Problem: Article: Lay a single paper out on a flat surface. Use your fingers or a spoon to evenly spread the herbs over the center of the paper. For a smaller cigarette, use about 0.025 ounces (0.7 grams) of herbs; for a larger cigarette, use about 0.04 ounces (1.1 grams). If you are using a cigarette roller instead of rolling by hand, pack your herbs into the filling tray. Either pick up the paper or keep it on the flat surface, holding or maneuvering it with your index fingers and thumbs. Gently fold it lengthwise at the one-third mark so all the herbs roll into an even line. Roll the shorter side of the paper up and over the herbs so that the paper envelops them. Pack the herbs into a tight roll and tuck the edge of the paper under the herbs. Roll up the rest of the paper, leaving a small lip at the end.  For the cigarette roller, insert the empty tube and fill it with the packed herbs to create your cigarette. If you are using a disposable filter that gets rolled into the cigarette, make room for it at one end and roll it up with the cigarette. Dampen the lip of the paper that  you left exposed to make it sticky. Seal the paper and let it dry out for a couple minutes. For reusable and disposable filters that aren't rolled into the cigarette, insert the cigarette into the filter. Otherwise, the filter should already be rolled into the cigarette.
Summary: Lay out the herbs on the rolling paper. Roll your cigarette. Seal the cigarette. Add the filter.

INPUT ARTICLE: Article: Mastermind board games have a row of holes set apart at one end of the board, hidden from view under a hinged shield. The person who plays the code maker secretly takes a few colored pegs and places them in that row of holes, in any order. This is the code that the codebreaker will try to guess.  If you're playing a video game version, the computer will usually do this instead of a player. The code maker must put a peg in every hole. He has the option to use more than one peg of the same color. For example, he could put down Green Yellow Yellow Blue. The other player, or the only player in video game versions, tries to guess what the hidden code is. Sitting on the opposite end of the board, she picks up the large colored pegs and places them in the nearest row of large holes. For example, she could put down Blue Orange Green Purple. (Your Mastermind game might have more holes or different colored pegs.) Next to each "guess row" is a small square with enough holes for four tiny pegs. These pegs only come in two colors: white and red (or white and black in some versions). The code maker uses this to give clues about how good the guess was. The code maker must be honest, and always puts down pegs using these instructions:  Each white peg means that one of the guessed pegs is correct, but is in the wrong hole. Each red (or black) peg means that one of the guessed pegs is correct, and is in the right hole. The order of the white and black pegs does not matter. In our example above, the code maker secretly chose Yellow Yellow Green Blue. The code breaker guessed Blue Orange Green Purple. The code maker looks at this guess to find out which hint pegs to place:  Peg #1 is Blue. There is a blue in the code, but it is not in position #1. This earns a white hint peg. Peg #2 is Orange. There is no orange in the code, so no hint peg gets put down. Peg #3 is Green. There is a green in the code, and it is in position #3. This earns a red (or black) hint peg. Peg #4 is Purple. There is no purple in the code, so no hint peg gets put down. The code breaker now has a little information. In our example, she got one white hint, one red hint, and two empty holes. That means of the four pegs she put down, one of them belongs but needs to be moved to a different hole, one of them is already in the right place, and two of them don't belong in the code. She thinks for a while and makes a second guess in the next highest row:  The code breaker guesses Blue Yellow Orange Pink this time. The code maker checks this guess: Blue belongs but is in the wrong place; Yellow belongs and is in the right place; Orange doesn't belong; Pink doesn't belong. The code maker puts down one white hint peg and one red hint peg. The code breaker continues to make guesses, using information from all the previous hints she earned. If she manages to guess the complete code in exactly the right order, she wins the game. If she fails to guess and fills every row with pegs, the code maker wins instead. If you're playing a two-person game, turn the board around so a different person invents the code and the other person guesses. This way, everyone gets a chance to play the main part of the game: guessing the code.

SUMMARY: Have the code maker select a code. Have the code breaker place her first guess. Ask the code maker to give feedback. Learn through examples. Repeat with the next row. Continue until the code is guessed or there are no more guesses left. Switch places and play again.

In one sentence, describe what the following article is about: It's easy to feel overwhelmed by a lot of little things when you're a teacher. Conquer this feeling by writing down a list of the key things that are important to you in your job and make them your focus. For example, instead of getting stressed out about preparing your students for a weekly quiz (that happens every week), put your efforts towards helping them prepare for the big term exam. Evaluating your goals also reminds you of what you've been able to accomplish. Your goals should be attainable or you'll frustrate yourself. If you're in a large school where several teachers teach the same grade, work together to come up with lesson plans, activities, or exams. Not only will this lighten your work load, but you can also discuss similar problems or concerns. You might even discuss combining your classes for some activities. You and the other teacher could trade off leading the class and using the free time for grading or more lesson planning. If your school offers professional development or ways for teachers to interact, you should participate. Teaching can be an isolating job. But taking time to engage with other teachers at your school can make you feel more invested and supported in your job. Just make sure to avoid spending too much time around other teachers who complain all the time or who don't enjoy their jobs. You can also communicate with other teachers through social media if you find that it's hard to schedule time to meet up in person. Check out blogs that other teachers manage. As the school year progresses, you might find that it's harder to be prepared for teaching. Give yourself a fresh start and plan to get to school early one week. Getting to school 30 minutes early can give you time to finish up any last minute details, respond to emails, or just focus on the day ahead. Try to plan out your week so you're not scrambling every day. Being prepared will keep you from feeling rushed which can lead to burnout. At the very least, spend 15 minutes every night preparing for the next day. If you feel burned out because you can't seem to catch a moment's rest or are always scrambling to get through the day, you need to organize. Organize your teaching materials so you can easily find things and get rid of unnecessary things that are just taking up space. Being organized will help spend your time making daily lesson plans and weekly schedules instead of searching for materials and files. You may feel like a combination of things is causing burnout, so try to confront your biggest cause of stress at school. If you struggle with difficult behaviors in your classroom, you may need to meet with parents or bring in school support staff to talk with the student. Running away from your stressors will only lead to burnout. It may take a little time and energy to resolve your problems, but it will improve your work environment.
Summary:
Decide what's most important to you. Plan lessons with a teacher's aide or another teacher. Connect with other teachers. Spend time every morning to prepare for your day. Organize and file your teaching materials. Figure out what's causing burnout and face those problems.