Q: If you're like most people, you've been taught to learn by committing facts to memory. While knowing some key facts is important in economics, it's more important to understand how the models work. That means playing around with them on your own so you grasp the basics of the models, as well as drawing pictures and diagrams to understand them better. Go through your notes and textbooks and identify the main ideas you need to tackle, as well as the subtopics you need to look at. Divide the time you have to study between these topics, so you have equal time for each. You may want to focus a bit more on what you don't understand as well. You know that cramming isn't the best way to study. You stress yourself out, and you don't learn the material properly. Instead of cramming the night before an exam, spread it out over weeks, spending a little time each day working on economics. Reinforcing the information daily will help to solidify it in your brain. When you sit down to study, work on the things you don't like as much first. That way, when you've been working for a few hours and have a bit less energy, you'll get to the stuff you enjoy more. Sometimes, going over the same material again and again can be a bit dull and dry. Plus, if you're not understanding it, reading the same bit of textbook over and over isn't likely to help. Instead, use online resources, such as video tutorials and reputable websites, to learn more about the subject. It will bring a breath of fresh air, and a different perspective may help you understand the subject better. If your teacher or professor provides a study guide, make sure you are using it. Often, the teacher will structure things on the study guide like they will be on the test, so go over it thoroughly. When taking the test, look at the directions and make sure you understand them before writing answers. Your teacher may want you to draw diagrams in a specific way, and you don't want to lose points if you aren't reading carefully.
A: Study by working through problems instead of memorizing. Look at the main ideas and subtopics you've covered. Work on economics a little each day. Tackle the tasks you find harder first. Use resources outside of your class to enhance your learning. Work through the study guide provided by your teacher. Read instructions carefully on the exam.

Q: For cotton and polyester hats, combine one cup (250 mL) of hydrogen peroxide, one tablespoon of dish liquid, and one scoop of a product like Oxi Clean White Revive to a gallon of warm water. For a wool hat, add one ounce of a detergent specially designed for wool like Woolite to a gallon of cool water. Before you begin cleaning the spot, you will want to wet it with water. If you are cleaning a cotton or polyester hat, use warm water. For a wool hat, use cool water. Dip the toothbrush in the solution of cleaning supplies and water. Then gently scrub the stain with an old, soft toothbrush. If you are worried about pilling your hat, you can massage the cleaning solution in with your fingers. Once you scrub the stain, rinse the area with cool water. Make sure you remove all the cleaning solution from the hat. Air dry the hat in the sun, if possible, or inside your house.
A: Create a solution according to fabric type. Wet the stain with plain water. Gently scrub the stain with a soft toothbrush. Rinse and air dry.

Q: Nothing is as miserable as finding your way around at night without lights.  These are especially useful if your camp doesn't allow electronic devices. Camp is often filled with memorable experiences that you may like to preserve and share with family and friends later.
A: Bring a flashlight or hand lantern with extra batteries. Pack an FM radio to listen to, or a CD player or MP3, to enjoy when there isn't anything else to do. Bring a good book to read, and maybe a notebook or journal to write in, if this interests you. Pack your camera. Find out if fishing, bird-watching, or other activities are going to be experienced, and bring appropriate supplies if you will want to participate.

Q: Someone who is well-versed in the game will be a better teacher and example.  You can look for a game either face-to-face or on an online go-server. For face-to-face games, look for a local chapter of the AGA, BGA, or your national Go organization. You will likely find a list of Go clubs on their websites. For online games, some Go servers are listed below. IGS KGS OGS DGS Yahoo MSN Zone Go shrine 361points Break Base In a handicap game, the stronger player takes white, and black places 2-9 handicap stones on the star points before white answers.  For an even game, the colors are determined randomly. Since black has an advantage by playing first, white is compensated by taking komi, an amount of additional points added to white's score at the end of the game. The amount of komi varies, but most tournaments use values between 5 and 8 points. Sometimes a fractional value like 6.5 is used to avoid ties. Western go players most typically play by Japanese rules, where komi is set at 6.5. This should be done by the player with black stones. It traditionally goes in the upper right hand quadrant.  This initial move stakes out which side each player lays claim to. Handicap stones are considered the first move in a handicap game. Remember, the pieces are placed on the intersections of the grid, not the empty spaces on the board. Either player may pass if they see no benefit to making a move. Passing signals a desire to end the game and count the score. If both players pass, the game is over. There are generally two options: claiming the most territory or invading your opponent's territory by capturing their pieces (turning them into "prisoners").  If a player places a stone that removes the last liberty from a connected group of the opponent's stones, then that group is dead and is removed from the board (captured). The exception to the above rule is that you cannot capture a single stone that just captured one of your stones without playing elsewhere first. This is called the rule of ko ("ko" means "eternity" in Japanese); it is needed to prevent games from never ending. Black and white must both decide there is no advantage to laying another stone. The player who has captured the most stones and territory wins.  Captured pieces should be placed on the board in the opponent's territory, decreasing their score. You can use either area counting or territory counting. The two methods agree provided both players have made the same number of non-passing moves.  For territory counting, most common in Japan and for most western go players, each color fills in their opponent's territory with any prisoners of that color captured earlier in the game. Their score is then only the empty intersections in their territory. White then adds their komi. For area counting, each color scores a point for each living stone of that color and each empty intersection within their territory. White then adds their komi. Both methods of scoring usually end up with the same result, but they may sometimes vary by a point.
A:
Find an opponent. Start the game by choosing a color. Place the first stone. Take turns alternating playing stones. Decide on your strategy. End the game when both players pass. Score the game.