Problem: Write an article based on this summary: Get her to notice you. Be yourself. Find some alone time. Break the touch barrier.

Answer: Stand out from the rest of her relationships and treat her in a special way. She will never know that you want to be more than friends unless you make your intentions clear. Create romantic tension to get her excited about the possibility of your relationship moving past friendship and turning into a romance.  Give her compliments like "you look really beautiful in that dress” or "it's cute how your nose scrunches up when you laugh, I've never noticed that before". Don’t speak to every girl you meet the same way. If you are constantly flirting with every girl you meet, none of them will feel special. You may also develop an unsavory reputation for being a “player”, someone who is desperate or someone who just uses women.  Don't be creepy or awkward by lingering at her location without saying something. If you have nothing to say, don’t force it. Just greet her and move along. You want her to be attracted to you for who you are and not a fake persona that you’ve manufactured. Don’t be fake and put on pretense. It will not only be emotionally draining but it won’t build a lasting relationship. Don’t change your sense of humor or pretend to share the same interests if you don’t actually enjoy the same things. Make sure your compliments are sincere and you genuinely have an interest her. Spending time together alone allows you both to get to know each other on a deeper level. Eliminate distractions including cell phones, unwanted visitors, or blaring music. Choose somewhere where you can get some privacy but also is comfortable. She may not be comfortable coming over or you may not be comfortable kissing in public so make an informed choice. Choose an activity that you can both do together like studying, hiking, or grabbing a bite to eat. Make sure you make it clear that it will just be the two of you so you can manage any expectations. Some of us are naturally more accustomed to initiating physical touch. If you haven’t already established a pattern of physical contact, communicate your intentions by how you touch her. Touching her means that you not only have to physically get close to her but that you also want to get close to her on an emotional level. Touching her is a great way to flirt and should be done casually.  Touch her as a reaction to a joke or get close to her without touching her by complimenting her perfume or her hair.  Read over her shoulder or place your hand on her lower back when escorting her somewhere. Although this may seem harmless, subconsciously she will know that you want to get closer to her.


Problem: Write an article based on this summary: Check to see that you have all of the components of the game. Understand the goal of the game. Make the outer frame. Place the hexes. Place the tokens. Place the robber. Place the cards.

Answer: Before you start setting up the game, check to see that you have everything. Doing so will also help you to become more familiar with the game pieces and parts.  19 terrain hexes (four sheep, four wheat, four wood, three brick, three ore, and one desert). Six sea frame pieces. 18 circular number tokens. A black/grey robber pawn. Four sets of wooden player pieces in four different colors each containing five settlements, four cities, and 15 roads. 25 development cards consisting of 14 knight/soldier cards, 6 progress cards, and 5 victory points. Resource cards of each terrain hex except for the desert. Four building costs cards, one for each player. "Longest Road" and "Largest Army" award cards. Two dice, one red, one yellow. Extra harbor pieces for placement of random harbors (optional). The object of Settlers of Catan is to be the first to gain 10 victory points. Points are earned by building structures, buying cards, and earning accomplishment cards such as “Longest Road” and “Largest Army”.  Each settlement is worth one victory point and each city is worth two victory points. Each "Victory Point" card is worth one victory point. Each special card is worth two victory points. The "Longest Road" card will be awarded to the first person to successfully build a continuous five roads. The card will switch hands whenever a player's number of connecting roads surpasses the longest continuous road of the cardholder. The "Largest Army" card will be awarded to the first person to play three "Knight" cards. The card will switch hands whenever a player plays more "Knight" cards than the "Largest Army" cardholder. Before you lay down the hexes to create the game board, place the outer frame pieces. Each frame has a small number on the edges where it connects to other pieces. Put the frames together by matching the numbers up. Put a random terrain hex on the inside of the frame so that its edges are touching the sea frame. Keep putting down random terrains in a clockwise fashion until you have reached the center and all of the terrain hexes fill are inside the frame.  You may want to place the desert hex on an outside edge, away from any trade ports, to make the game a bit easier. A variation on this way of laying out the hexes is to place all of the hexes face down. They may only be turned upwards when someone places a road or a settlement on that hex. Each token has a small letter above its number. Place the number token with the letter "A" on one of the edge terrain hexes, put the token with the letter "B" to the right of the first placed token, and continue on putting down tokens in alphabetical order in a clockwise fashion until you have reached the center. All of the terrain hexes should now have a token on them. These numbers determine which roll will grant which player resources to use.  Do not place a number on the desert hex. You may also place tokens at random without paying attention to the letters, but this will make the game more challenging. Place the robber on the desert tile. The robber is the small gray piece that resembles a bowling pin. The robber starts out on the desert tile, but may be moved whenever someone rolls a seven or plays a Knight card. The resource cards and development cards should be placed near the board where they are easily accessible to all players. Keep the resource cards separated by type (sheep, lumber, bricks, rocks, and wheat) and keep the development cards separate from the resource cards. Place the resource cards in five separate piles facing up and place the development cards in a separate pile facing down. You should shuffle the development cards, but do not shuffle the resource cards!


Problem: Write an article based on this summary: Harden your cake balls in the fridge.

Answer:
You can leave them in their overnight, or just pop them in there until the chocolate is completely solidified. Once the chocolate is solid to the touch, they’re all done. Enjoy!