INPUT ARTICLE: Article: This is for her upper skull. Make sure that you are using a pencil for the draft sketch so you can erase it afterwards to make it neat. Draw a vertical line in the middle of the head so you know the center of the face. You can draw on a different angle for her pose. Add an L-shaped line for her jaw guide. For her torso, draw an inverted triangle. For her cheeks, just connect the head with the L-shaped line. Draw a circle at the pointed end of the triangle for her hips. For her neck just draw a rectangle to connect the body to her head. For the limbs and legs, just draw some lines. It all comes to the artist’s preference. For the hands, just draw rounded ovals. Also, don’t forget to add her legs. For her bangs, just draw 2 big S-shaped waves. By now, you should have her basic skeleton. Clawdeen’s hair is wavy and big. Her hair is similar to Lagoona’s but hers is chunkier. On the center of the face,  draw her small nose and large lips. Make sure to make the lower lip big and the upper lip thin. Add two almond-shaped figures for her eyes. Make the eyes skew a little from the center. Add two lemon-shaped figure above her bangs for her ears. Draw some wavy lines for her fur coat and skirt frills. Put in mind the overlapping lines and parts that should be hidden. For her limbs and legs, just add some width from the bone. It doesn’t matter if your legs look weird. The drawing style for Monster High defies logic and proportional rules. The lineart might not look perfect and crisp but it should look neat when the pencil is erased. You can add details like jewelry and different accessories. Don’t forget to add some eyelashes and the inside lens (which is just 2 small circles overlapping a big one). Try to add more if needed. Don’t be afraid to add more lines than what is necessary.  You can add lots of trinkets on her clothes. Don’t forget to add her fangs.

SUMMARY: Draw a big circle. Add guidelines for the face. Add her torso and cheeks. Add neck and hips. Draw her limbs and thigh. Add some hair and hands. Add hair. Draw the face. Draw some clothing details. Using a pen, draw on top of your sketch. Erase the pencil sketch and add details. Color Clawdeen.

In one sentence, describe what the following article is about: Leave out some comic books and snacks or something of that nature to keep them occupied without waking you or the other boys up too early. Put on some quiet, early morning television so the early birds are easily subdued and entertained. After the sleepover you could be left with an intimidating mess. It's important to include the boys in the clean-up in a way that's fun to encourage responsibility and reduce the time you spend cleaning alone.   Make sure everyone has their belongings packed. Ask the boys which shoes, clothes, toiletries, etc are theirs and then make sure they are all packed with the right person. Try to make it fun by offering small candy bars or other snacks for the boys who finish cleaning up the quickest. Get creative and think of other ways to incentivize clean-up time. Intervene and show them the proper way to clean if they're confused. For example, show them how to correctly fold clothes, make beds, or clean up small stains so they will know for future incidents. Many young boys from toddlers to teenagers hate waking up early, but you need to set a time when they have to leave. If they’re being especially resistant, there are a few tactics you can use to get the sleepy heads out of bed.   Pick a wake-up time that’s close to their school wake-up time. Kids are more likely to awaken at times that coincide with their usual routine. Use food to entice them. Bring in a fresh stack of pancakes or a steaming plate of bacon as incentives for getting out of bed. When all else fails, turn on the lights and loudly announce that it’s time to wake up. This method may annoy them for a time, but sometimes it’s necessary to be the disciplinarian. Check in with their parents to make sure they had a good time or to keep tabs with a guest that had to leave early. Forming relationships with their parents can also be a good method to entice them into hosting sleepovers in the future.
Summary: Have a plan for early-risers. Encourage a communal clean-up. Don’t be afraid to wake everyone up on time. Keep in contact with the boys’ parents.

INPUT ARTICLE: Article: Once you’ve determined your play order, you’ll begin alternating turns, similar to a game of chess or checkers. During a turn, you have the option of either planting or arranging. “Planting” is when you put a new tile into play by placing it in an open gate. From this point on, anytime you add a tile to the board, you must start it inside an open gate. Different tiles originate in different gates. When you’re satisfied with the number of tiles you have in play, you can begin focusing on “arranging” them into harmonies, or moving them into place alongside one another on the board’s intersecting lines. 2 tiles form a harmony when they’re of harmonious classes (i.e. White Lily and Jasmine) and there aren’t any clashing tiles or gates between them. A single flower tile can be used to form 2 separate harmonies, as long as they’re on different parallels.  In Pai Sho, the pieces are played at the points where 2 board lines meet rather than inside the spaces themselves. Harmonies can’t be formed diagonally, or along any of the board’s key mid-lines, which run through the center of the board in an imaginary cross shape.  If you’re playing Pai Sho online, your harmonies will be highlighted on the screen to help you keep track of them. For each harmony you put together, you’ll have the chance to add an accent tile to the board without waiting for your next turn. If you don’t have any accent tiles remaining, you can plant one of your basic flower tiles instead. Harmony bonuses will help you thwart your opponent and bring you that much closer to your next harmony. You only have half the number of accent tiles in your bag that you do basic flower tiles, so use them wisely. If your opponent has just formed a harmony, or you see that they’re about to, try to arrange your tiles in a way that blocks them or breaks them up. This can be accomplished by moving a clashing tile in between the 2 harmonious tiles to create a disharmony, or by making use of your accent tiles’ special abilities during harmony bonuses.  It’s possible to form a harmony of your own with a tile that’s being used to disrupt one of your opponent’s harmonies. The configuration of the board will change constantly, so don’t get discouraged if you’re trailing your opponent in harmonies. By the same token, don’t allow yourself to get too relaxed if you happen to be in the lead. Be sure to call out when you think you’ve won so you and your opponent can stop and survey the board together. If you’re playing Skud Pai Sho, don’t forget that you must create a “harmony ring” that crosses each of the board’s midlines in order to gain victory.  It can be tough to keep track of how many unbroken harmonies you have on the board when you’re focused on your next move. It may be helpful to pause periodically to look over the board and make sure you or your opponent haven’t missed anything. In a common variation of Ancient Pai Sho, the player who’s behind has 1 turn to disrupt their opponent’s harmony ring once it’s been completed. If they fail to do so, they lose the game.

SUMMARY:
Use your first few turns to add new pieces to the board. Arrange the tiles you have on the board to try to form harmonies. Play an accent or special tile each time you form a new harmony. Disrupt your opponent’s harmonies to prevent them from winning. Continue playing until one player reaches the target number of harmonies.