You can get simple items at a dollar store, such as crayons, stickers, coloring books and colored paper. If you pack scissors for any crafts, make sure that they are kid-friendly pairs. You may want to get a couple of different crayon sizes. For example, toddlers like play dough, playing with water, and drawing with large crayons. Preschoolers enjoy coloring, puzzles, and blowing bubbles. Grade school age children enjoy games, crafts, and many of the things younger kids like as well. ” Pack a box or gift bag of small toys. This can be used as rewards for good behavior. Depending on the age of the kids you’re babysitting, you can include play money as "reward bucks." The kids can spend it to play with an item from the box. Infants won’t understand the concept of rewarding good behavior, but you can still include items for them to play with. They like bright-colored toys they can hold and make noise with, and soft items to feel such as plush toys. They also like to be read to from books with colorful images. Many kids like movies, so it’s good to include a couple of kid-friendly flicks in your bag. Just make sure to get permission from the parents first before putting on the TV or popping a movie in. Hand puppets can be great entertainment for kids of all ages. Furthermore, since you will have a flashlight in your bag, you can put on a show with real and shadow puppets. Kids’ card games are ideal because they don’t take up much room in your bag, and they can be fun for many ages. You can also pack puzzles with large pieces. Make and bring a list of game ideas that can be played with little or no props, such as picture charades.
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One-sentence summary -- Pack craft items. Create a “treasure chest. Pack DVDs. Consider bringing a couple of puppets. Bring games.


In Senet, you play on a board consisting of 30 squares, referred to as houses. The houses are arranged in 3 rows, with 10 houses in each row. The object of the game is to move through the board, eventually getting all your pieces off the board.  To move, you move your pieces down the first row. The way you move down this row is with the hieroglyphs on your side, you move left. Once you reach the end of the first row, you turn a corner and proceed the opposite way down the second row. Once you reach the end of the second row, you once again turn a corner. You then proceed the opposite way down the third row. Once you reach the end of the third row, you move your piece off the board. The number of squares you move at a time is based on how you throw the senet sticks. Senet does not use dice like a traditional board game. Instead, senet uses what are called senet sticks. These are usually popsicle sticks with one side painted black and the other painted in a different, brighter color. When it's your turn, you'll throw the sticks in the air. How many sticks land with the black side facing up determines your move.  If you have three black sides and one color side, you can move one house and toss again. If you have two color sides and two black sides, you move two houses and then lose your turn. If you have three color sides and one black side, you move three houses and lose your turn. Four color sides means you move four houses and toss again. Four black sides means you move 5 houses and toss again. Senet is a two-player game. Each player gets 5 game pieces at the beginning of senet. You must move all these pieces off the board to win. Pieces are usually rocks but you can also use pennies or other coins. Any small, movable object can be used on a senet board. There are some basic rules when it comes to playing Senet. You should familiarize yourself with these rules before beginning the game.  Only one piece can be placed in each house at a time. At the beginning of the game, you must place your pieces on the first row. Player 1 will place his or her pieces on the first, third, fifth, seventh, and ninth houses. Player 2 will place his or her pieces on the second, fourth, sixth, eighth, and tenth houses.
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One-sentence summary -- Move through the board. Use senet sticks. Play with 5 game pieces. Read the basic rules.


Ones like impatience, obsession with looks and trouble making friends are examples of flaws within the character. They should be flaws that have real consequences for the character in his or her life and advance the story forward. One of the most annoying things about Mary Sues is how easily everything comes to them: fighting skills, special talents, strong relationships, special powers that appear just in time to save the day, etc. If your character has to struggle and deal with real problems your readers will start to feel for her.  If she does everything perfectly with no real adversity, they'll start to hate her. If you do so, you might as well start a diary as everyone has a different personality and should have to freedom to choose what they want to do, so do not base their decisions on your personal opinions, beliefs etc. This makes the story far more interesting and also makes the writing more of an interesting journey for you, stretching your writing abilities.
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One-sentence summary -- Give your new character some real flaws. Make things hard for your new character. Avoid making the character show similar traits as your own.


It may be that he has retreated just to gain some space if you've been too intrusive or intense of late. Maybe you're texting him often, or you've been calling three times an hour for the past three hours. Understand that guys generally appreciate their space and not having to be with you 24/7. There are a lot of very authentic reasons that might seem as if he is "ignoring" you, but actually, have nothing to do with you.  He may be busy. You may have the habit of talking daily, then suddenly it stops, and you urgently want to chat. It has been a day, but you're frantic. And he, well he is very busy! When he's busy, you can expect him to cut off the communications until the task is done. He doesn't feel well. He has been trying to deal with a head cold, a shoulder pain or a stomach ache. Being the stoic that he is, he has only stopped replying because he doesn't want to burden you with his pain or let on that he doesn't even feel so great. He is tired. Genuinely, pooped. He just wants a bit of space to recover his lost energy, so he's withdrawing for a week of snooze catch-up. He has experienced a family issue. He is uncomfortable talking to you about it because he has issues with his crazy/possessive/insane/angry/moralizing/whatever family and it's just all too hard to go into the gritty details. He'd rather you didn't get involved because once you are, awful entanglements will ensue. This can be a very protective stance, both ways. He has hit a snag at work. The deadline is looming, the boss is breathing down his neck, the job's future is precarious. He's salvaging what is left of his work opportunity, and you are suddenly a distraction.
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One-sentence summary --
Consider whether you might have given your boyfriend cause to feel overwhelmed. See things from his perspective.