In one sentence, describe what the following article is about: The text tool is the icon that resembles a "T" in the toolbar to the left. Click this icon. Use the drop-down menu next to "Character" at the top of the screen to select a font.  Use the second drop-down menu next to "Character" to select the format (i.e. regular, bold, italic, etc).  A traditional font such as Times New Roman or Garamond can add a formal look to a logo. A sans-serif font such as Helvetica can add a more modern look to a font. Avoid using overly decorative fonts that are difficult to read.  Also, avoid mixing fonts in your logo design. If you download free fonts online, be aware of the licensing agreement for those fonts.  Many free fonts are free to use for personal use but are not authorized for commercial use. With the text tool selected, click anywhere on the artboard to add a text cursor.  Then type your text.  Consider adding a separate text object for each word.  Especially if you plan on using different colors or sizes for different words in your logo design.  Don't add color to your logo just yet.  Color printing might not always be an option.  Designing a simple black and white logo to start with will ensure that your logo looks good in it's simplest form. You can also use the Text on a Path Tool to add text in a circle or curvy shape. Double-click the text to highlight it.  Then click Character at the top of the screen to display the character adjustment menu.  Use the following steps to adjust your text in the Character menu.   Font Size: The drop-down menu with a small "T" next to a large "T" adjusts the font size.  You can also use the selection tool (The icon that resembles a black mouse cursor in the toolbar to the left) to change the size of your font.  Leading:  Leading changes the space between lines of text.  Use the drop-down menu next to the icon that resembles an "A" on top of another "A" to change the leading.  Kerning: Kerning adjust the space between specific characters.  To adjust the kerning, highlight the characters you want to adjust and then use the drop-down menu next to the icon with an "A" and a "V" being pushed together in the character menu to adjust the kerning.  Tracking:  Tracking adjusts the space between all characters in the text.  Use the drop-down menu next to the icon that resembles an "A" and a "V" being pushed apart in the Character menu to adjust the tracking.  Horizontal Scale: Horizontal stretches the characters horizontally making them wider or thinner.  Use the drop-down menu next to the icon that resembles a "T" being stretched vertically in the Character menu to adjust the horizontal scale of the text.  Vertical Scale:  Vertical scale stretches characters vertically making them taller or shorter.  Use the icon that resembles a "T" being stretched vertically to adjust the vertical scale of the text. The font you select for your logo may not be available on all machines.  Once you get the text set the way you want it, you should vectorize the font.  This transforms the text into a vector graphic instead of a text object.  Be aware that you will not be able to edit the text after it has been vectorized. Use the following steps to vectorize the text:  Click the selection at the top of the toolbar to the left. Click the text object. Click Type in the menu bar at the top. Click Create Outlines.
Summary: Select the text tool. Select a font. Add your text. Adjust the size and spacing of the text. Vectorize the font.

These are necessary to learn before you get started playing. You don’t have to memorize them all immediately, just keep this sheep handy so that you can refer to it as the game goes on. As you continue playing the terms will start to stick in your memory.  A set is 2 or more cards of the same number A run is 4 or more cards numbered consecutively (e.g. a 1 card, a 2 card, a 3 card, and a 4 card) A wild card can be used to complete a phase when a player is missing one of the necessary cards A skip card allows the player who uses it to choose another player to lose their turn  Hitting lets players discard cards they don't want, so long as they play them immediately after a phase has been laid down; an example of this would be adding red cards to an initial play of 7 red cards (which is phase 8 of the game). However, players are only allowed to participate in hitting if they've already played their own phase for that round, and only when it's their turn.  Going out describes the action of a player getting rid of their whole hand in a round, either by hitting or by using all their cards in their phase. As soon as any player goes out, the round ends and all players discard their cards to be shuffled and dealt for a new round. The winner of the round is the first one to go out, or use up all their cards. The winner of each round scores a 0. Scoring is one of the most important parts of Phase 10, since the player with the lowest score at the end of the 10 rounds is the winner. Scoring is calculated at the end of each round. The rest of the players gain points for the cards still in their hands.   Cards numbered 1 through 9 are worth 5 points Cards numbered 10 through 12 are worth 10 points Skip cards are worth 15 points Wild cards are worth 25 points There are at least 10 rounds in Phase 10 and, consequently, 10 phases of play. The phases are listed below.   Phase 1 is 2 sets of 3 Phase 2 is 1 set of 3 and 1 run of 4 Phase 3 is 1 set of 4 and 1 run of 4 Phase 4 is 1 run of 7 Phase 5 is 1 run of 8 Phase 6 is 1 run of 9 Phase 7 is 2 sets of 4 Phase 8 is 7 cards of the same color Phase 9 is 1 set of 5 and 1 set of 2 Phase 10 is 1 set of 5 and 1 set of 3
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One-sentence summary -- Learn the terms relevant to the game. Learn how you win the game. Recognize the 10 phases of the game.

Problem: Article: Washable natural-fiber and natural-blend fabrics with  50/50 cotton/polyester blends work best for fabric painting.
Summary:
Select your fabric.