Write an article based on this "Stay relaxed and calm. Turn your body and tuck."
article: Relax and prepare to break your fall. Slowly but swiftly, turn your body in a motion that will prevent you from falling on your neck or back. Tuck your chin into your chest and keep your arms close to your body.  Bend your knees.  Landing on your back is actually a fairly safe way to fall, as it's rare to break your back if you fall on it flat, but it hurts and will knock the wind out of you, making it hard to breathe for a few minutes.

Write an article based on this "Check to see that you have all of the components of the game. Understand the goal of the game. Make the outer frame. Place the hexes. Place the tokens. Place the robber. Place the cards."
article: Before you start setting up the game, check to see that you have everything. Doing so will also help you to become more familiar with the game pieces and parts.  19 terrain hexes (four sheep, four wheat, four wood, three brick, three ore, and one desert). Six sea frame pieces. 18 circular number tokens. A black/grey robber pawn. Four sets of wooden player pieces in four different colors each containing five settlements, four cities, and 15 roads. 25 development cards consisting of 14 knight/soldier cards, 6 progress cards, and 5 victory points. Resource cards of each terrain hex except for the desert. Four building costs cards, one for each player. "Longest Road" and "Largest Army" award cards. Two dice, one red, one yellow. Extra harbor pieces for placement of random harbors (optional). The object of Settlers of Catan is to be the first to gain 10 victory points. Points are earned by building structures, buying cards, and earning accomplishment cards such as “Longest Road” and “Largest Army”.  Each settlement is worth one victory point and each city is worth two victory points. Each "Victory Point" card is worth one victory point. Each special card is worth two victory points. The "Longest Road" card will be awarded to the first person to successfully build a continuous five roads. The card will switch hands whenever a player's number of connecting roads surpasses the longest continuous road of the cardholder. The "Largest Army" card will be awarded to the first person to play three "Knight" cards. The card will switch hands whenever a player plays more "Knight" cards than the "Largest Army" cardholder. Before you lay down the hexes to create the game board, place the outer frame pieces. Each frame has a small number on the edges where it connects to other pieces. Put the frames together by matching the numbers up. Put a random terrain hex on the inside of the frame so that its edges are touching the sea frame. Keep putting down random terrains in a clockwise fashion until you have reached the center and all of the terrain hexes fill are inside the frame.  You may want to place the desert hex on an outside edge, away from any trade ports, to make the game a bit easier. A variation on this way of laying out the hexes is to place all of the hexes face down. They may only be turned upwards when someone places a road or a settlement on that hex. Each token has a small letter above its number. Place the number token with the letter "A" on one of the edge terrain hexes, put the token with the letter "B" to the right of the first placed token, and continue on putting down tokens in alphabetical order in a clockwise fashion until you have reached the center. All of the terrain hexes should now have a token on them. These numbers determine which roll will grant which player resources to use.  Do not place a number on the desert hex. You may also place tokens at random without paying attention to the letters, but this will make the game more challenging. Place the robber on the desert tile. The robber is the small gray piece that resembles a bowling pin. The robber starts out on the desert tile, but may be moved whenever someone rolls a seven or plays a Knight card. The resource cards and development cards should be placed near the board where they are easily accessible to all players. Keep the resource cards separated by type (sheep, lumber, bricks, rocks, and wheat) and keep the development cards separate from the resource cards. Place the resource cards in five separate piles facing up and place the development cards in a separate pile facing down. You should shuffle the development cards, but do not shuffle the resource cards!

Write an article based on this "Create a folder. Right-click on the folder. Wait for the folder to be created."
article:
The quickest way to create a zip file is to place all of the files that you want to archive into one folder. You can place multiple files and folders into the folder that you are creating the ZIP file from. Rename the folder to whatever you want the ZIP file to be named. Hover your cursor over the “Send to” option. This will open a new submenu. Select “Compressed (zipped) folder”. You can also select multiple files in your file explorer, right-click on one of them, and then follow the above steps. The resulting ZIP file will contain all of the selected files and will be named after the file that you right-clicked on. If you are adding a lot of files to the new ZIP file, it may take a few moments to create it. A progress bar will appear as files are added. Once the process is complete, the ZIP file will appear in the same location as the original folder.