Article: It's best to measure a couple of times to make sure you have it exactly right. Then use a permanent marker to mark the armor where you need to make your cut. Place your hands on either side of your mark. Then push down on both sides, causing the cable to bend at the mark. Once you have the beginning of a bend, take the cable in one hand and squeeze it until the coils begin to come apart. You may not have a lot of room to get the cutters under the armor at first. Insert as much of the tip of the cutter into the opening as you can. Then gently work it back and forth until enough of the cutter is in to cut through the armor. Once you have one side of your side cutters under the armor, begin cutting. You should cut around the edge of the armor, staying near the measurement mark. Once you've cut through the armor, the piece of armor you don't need will be loose on the wires. Slide the waste piece of armor down along the wires until it comes completely off. If you're cutting down a large piece of cable to length, you'll also need to cut the wires. Measure how much wire you need, starting at the edge of the remaining armor. Then use the side cutters to gently cut through the wires at your measurement mark. Leaving sharp ends can cause injury when you're installing the cable or are making repairs. Use side cutters to gently cut away the excess metal to create a smooth edge. If you can't get a smooth edge with the cutters, you can use a metal file to gently file the edges until they're smooth. Just be sure you don't file the cables.
Question: What is a summary of what this article is about?
Measure your cable and mark it for cutting. Bend the cable where you want to make the cut. Insert a diagonal cutter into the opening of the armor. Cut off the excess armor. Slide off the waste piece. Cut the wires to length. Trim the sharp ends of the remaining armor.

Problem: Article: It is recommended that women wear one-piece swimsuits and men wear swim trunks. In addition to getting wet during the raft excursion, many whitewater rafting trips include an opportunity to take a dip at some point during the trip. Wet suits are also often available to rent at the outfitter’s in cooler weather. Over your swimsuit, wear a lightweight shirt with an Ultraviolet Protection Factor (UPF) rating of 30 or higher. When packing, choose loose, woven materials such as wool, polypro, fleece, micro fleece, polyester or any other outdoor material that dries quickly.  Avoid any cotton clothing, especially in cooler weather. It will weigh you down and increase the release of body heat.   Do not wear anything with a hood, including ponchos and rain jackets. These are unsafe on the river.   In cooler weather, opt for a synthetic base layer, such as Capilene or polypropylene, a middle layer of fleece, and an outer waterproof jacket. If the weather is very cold, add wool socks and fleece hat that can be worn under a helmet. It's not worth the risk of losing them in the water. Cash, wallets and phones can also be left in the car. Seasoned guides will tell you sunglasses are absolutely necessary to protect your eyes from the continuous glare on the water. Bring or buy a strap for your sunglasses to keep them snugly fitted. Comfortable, well-broken-in sneakers are the best choice for your river trip. Velcro-strap sandals with a thick, rigid sole may also be worn with or without socks, however, socks are recommended as they prevent your feet from getting a sunburn. Do not pack a new pair of shoes, which will leave you sore and cause blisters. Waterproof hiking boots are also not recommended, since they fill with water and weigh you down. Water shoes are often too thin and slippery.  Avoid crocs and flip flops, which are easily lost. If a rafter shows up wearing only flip flops, a guide might offer to secure them with duct tape. Even if you do not swim, you will be very wet at the end of the day and will welcome a change of clothing. Be sure to leave your dry clothes in the car when you arrive. For longer trips, a wide-brimmed hat is necessary to keep from getting a sunburn. The wider, the better. A hat with a built-in Sun Protection Factor (SPF) is best. Many rafts are equipped with d-rings to hook your water bottle to, so bring a carabiner for your water bottle. A carabiner will allow you to attach the bottle to the raft so it’s secure and easily within reach. With your water bottle in view, you can better stay hydrated. When rafting, you will be applying 50 SPF continually---when you wake up, before you board the boat, when your raft docks for a quick break, after rapids, and after you swim. The Federal Food and Drug Administration (FDA), recommends reapplying any sunscreen every two hours, regardless of its SPF.  Even "waterproof" sunscreen is only water resistant for 40-80 minutes. Make sure to apply a heavy layer of sunscreen to the tops of your thighs, over your kneecaps, and to the back and front of your neck.
Summary: Bring a swimsuit. Pack waterproof layers. Leave jewelry, watches and accessories at home. Wear sunglasses. Wear old tennis shoes or close-toed heel-strap sandals. Pack dry clothes and a towel. Pack a wide-brimmed sun hat. Buy a large 32-oz water bottle---or even two. Bring sunscreen.

Having to land exactly on the final square makes the game more exciting, since it gives people a chance to catch up, but it can also make the game take too long. Instead, you can let people roll higher than they need to reach 100. For a little more excitement, when someone reaches or passes 100, give each other player one turn to try to beat them. If someone would end up higher (such as 104 instead of 101), he wins. Two or more people can tie and win together this way, if they end up on the same square. Have each player play with two game pieces, each the same color so no one gets confused. When you roll the die, you can move one of your two pieces by that amount. You need to have both of your pieces reach the last square in order to win. In this variation, each player starts on square one. To take your turn, roll two dice instead of one. Choose one die and move your piece forward by that amount. With your remaining die, you can move another player forward by the amount on that die. For a much "meaner" variation, and potentially a much longer game, whenever you land exactly on the same square as another game piece, the piece that was already there moves all the way back to the beginning, and has to roll to get on the board again. Making your own Snakes and Ladders set is quite easy, as described in the tips. You can add your own touch by writing words, trivia questions, or other educational material in some or all of the squares. Here are some ideas:  For kids learning to read, write a simple word in each square. When a player moves his piece, he reads out each word he passes through.  Use the snakes and ladders to teach good ideas and discourage bad ones. For example, a ladder could travel from "I did my homework." to "I got good grades." A snake could go from "I didn't eat any fruits or vegetables today." to "My stomach feels bad."
++++++++++
One-sentence summary --
Use a faster victory rule. Add a little strategy. Compete with your opponent. Make the game educational.