Summarize the following:
If you are right-handed, stand to the left of the stake. Stand straight but relaxed, or slightly slouched if you find it more comfortable. Keep your shoulders squared in front of the stake you are aiming for. If you are left-handed, stand to the right of the stake. Pull the shoulder and arm holding the horseshoe back, in line with your body. Move your left foot forward as you throw. Keep your arm straight, with as little wrist movement as possible, or it will be difficult to control your throw. The rotation of the horseshoe can be produced just by letting the shoe slide in your grip slightly as you swing your arm Some players start a short distance behind the throwing line, and take a step or two forward before they throw. This technique may provide more throwing strength, but can take some practice to use accurately. Release the horseshoe when it is at roughly eye level in front of you. Prevent jerky movements and weak throws by following through, keeping your throwing arm moving up above your head after release. Well-thrown horseshoes typically fly about 7-10 ft (2.1–3 m) high, then drop down near the stake at a 30–45º angle. If your stake is surrounded by sand or gravel, as many backyard stakes are, a lower, more forceful throw can land in front of the stake and slide onto it. This can develop bad habits if you plan to play in tournaments, which use clay instead of sand, but it's a fine strategy for casual players to use. A slight "wobble" in the horseshoe as it flies will help it land correctly, if you are using a "turn" throw instead of a "flip" throw. Try adjusting the position of your thumb to alter the amount of wobble. It can take some practice to figure out a grip that feels right, and to learn how hard to throw the shoe. Practice the release time and amount of turn in your horseshoe until you can consistently land the horseshoe in front of the stake, with its shanks facing the stake. Once the right amount of rotation and throw strength is unconscious, you can keep practicing your throws for accuracy and attempting to make ringers more often. Painting your horseshoes may make them easier to watch in the air, which can help you practice your turn. Videotaping the horseshoe's flight is another option.

summary: Learn the correct stance. Swing as you throw. Follow through. Get the right trajectory. Practice the right amount of turn and throw strength.


Summarize the following:
Think of Carrom as a game of finger billiards. Instead of balls, you use small playing pieces and try to put them in pockets with a heavier piece called a striker. A Carrom board is a large wooden board that contains a variety of markings. Make sure you know the meaning of these markings before you begin to set up the game to play. It's vital to understand the board in order to play carrom effectively.  The Carrom board should be positioned 60-70 centimeters (roughly 23 to 28 inches) above the ground.  A circular hole sits in each of the board's four corners, and a net is placed under each hole to catch the pieces. There are two foul lines on the board, and two concentric circles stand in the board's center. The center circle is the size of a playing piece, and the main circle is six times larger. Before beginning the game, the pieces are arranged in these circles. There are also rectangles drawn on either side of the board. Each player has his or her own rectangle, and must shoot their strikers from these rectangles. There are 9 black pieces in carrom, 9 white pieces, and one red piece (sometimes referred to as "the queen"), in addition to two pieces known as the "striker pieces." Each player has 9 pieces in Carrom, in addition to one striker piece. One player has all black pieces, and the other player has all white pieces. Sometimes, the pieces are referred to as carrommen.  The white and black pieces are smooth, wooden pieces that look something like the ones used for the game checkers. In each round, you attempt to use your striker to knock these pieces into the board's pockets. The red piece is called the queen, and it can be pocketed any time you want after sinking your first piece (the queen's function is similar to the black 8 ball in Billiards). If you have less than 24 points, the queen will add an additional 5 points to your score. If you have more than 24 points, you receive no additional points for pocketing the queen. To start the game, put the queen in the board's center. Then, put six pieces around the queen directly in a circle. Each of those six pieces should touch the queen and its neighboring piece.  Position the remaining 12 pieces around the inner circle of six pieces. Make sure each outer piece must touch the inner circle. Alternate the color of the pieces. In other words, the circle should have one red piece, followed by a white piece, followed by a red piece, and so on. You and your opponent should place your strikers in the rectangular boundaries on either end of the board.
summary: Familiarize yourself with the symbols on the board. Learn the significance of carrom pieces. Set the board up for play.