Grazie is the most common way to say "thank you" in Italian and prego (PRAY-goh) is the most common way to say "you're welcome." If someone says grazie to you, prego is always an appropriate response, regardless of who the person is or what they're thanking you for. The word prego is the first-person singular form of the verb pregare, which means "to pray." While it's translated as "you're welcome" when said in response to grazie, it literally means "I pray." The phrase non c'è di che (nohn chay dee kay) is best translated as "there's no need to thank me." If you did something that you would automatically do for anyone, you can use this phrase to indicate that you didn't go out of your way. For example, if someone thanked you for holding the door open for them, you might respond non c'è di che. The word niente means "nothing," so you'd translate the phrase di niente (dee nee-yehn-teh) to mean something along the lines of "it was nothing." This phrase is typically considered more casual. You can also try di nulla (dee NOOL-lah), which means basically the same thing. The phrase ma di che (mah dee kay) means "but for what?" You can use it as a clever way to let someone who thank you know that there's no need for thanks. Be careful with your tone and body language when you use this. Otherwise, the person may think that you genuinely don't know why they were thanking you.
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One-sentence summary -- Use prego as the basic response to grazie. Say non c'è di che if thanks aren't needed. Try di niente to express that it was no big deal. Ask ma di che to imply you don't know why you're being thanked.


This is a free program designed to compile all your resources into one executable file. You can download launch4j from http://sourceforge.net/projects/launch4j/files/launch4j-3/3.1.0-beta1/. Make sure the filename has “.exe” at the end of it!  . This is optional, and if left blank, your OS will revert to its default executable file icon. This ensures that the users have a sufficient version of Java to use your program. This can be changed by you, but 1.4.0 is a safe version.  The .xml file is standard, don't worry about it. Your executable file will now be created!
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One-sentence summary -- Download launch4j. In the first text field, type or select via browsing the location you want your executable file to be stored. In the second text field, type or select via browsing the .jar file previously exported from Eclipse. In the fourth text field labelled “Icon:”, type or select via browsing the “.ico” file we previously converted Under the “JRE” tab at the top, select the “Min JRE version” and type in “1.4.0”. Click the gear button called “Build wrapper” at the top of the screen. Give the .xml file an appropriate name and click "Save".


Slide the sinker onto your line, and tie a knot to secure it. Pyramid sinkers work well because they keep the line from drifting into others, based on the triangular shape.  Weights are helpful when fishing for whitefish because they bring your bait to the bottom, where the whitefish eat. You can add a weight if you are using either a jigging spoon or live bait. Tie a no.6 hook to the end of your line, running it through the jigging spoon. Whitefish have delicate, small mouths, so use a small hook. Many fishermen catch whitefish using jigging spoons. This is very popular, especially for lake fishing. by piercing your bait with a no.6 hook if using live bait. You can make 1 puncture or a few, depending on the size of your bait and how secure you want to wrap it.  Small bait like eggs or small lures will only need 1 puncture, while longer, thin worms may need 2 punctures. White jigging spoons are the most popular bait for catching whitefish, many people use live bait as well. Choose between salmon eggs, wigglers, maggots, and waxworms. Whitefish have small mouths, so you should use small eggs or worms when selecting live bait. Run your line through your spoon, hook, or other lure.  When you get to the end, create a small look by bringing the end of the line back towards your hook. Make 5 “s” twists around the line, and then bring your end towards the hook, pushing it through the first loop made near the eye (the loop you made before the “s” twists). Pull your knot tightly, and you’re ready to cast! Clinch knots aren't required, though they help assure your line and lures are tied tightly and securely.
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One-sentence summary -- Attach a slider sinker to your main fishing line if using a weight. Attach the jigging spoon and a no.6 hook to your line if using a spoon. Bait your hook Tie a clinch knot to secure your bait to your line.


At the very least, find one other person to play you in a one-on-one contest. If more people are available, include up to five others in a game, for a total of six players. Either use a brand new pack fresh out of its wrapping, or double-check your old one to confirm that all cards are there. Either way, make sure you’re starting off with all 52 cards that make up a standard deck.  A full deck should include:  Four “suits:” clubs, diamonds, hearts and spades. 13 cards per suit: ace, two, three, four, five, six, seven, eight, nine, ten, jack, queen, and king. Expect a standard 52-card deck to also include two jokers. However, you won’t need these to play Tonk. Weed them out from the deck and set them aside before you begin. If you’re playing for money, establish what the stakes will be for each hand played per game before the game begins. Expect one game to include at least a few hands. Also bear in mind that stakes can be doubled during each game, so take that into account before agreeing to the basic stake played per hand. Have each player draw one card from the deck. Then lay your cards out on the table. Assign the first deal to whoever has the highest card. Aces vary between being the highest and lowest card from game to game. In Tonk, however, aces are always the lowest. When dealing, give each player five cards. Keep them facing down so no one can see each other’s cards. Deal each card individually so you don’t accidentally deal more cards than intended to any one player. Five cards per player isn’t a hard-and-fast rule. Some people deal as little as three, while others go with seven or even as many as twelve. Feel free to adjust the amount however you see fit.
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One-sentence summary --
Gather enough people to play. Make sure your deck is full. Discard the jokers. Settle on the stakes if gambling. Cut cards to settle on who deals first. Deal the first hand.