstacles on the path to the resolution of the conflict. Subplots are typically introduced in the second act. Throughout the second act, the protagonist should be showing signs of change. For dramas, Act Two is typically 60 pages. For comedies, 48 pages. Act Three: In the third act, the story reaches its resolution. The third act contains the twist of the story and ends with the final confrontation of the objective. Because the story has already been established in the second act, the third act is much faster-paced and condensed. For dramas, Act Three is typically 30 pages. For comedies, 24 pages. Sequences are parts of the story that operate somewhat independently from the main conflict. They have a beginning, middle, and end. A typical sequence will be about 10 to 15 pages in length. A sequence tends to focus on a specific character. Scenes are the events of your movie. They take place in specific locations and always serve to drive the story forward. If a scene does not do this, then it should be cut from the script. Scenes that serve no purpose will stick out in the audience’s mind as flaws, and will drag the story down. Once you have scenes, you will have characters interacting. Dialogue can be one of the hardest things to write. Each character needs to have its own distinct, believable voice.  Realistic dialogue is not necessarily good dialogue. Dialogue should be focused on moving the story forward and developing characters. You should not worry about trying to capture reality with dialogue, because in reality, conversations are often dull and lifeless. Read your dialogue aloud. Does it sound halting, stereotyped, or over-the-top? Do all of your characters talk the same way? Now that all your ideas are on paper, look for weak links, distractions, or anything that drags. Does the story ever get sidetracked? Are there unnecessary details or repetitions? Do you give your audience enough credit? If it over-explains or doesn’t move your story forward, cut it. Choose people with different tastes and backgrounds to get a variety of opinions. Be sure to ask for the cold, hard truth; you want constructive criticism, not flattery or lies. This may be painful at first, but when all is said and done, you’ll be glad you took the time to properly convey your vision.
Summary: Outline your story. Write your story in three acts. Add sequences. Start writing scenes. Begin writing dialogue. Cut away the dead weight. Show your finished work to a few friends. Revise your work as many times as necessary.

INPUT ARTICLE: Article: Once purchased, the extras must be activated to take effect during your game. They are available under the Extras section of the Start Menu. Once activated, they will remain active until you deactivate them or until you exit the game. Extras can be used in the cantina, story mode, free play, character bonus missions and mini kit bonus missions.  Extras cannot be used in super story, LEGO City or bounty hunter challenges. Some extras can be used in character bonus missions or mini-kit bonus missions.

SUMMARY:
Activate power bricks.