Q: You will need 1 stick for each side of the frame. If you'd like a thicker frame, glue 2 sticks together to make a wide popsicle stick. Place 2 popsicle sticks down in front of you, vertically. Place a drop of glue onto the top and bottom of each stick. Lay 2 sticks across horizontally the vertical sticks to form a square. The best glue to use is hot glue, because it dries fast. You can also use school glue or wood glue instead, but it will take a few hours to dry. Paint your frame using markers or acrylic paint. Let the frame dry, then decorate it further. You can write something on it, such as "Daddy and Me" or "I Love You Mommy." You can also glue things onto it, such as glitter, gemstones, or buttons. For more decorating ideas, click here. Photos can be precious, so it is best to use a photocopy instead of an original photo. Try to just a little bit inside the lines you drew. This way, your photo won't stick out from behind your frame. Gluing the photo will make it permanent. If you only tape the photo, however, you can take it out again later and change it out for another photo. Cut a piece of ribbon, about 12 inches (30.48 centimeters) long. Flip your frame over and place a drop of glue in the upper left and right corner. Press each end of the ribbon into each drop of glue. Let the glue dry, then hang your frame. Flip your frame over, and place a drop of glue on the top and bottom of your frame. Press a magnet into the glue, and wait for the glue to dry. Place the frame onto your fridge.
A: Find 4 popsicle sticks. Glue 4 popsicle sticks together to make a square and wait until the glue dries. Paint and decorate your frame. Trace your frame onto your photo using a pen. Cut the photo out. Glue or tape your photo to the back of the frame. Add a ribbon to the back of your frame if you want to hang it. Consider gluing 2 magnets to the back of your frame so that you can put it on the fridge instead. Finished.

Article: In order to serve the racquetball, you need to stand in the service zone (between the two solid lines in the middle of the court), bounce the ball once, and hit the ball towards the front wall, which will be in the opposite direction of where your opponent is standing. Once the ball has hit the front wall and has passed completely back over the service zone, the rally can begin. If your first serving attempt is a missed serve (swinging the racquet and missing the ball), a non-front wall serve (hitting any wall besides the front wall first), or a touched serve (hitting your opponent with the ball before it touches the ground), you’ll have one more chance to complete a successful serve before you lose the point. Make sure to familiarize yourself with the several different types of faults that can potentially take place during a serve. Some of these faults include:  Foot fault: when a player steps outside of the service zone before the ball has crossed the line. Short serve: when the ball hits the front wall but bounces off the floor before crossing the line. Three-wall serve: this occurs when the ball hits the front wall but then bounces off of both side walls before hitting the ground. Ceiling serve: when the ball hits the front wall and then bounces off of the ceiling. Long serve: when the ball hits the front wall and bounces to hit the back wall before hitting the ground. Screen serve: this is when the ball is served in such a way that it returns so close to the server that the other player(s) cannot see the ball. Rallying, which starts as soon as the ball is served, is when the two players make continuous shots back and forth at each other. During the rally, the ball can hit any walls, as long as it hits the front wall before it hits the floor and as long as it doesn’t hit the floor twice in a row.  If at all possible, avoid getting between your opponent and the wall they’re aiming at. Also, when you’re hitting the ball, try not to aim it directly towards your opponent. In addition to putting yourself or your opponent in danger of getting an injury, these actions can result in the ball getting stopped by a body and therefore “hindering” the game. Depending on the circumstance, hindering either calls for a replay or a penalty. Whoever wins two out of three sets wins the racquetball game. The first two sets each consist of 15 points and the third set goes to 11. The first person to reach the required number of points wins that particular set.
Question: What is a summary of what this article is about?
Serve the ball. Avoid making a service fault. Rally the ball back and forth. Major Racquetball Serves Types are Drive Serve & Lob Serve. Avoid hindering. Keep score.

Q: When working within a group of people, separate yourselves into smaller teams before tackling a large project or problem.  Small teams are more focused, so they tend to get work done faster and more effectively than large, mismatched groups can. If a new venture requires expertise from several fields, consider creating multiple small teams to handle each of these aspects separately. For instance, one team might handle quality assurance while another might handle the legalities. Representatives from the teams will need to meet occasionally, but most of the work can be done separately. Even though different aspects of a project or company should be primarily handled by different teams, each team will likely have information that could benefit another group. The separate teams must communicate with each other regularly and effectively. Information that can benefit other teams within the larger group should be shared freely. If one team has to search for an answer another team already knows, they end up wasting time that could have been spent better elsewhere. Oddly enough, creativity tends to thrive when it faces a little opposition. A few constraints and project parameters can provide team members with just enough of a foundation to build on. The key is to constrain without suffocating or starving your team. Introduce specific problems that need to be fixed and outline the sort of approach you're looking for. Do not pressure the team with unnecessary restrictions on time and funding. Additionally, if someone figures out a way to approach the problem that differs from your outline but still works effectively, take that concept into consideration rather than rejecting it outright. Innovative minds rarely play it safe. There will be a considerable amount of risk involved at the beginning of a project. The sooner you accept that the sooner you can encourage the rest of your team to accept it. Pitch ideas in a manner that minimizes the perceived risk of trying them while emphasizing the risk of not trying them. Make your teammates (and, by extension, your customers) believe that they will be making a big mistake if they don't jump on the idea you're presenting. Risk is inevitable, but ultimately, you want to reduce the amount of risk a project faces as you continue to build upon it. Providing extra incentive can encourage workers to focus on ways to reduce the risk without compromising the entire project. Monetary incentive can be quite effective. When you're in a position that allows you to make the decisions about how to funds are distributed, start by giving each group the finances it needs to overcome some of the initial risks and uncertainties. As these risks are cleared, grant the group more funding to work with.
A:
Separate into small teams. Improve communication between groups. Introduce a few constraints. Encourage risk. Reward risk reduction.