Summarize this article in one sentence.
The day phase begins by having each player take a turn talking about themselves in the character of a villager. The werewolf, Doctor, and Seer players are trying to deceive the others into believing that they are normal villagers.  Role playing is a big part of the game, so have fun with it! For example, when it’s your turn, you could say something like, “Hi, I’m Chris, the local blacksmith. I’ve got a bunch of pitchforks sharpened and ready to hunt werewolves!” After each of the players has introduced themselves, they need to discuss who they believe is a werewolf. The players can say whatever they want. They can promise, swear, lie, try to conceal something, or tell wild stories about who they are. The moderator then takes a vote, and the player that the majority of players believe is a werewolf is killed. That player is now out of the game.  Though there does not have to be a limit, to keep the game moving, set a 5-minute time limit for the day phase to force the other players to make a decision as to who they want to kill off. If the village runs out of time or they can’t reach a majority vote, then the round ends, nobody is killed, and the opportunity to potentially kill a werewolf is missed. After the players vote on who they want to kill, that person is out of the game and the next cycle begins. The players close their eyes and drum on their knees or table. The werewolves choose who they want to kill, the Doctor picks 1 person to save, and the Seer tries to find out if 1 person is a werewolf. The game continues until there is a clear winner.  If both werewolves are killed, then the villagers win the game. The werewolves win the game if they kill enough villagers to make the numbers even. So if there are 2 werewolves, then they win if there are 2 villagers remaining.
Have each of the players introduce themselves. Take a vote on which player to kill. Begin the night round again and play until there is a winner.