Start with specific questions about the type of stress you are under. Is there a stream flowing under your home? Or are there earth lines crossing to create an overpowering disturbance in your dining room? Try to be specific, as it may affect what solution you take.  You may be dealing with not one but several sources of energy at once. The distortion caused by an underground stream, for example, might well cross and amplify the force of a geological fault or vortex. Keep in mind, too, that energy patterns can be cyclical rather than constant. If your own energy and health fluctuate during the year, it may point to the disturbance – for example, a seasonal underground stream under your home. Dowsing is thought to be a way to discover subterranean water, minerals, or other objects. The idea is to take a device like a wand, pendulum, or V-shaped rod and hold it in front of you. The wand points to the ground when you are standing over water or your desired object. While dowsing has no scientific basis, some people feel strongly that the attraction of the wand to the ground is a result of electromagnetic energy. Try dowsing yourself or bringing in a practitioner to help you discover the sources of your energy disturbance.  In order to dowse, you’ll need a wand or V-shaped rod. Even a simple stick works. Start by holding the wand level in front of you. Then, begin to slowly walk around the area in which you suspect there is a disturbance. The wand will be attracted to the ground when you pass over such an area. You can also use a pendulum to dowse, or two separate wands that cross when you have located water or an object. Some people feel that compasses are also effective at locating electromagnetic disturbances. To use one, hold it in your hand and turn until the needle is pointing due north. Then, move the compass over the suspected disturbance point. The needle will alert you of any energy distortions by wavering back and forth. Since it is hard to hold a compass steady, this method is best for small areas like a bed, chair, or sofa. The nineteenth century German geomancer Baron Gustav von Pohl made a startling discovery: cats, dogs, insects, and other animals are naturally attracted to areas of earth resonance. One of the simplest indicators of a geopathic stress zone is to be found in the behavior of animals. Look for signs around you.  Cats, for example, will sleep over such spots. If outdoors, look for bee, wasp, or ant nests over the spot. Excessive amounts of slugs, snails, other insects, or parasites is also a good sign of disturbance. Moles, too, burrow along geopathic stress lines.
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One-sentence summary -- Think about what kind of geopathic stress is affecting you. Use a dowsing wand. Use a compass. Watch the behavior of pets or other animals.

Article: As only one piece can occupy a house at a time, you will sometimes be in a situation where a house is blocked by another player. There are ways to capture blocked houses when playing Senet. There are also ways to protect your pieces.  If you land your move on a house occupied by another player, you can capture the piece. The other player's piece will be moved back to the house your piece was on at the beginning of your turn. However, if two or more of another player's pieces are next to each other, that house is protected. It cannot be captured and you will not be able to complete your turn. On a senet board, there are six houses with special pictures on them. If you land on one of these houses, there are special rules you have to follow.  The House of Happiness or Pretty House is marked by what looks like three upside down stick figures. All of your pieces need to pass through this house to win. You must land on the house exactly. If, for example, the House of Happiness is located on square 26 and you're on square 25, if you do not roll in such a way that you'll move exactly one house you have to stay in place until your next turn.  The House of Water is marked by three zigzagged lines. If you land on the House of Water, you have to move straight back to the House of Rebirth. The House of Rebirth is marked by three sideways stick figures. Your piece remains on the House of Rebirth until you choose to remove it again. The House of Three Truths is marked by a drawing of three birds. If you land on this house, you can throw your sticks again. If you have three color sides up, you can automatically remove this piece from the board. The House of Re-Atoum is marked by two dancing stick figures. If you have landed here, throw your sticks again. If you have two colored sticks facing up, you can remove your piece from the board. The last house on the board is marked by a leaf-like drawing. When you reach this house, you must toss your sticks again. You cannot remove your piece until you toss your sticks and only one colored stick is facing upwards. The object of senet is to move all your pieces off the board. The first player to do so wins.
Question: What is a summary of what this article is about?
Capture and protect houses. Follow the special rules for houses with pictures. Win the game.