If your case goes to trial, you will have the opportunity to have it heard before a judge or before a jury. This decision must be made in your complaint. If you chose to waive your right to a jury, your case will be held in front of a judge who will make every substantive decision about your case. If you chose to have your case heard by a jury, you will take part in "voire dire", which is the process for choosing a jury. During voire dire you will have the opportunity to question potential jurors about their biases and ability to be impartial. If you think a juror is biased, you can ask to have them dismissed. When a jury is chosen, they will be sworn in and the trial will begin. Your opening statement should outline the case you will make for the jury, or for the judge, and will provide a road map explaining your case. The opening statement is not a time to present evidence and you should not complicate things at this time. Your opening statement should be short and to the point. Once you give your opening statement, the defendant will have an opportunity to do the same. However, the defendant can also choose to hold off and make a statement right before they present their case. When opening statements are complete, you will present you case by calling witnesses to the stand and introducing evidence through them. You will ask each witness questions and present evidence in accordance with the local rules of evidence. When you are done questioning each witness, the defendant will have an opportunity to cross-examine them and try to poke holes in their testimony. Once your case has been presented and you have rested, the defense will have their opportunity to present their case. After the defendant questions each of their witnesses, you will have an opportunity to cross-examine them in order to call into question their testimony. You will do this by showing the witness was either untruthful or unreliable. For example, if a defense witness stated one thing during direct examination, but the complete opposite during a deposition, you will want to bring this to light during cross examination. When you and the defendant have rested, you will have an opportunity to make a closing argument to the jury or judge. Your closing argument is an opportunity to go over the key points of your case, persuade the judge or jury you deserve to win, and to make any final points you need to make. Once you make your closing statement, the defendant will have an opportunity to make one as well. When the trial is over, the jury or judge will deliberate about what they heard before making a final decision. After deliberations, the decision maker will make their decision and issue a verdict. The verdict is the final decision of the trial. If you win, judgment will be entered in your favor and damages will be awarded. If you lose, judgment will be entered in the defendant's favor and you will not be able to collect any money.
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One-sentence summary -- Choose a jury. Make an opening statement. Present your case. Cross-examine witnesses. Make your closing argument. Await a verdict.

Q: This is similar to “cashing in” in poker or craps. At the end of each round, a player will put an agreed-upon portion of that money into the pot each time he or she loses. Each player rolls one die; whoever rolls highest starts, with play passing to the left. The player who rolls lowest pays into the pot. Having a table or surface with a backstop to roll the dice against and keep them from rolling off the table is recommended. The lead player for the round determines how many times the other players may roll by the number of times he or she rolls the dice. The other players may roll fewer times than the lead player, but not more times. The results are ranked, high to low, according to the following system:  A roll of 2 – 1, read as “21.” (The higher face value is read as the tens digit of a two-digit number and the lower face value as the ones digit.) This is called “Mexico,” from which the game takes its name. A roll of doubles, ranked downward from 6-6, or “66,” to 1-1, or “11.” Another mixed roll, ranked first by the higher face value, or tens digit, and then by the lower face value, or ones digit. Thus, 3-1, or “31,” is the lowest possible roll. Roll values are not cumulative; if a player rolls 34 on the first roll and 31 on the second, they are not added to make 65. If the lead roller rolls Mexico in any of his or her allotted rolls, the dice immediately pass to the next player, who may make up to three rolls (and so determine how many rolls subsequent players may make if he or she chooses not to make all three). If that player rolls Mexico, the next player gets the dice to make up to three rolls, and so on. The leader’s roll of Mexico also doubles the stakes for the losing player. Players should decide before starting play if additional rolls of Mexico during a round further increase the stakes and by what method. However, if any player other than the lead player for a round rolls the first 2 – 1 combination, it is not treated as Mexico and the stakes are not increased. If two or more players tie for lowest score after everyone has played, they play a round of Mexico among themselves to determine who is the loser. If the loser loses his or her stake on paying into the pot, that player is eliminated from the game. Play continues as before, with the person with the lowest roll paying into the pot and eliminated if his or her stake is wiped out. The last player remaining with stake money wins the pot.
A: Have each player agree to wager a total amount over the course of the game. Determine the initial rolling order. Have each player, in turn, roll two dice up to three times. Have the round loser pay into the pot. Pass the dice to the next player.

Article: Combine the leaves from your small bunch of mint with your equal parts of water and sugar in a small saucepan. Heat on medium, stirring occasionally, until the sugar dissolves completely. This could take anywhere from 5 to 10 minutes. Let the syrup sit in your refrigerator for about an hour, or until it feels cool.  If you want to cool the syrup down faster, place it in the freezer for 20 minutes. Before chilling the syrup, make sure that you transfer it into a heatproof bowl. If you use a plastic bowl, the heat from the syrup could cause the plastic to start melting. Once the syrup feels cool, pour it through a strainer or small colander. Collect the syrup in a bowl beneath the strainer and filter out the leaves.  You only need 2 Tbsp (30 ml) of this syrup for your shamrock shake. The rest can be saved in a sealed container for another dish, though. Discard the mint leaves you strained out. Add the ingredients to an electric blender and whip together on a high speed for 15 to 30 seconds, or until thoroughly combined. Taste the shake before serving it. If the mint flavor is not strong enough, you can add more mint syrup or more mint extract. If the alcohol taste is not strong enough, you can add a bit more whiskey. Be aware, though, that adding more liquid will cause your shake to thin out. Pour the shamrock shake into one or two serving glasses. Decorate each one with a generous helping of whipped cream topping and a bright red maraschino cherry.
Question: What is a summary of what this article is about?
Heat the mint leaves and sugar in water. Chill the mint syrup. Strain out the mint leaves. Combine 2 Tbsp (30 ml) mint syrup with the ice cream, milk, whiskey, mint extract, and food coloring. Garnish with whipped cream and a cherry, if desired.