Problem: Article: Total monthly rent is the amount of rent charged every month that the tenant will occupy the apartment, condo or house for a full month. Divide the total monthly rent amount by the number of days in the month to determine a daily rent rate.  Use the current month. January, March, May, July, August, October and December have 31 days. April, June, September and November have 30 days. February has 28 days except for leap years, when it has 29 days. For example, in September, if you were paying $900 a month, you would divide 900 by 30 since September has 30 days. This equals a daily rent rate of $30. Multiply this daily rent rate by the total number of occupancy days to determine the prorated rent amount.  Number of occupancy days is how many days you will be renting the apartment before the first day of the next month begins.  For example, if you moved in on September 20, your number of occupancy days is 11 (just like hotels book rooms, you include the day you move in). 11 days x 30$/day = 330$ total. ANSWER = [(rent for a month) / 30] x # of days you’re staying
Summary: Calculate daily rent. Calculate prorated rent.

Problem: Article: This movement will also stretch your anterior deltoid and pectoralis major (sternal and clavicular).
Summary: Stand up straight with your feet positioned hip-width apart. Bend your knees slightly and point your toes forward. Clasp your hands behind your back, with both palms together. Straighten out your arms, and gently and slowly rotate your arms so your palms face downward. Slowly raise your arms upward toward your head and stop when you feel your bicep muscles begin to stretch. Hold this position for at least 30 seconds and focus on breathing deeply.

Problem: Article: This common library allows you to change the color that the text output displays. Add the following code to the top of your program:  #include<stdio.h> This will make it easier to capture keyboard input from the user. Add the library below the stdio.h library:  #include<stdio.h> #include<conio.h> You can use this function to vary the text colors of your output. Colors must be written in all caps, or expressed as a numeral:  #include<stdio.h> #include<conio.h>   main() {    textcolor(RED); // You could type "4" instead of "RED", but it is not as readable }      Color Numerical Value    BLACK   0     BLUE   1     GREEN   2     CYAN   3     RED   4     MAGENTA   5     BROWN   6     LIGHTGRAY   7     DARKGRAY   8     LIGHTBLUE   9     LIGHTGREEN   10     LIGHTCYAN   11     LIGHTRED   12     LIGHTMAGENTA   13     YELLOW   14     WHITE   15     There are more colors than this. The colors available depend on the installed graphics drivers and current mode. Colors must be written in all caps. Include a cprintf function to display some text in your new color. Use a getch function at the end to close the program when the user presses a key.  #include<stdio.h> #include<conio.h>   main() {    textcolor(RED); // You could type "4" instead of "RED", but it is not as readable    cprintf("Hello, World!");      getch();    return 0; }
Summary: Include the Standard Input and Output library. Include the Console Input and Output library. Use the textcolor function to define what color you want to use for text. Add output text and finish the program.

Problem: Article: Chances are, you'll be in a classroom or other small room that you've never been in before, with at least one emotionless person staring at you, possibly surrounded by microphones. Try to mentally prepare yourself for this beforehand, and just pretend you're in your band room or bedroom playing for your director or your parents. Most proctors will let you play a few notes to get a feel for the room - simply play your tuning notes, a couple arpeggios, or a short scale. This will also give you a chance to get your bearings and relax. He or she will tell you what to play first - just ignore the robot speech. Often, they'll say something along the lines of "Please play your technical exercise, Rubank Advanced Method, volume two, page 6, exercise 12... please play your technical exercise". In most areas, the people scoring or recording your audition aren't allowed to show any emotion towards you, either positive or negative, during the entire time you are with them. Any positive response might give you false hope or overconfidence, and a negative response would hurt your confidence and cause you to do even more poorly. When you get to the sight-reading (which is usually last), you'll have anywhere from 20 seconds to several minutes to study the piece, depending on how hard it is. Use this time wisely: Finger through it, count it, "pie game" it, or whatever else you have to do. Do this twice if time permits, and then take a deep breath and start playing when given the cue. Once you've completed your audition, give any music you may have been given back, and leave the room, unless it was a recorded audition, in which case you may have to sit for a few more minutes to let them check the CD. .. it's over!
Summary:
Don't let the environment get to you. If given the opportunity to test out the room, do so. Listen to the proctor. Play your sight reading material. Return borrowed items. Pat yourself on the back.