Article: You can play a commercially-sold tabletop RPG like Dungeons and Dragons or Vampire: The Masquerade, or an online version like Star Wars: The Old Republic. You can also start your own roleplaying game--it's up to you! Your game should be something you're interested in and that you know other people would like to play. If you don't want to buy a game, try setting up your own roleplaying game based on fictional characters, history, or even completely imaginary characters and settings. Roleplaying is a social activity, so once you've decided what you want to focus on, it's time to find two or three other people interested in the same thing. Ask your friends or search online--there are lots of RPGs that are done completely online. You can also visit your local gaming or hobby shop for regular roleplaying meetups. If you'll be using a commercial RPG, all you need to decide is which rulebook you're going to follow. If you are making up your own game, it's important to set up some ground rules first so that everybody knows what to do.  If you'll be using a rulebook, you can buy them online or at game shops. Sometimes a game will have multiple rulebooks, so ask for recommendations or read online reviews to determine which will be best for your roleplay. If you're making up your own game, think about what kind of limits there should be. Can players rise from the dead, fly, or disappear? If you're playing a fanfiction or historical roleplay, can they act completely different from the original character? Will you allow players to go again or start over with a new character if they've made a mistake? It might be helpful to write the rules down so everyone knows them. The gamemaster enforces the game rules and describes the effects of each player's turn. Usually, the gamemaster is whoever knows the rules of the game best. In some games, the gamemaster is actually responsible for devising the storylines, so check your rules before choosing. Some games require nothing but pen and paper, but others might need dice, a game board, or even props and costumes. Check your rules and make sure you've got everything you need. If you can, try to pick a weekly or monthly meeting time for everybody to get together and play. It's much easier to have a long-term game if there's a regular time for it! Be sure to ask each player what their schedule looks like. You can have the meeting at the same place, or rotate between your houses. You can also do all of your roleplaying entirely online.
Question: What is a summary of what this article is about?
Decide which game you want to play. Find a group of like-minded players. Choose a rulebook or determine your rules. Decide who your gamemaster will be. Make sure you have all the supplies. Choose a regular time to play.
Article: Traditional mobiles consist of rods chained together to form multiple branches. Each rod has either an additional rod or an object hung from both its right and left ends. They rely on equilibrium to keep each rod roughly horizontal and the entire sculpture balanced.  When the two ends have equal weight, what is called a balance point is at the exact center of the rod. The balance point is where the tether attaches to that rod from above. If two objects have different weights, the balance point will shift towards the heavier object. Every subsequent branch hung from a parent rod factors into the total weight of that rod's ends. So, if you find that your mobile is lopsided towards one end, try shifting the balance point towards that end. However, if the difference is too great, you will need to add additional weights to the lighter side or remove some from the heavier end. You will need drinking straws, paper clips roughly the same width as your straws, and whatever objects of your choice you would like to hang from your mobile. Paper shapes or letters will be easier to balance than heavier items. Don't pick objects that are too heavy to be supported by a straw. Arrange your straws and objects on a flat surface. Remember that, to keep the rods horizontal, the ends of each side must either be equal or able to achieve balance by shifting the point of attachment. If your objects are heavy or of unequal weight, you will need to be careful when it comes to placement. Start from what will be the bottom of your mobile and pair the objects accordingly. Then, go up to the next branch and either plan to hang an object or new branch equal in weight to your first from the other end. Keep going until you reach where you want your mobile to begin. If you don't plan on making too many branches, this step is less important. Slide the straw through the free loop of the paperclips where there isn't a second smaller loop right under it. Arrange the paperclips so that one hangs from each the right and left ends and one is somewhere in the middle. Do not attach these to the paperclips on the straws just yet. Using varied lengths to stagger your rods and objects will prevent your mobile from looking too crowded. Remember that longer chains will add weight to whichever end you hang them from. Hook the paperclip chains to the straw paperclips and to your objects. If your objects are paper, you can attach each by simply sliding them into the clip. For objects that have a loop of their own, such as a charm, hook them into the paperclip's wire. For other object types, you may need to unwind a paperclip and wrap the wire around the object for the end of the chain to hook on to. Attach a free chain to the middle paperclip of your top straw. This will be how you hang your mobile.
Question: What is a summary of what this article is about?
Understand the basics of balance. Gather your materials. Plan your mobile from the bottom up. Add three paperclips to each of your straws. Make paperclip chains at the lengths you prefer. Attach the paperclip chains.
Article: Use 0.5  tsp (2.5 mL) of each extract. Choose a glass or pitcher that can hold at least 24  fl oz (710 mL) of liquid. You can try adding the extracts directly to a 20  fl oz (590 mL) bottle of cola, but it’s easier to combine the ingredients thoroughly in a separate container. There is some debate concerning the exact type of cola you need to use for this recipe to turn out right. The majority opinion is that Pepsi works better than Coca-Cola or any other off-brand cola variety. You can experiment with different types, however, and make that determination for yourself. Use cold cola, if possible. That way, you won’t need to chill the finished drink before enjoying it. Swirl the drink around quickly with a long spoon or a straw, then give it a sip. If you want a sweeter taste or a stronger flavor, stir in an additional 0.25  tsp (1.2 mL) of one or both extracts to the drink. Alternatively, if the extract flavors are already too strong, you can stir in another 0.5  c (120 mL) of cola or soda water to the drink. You may need to transfer the drink to a larger container, however. If your soda is already cold, you can enjoy it as-is. If not, add a few ice cubes and give it another stir. Or, cover the glass or pitcher with plastic wrap and refrigerate the drink until it feels cold enough to enjoy as usual. Covering the drink while chilling it will keep it from going flat.
Question: What is a summary of what this article is about?
Add almond and vanilla extracts to a large glass or small pitcher. Pour 20  fl oz (590 mL) of cola into the glass or pitcher. Stir the mixture and give it a taste test. Enjoy your homemade Dr Pepper chilled.