Problem: Write an article based on this summary: Store your oils in dark glass bottles. Make sure the caps are airtight. Use solid caps instead of rubber bulb-capped lids.

Answer: Exposure to light can cause essential oils to oxidize rather quickly. As this happens, they typically lose their fragrance and any therapeutic qualities they may have had. Because of this, clear glass and plastic bottles should be avoided at all costs.  Amber and cobalt-blue glass bottles are fairly common. Green and violet glass is also somewhat common.  These dark glasses will help reduce the risk of oxidation, but they will not eliminate that risk. Plastic, no matter what color it is, should generally be avoided. PET and HDPE plastics will not deteriorate from oil storage, but most other plastics are easily broken down by oil. Exposure to air can cause oils to oxidize just as much as exposure to sunlight. Because of this, it's important to ensure that your bottles have an airtight seal. Most screw-on caps will have a good seal, but any bottle that uses decorative plug-in stoppers should be checked to make sure air cannot get in and oil cannot get out. Many oil bottles come with a rubber bulb built into the cap. This is to facilitate easier application of the oils inside. These lids may be convenient, but the rubber will deteriorate over time. Even after a relatively short period of storage, the rubber inside the bulb can disintegrate and may even leak down into your oil. Choose solid screw-on caps. Only use rubber bulb applicators when you're actually drawing out or applying the oil.


Problem: Write an article based on this summary: Dampen your sponge. Dip the sponge in the powder. Press the sponge under your eyes and on your face. Reload your sponge when necessary.

Answer: The sponge shouldn’t be dripping wet, but it shouldn’t be totally dry, either. If you have a small water bottle, you can spray the Blender a few times. Or you can run it quickly under water and then squeeze it out. The water should be room temperature. You should only dip the tip of the sponge, up to about a third of the way down the sponge, into the powder. You can add more later if you need it, but if you start with too much, the powder can look caked on. Pressing the powder under your eyes will help set any concealer you have on. Press the sponge along your T-zone and the rest of your face to set your foundation. Then use small dabbing motions to press the powder onto the rest of your face. If you notice that while you're pressing the sponge to your face, no powder is transferring to your face, you need to reload the sponge. If you've put on too much powder, wet a clean sponge and press it gently against your face. It should remove some of the loose powder.


Problem: Write an article based on this summary: Rest up. Keep your bandage on to let your arm heal. Replenish your fluids. Wait at least 8 weeks before donating again.

Answer: After you’ve finished making your donation, take it easy for at least 15-20 minutes. Most blood drives provide a designated rest area with places for donors to sit until they’ve regained their strength. If you feel dizzy or disoriented over the next 24 hours, lie down and put your feet up, elevated above your heart. The feeling will soon pass.  Avoid strenuous activities like exercising, playing sports, or mowing the lawn for at least 5 hours after donating. Be careful getting around if you’re prone to fainting. Low blood pressure can cause you to become lightheaded. It may be a good idea to use the handrails while walking up and down stairs or have someone drive you around until you're no longer disoriented. Leave it in place for the next 5 hours or so. Once the needle puncture stops bleeding, you don't need the bandage anymore. You may experience swelling, inflammation, or bruising over the next 24 hours. Icing the affected area will help reduce the severity of these symptoms.  If the technician applied a separate compression wrap over the bandage, it’s okay to remove it after 2 hours to give your arm a chance to breathe. Wash the bandaged area periodically with soap and warm water to avoid a rash or infection. Load up on water or other non-caffeinated fluids over the next couple of days to make sure you’re properly hydrated. Water is vital for producing healthy blood. Any fatigue or disorientation you may have experienced should disappear within a few hours.  It’s normal to feel a little tired after giving blood. This is due to your body’s fluid levels and oxygenated blood levels being lower than you’re used to. Don’t drink alcohol for at least 24 hours. Alcohol consumption can thin out your blood, lengthening the time it takes for the needle site to close up, which could make you feel worse and lead to an increased risk of bleeding. Alcohol also causes you to urinate more, so your body loses even more fluid. Should you decide to give blood again, it will be necessary to wait 56 days between donations. This number is 84 days for women, taking into account the iron loss from the menstrual cycle. This is about how long it takes for your blood cells to fully replenish themselves. After this time is up, your blood concentration will be back to normal and you'll be ready to donate again, without posing any unnecessary risks to your health.  If you're only donating platelets, you can make another donation after 3 days or return to donate whole blood after a week.  There's no limit to the number of times you can give blood. In fact, the more you donate, the more of a difference you stand to make.


Problem: Write an article based on this summary: Here are some notes that you will need to know about when playing as a mage in a dungeon. Here are some important notes to know about. Back to the original notes:

Answer:
Each member of a raid or party has a primary role to manage threat levels and aggro in an instance.  For a mage this means staying at max range from the mob being tanked and hesitating after casting a critical hit.  Frost mages after level 30 have an advantage because they can use Ice Block which, for the duration of the Ice Block, wipes their accumulated threat.  As mentioned above, being a great player does not mean doing the most damage, especially in an instance.  So the mage may have to resort to their wand at times so that the tank can maintain aggro. Critical hits tend to come in groups, so it is inevitable that a mage will grab aggro away from the tank. Should the mage get the attention of the boss or mob being attacked it is important to run or blink toward the main tank instead of running away.  Do not compound your error of grabbing aggro by making the tank chase you and the mob around the instance. A mage will be called upon to "sheep" a mob when there are multiple targets in a group that your party must kill. There will be times when the leader will call for a sheep pull, which requires the mage to start the fight by casting the sheep spell on the indicated target.  After completing this cast, the rest of the mobs in the pull will want to kill you, so it is important that you do nothing further until the tank has gotten the attention of the rest of the mob to keep you safe. When a rogue is part of your party, the mage will be required to wait until the rogue has performed their crowd control (Known as: Sap) before casting their sheep spell, as Sap can only be done out of combat. At other times the tank or a hunter may pull a group, and the mage will need to sheep their target as it is running toward the tank. Whatever the pull turns out to be, remember that your sheep will probably break (revert to it's true form) before the end of the fight.  Your mob will be very angry with you, and will want to kill you as quickly as possible.  At this point your number one priority is re-sheeping your target. If you are in the middle of a cast, hitting the escape key, or space bar will stop your cast. Re-target on your ex-sheep and cast sheep quickly. If you are in a good group, the others in your party will leave your mob alone, but it is not unusual for them to try to save you by attacking it.  It is a good idea to continue re-sheeping until you know that your group is leaving that mob alone. A great technique for re-sheeping is to make a "focus" macro pair.  One macro is to /focus on a target, and the next is /cast polymorph on the focused target.  This will allow you to instantly re-sheep without re-targeting.  You just have to re-designate your focus target before each pull. The Mage has the capability to remove curses from their fellow party members.  In some instances, bosses will do terrible damage with curses and the mage will be required to spend the majority of their time removing these curses in a particular fight.  There are addons and macros that will assist the mage in identifying group members who are cursed.  The World of Warcraft community forums are a good place to begin learning about addons and macros for mages. Finally, a mage will make friends with all mana users if he or she has prepared several stacks of conjured water for the group.  Once the mage has Arcane Brilliance, at least one stack of Arcane Powder is essential for short runs, two or more for long runs like MC or Karazhan.