Write an article based on this "Plan out the story you want to animate. Decide what parts of your story need to be animated and what parts can remain static. Determine what parts of the animation you can do repetitively. You can find tutorials for some of these actions on the Angry Animator website at http://www.angryanimator.com/word/tutorials/."
For simple animations, such as a flipbook, you can probably plan everything in your head, but for more complex work, you need to create a storyboard. A storyboard resembles an oversized comic strip, combining words and pictures to summarize the overall story or a given part of it. If your animation will use characters with complicated appearances, you'll also need to prepare model sheets showing how they appear in various poses and full-length. It usually isn't necessary, or cost-effective, to have every object in the story move in order to tell the story effectively.  This is called limited animation.  For a cartoon depicting Superman flying, you may want to show only the Man of Steel's cape flapping and clouds whizzing from the foreground into the background on an otherwise static sky. For an animated logo, you may want to have only the company name spin to call attention to it, and then for only a fixed number of times, so that people can read the name clearly. Limited animation in cartoons has the disadvantage of not looking particularly lifelike. For cartoons targeted to young children, this is not as much of a concern as in animated works intended for an older audience. Certain actions can be broken down into sequential renderings that can be re-used multiple times in an animation sequence. Such a sequence is called a loop. Actions that can be looped include the following:  Ball bouncing. Walking/running. Mouth movement (talking). Jumping rope. Wing/cape flapping.