Summarize the following:
Choose a piece of black cloth and cut two layers in the shape of a small person. The shape should look vaguely similar to the person on whom you want to place a hex. Sew the edges together but leave the top of the head unsewn.  Black cloth is best, but if you don't have it on hand, you can use another color. Your poppet should be created from all natural materials. Avoid using polyester fabric or other man-made fabrics; black magic is not as easily conducted through manmade materials. Fill it up with earth, a few powerful crystals, and hair and nail clippings from the person you want to hex. Sew up the head to close the poppet. Draw a circle using chalk or a stick, then draw a pentagram inside it. Alternately, you may draw a sacred circle on a piece of paper large enough to stand on. Light candles around the circle before you step inside. Repeat the words of power three times. Here are a few examples of words you can use to place your hex:  To cast a binding spell and prevent the person from taking actions, repeat "I bind your feet from bringing you to harm me. I bind your hands from reaching out to harm me. I bind your mouth from spreading tales to harm me. I bind your mind from sending energy to harm me." Say this while wrapping the poppet in black ribbon. To cast a love spell over someone you desire, say the words, "Bright the flame. Light the fire. Red is the color of desire." Once they have burned completely, the hex has been cast.

summary: Make a poppet. Fill the poppet. Prepare a sacred circle. Stand in the circle and speak the words of your spell over the poppet. Let the candles burn down.


Summarize the following:
Keep a small bowl of 30 beans on the table and appoint 1 person from each team to be their team’s official scorekeeper. At the end of each trick, have the scorekeeper take beans from the bowl to represent your team’s score. Keep these beans in front of the scorekeeper on the table to that everyone can see the tallies. If you don’t have dry beans, you could use other small tokens. In the game of Truco, the total points you need to win (30) are divided in half. The first 15 points are called the “bad” points. Once you cross 15, all your points automatically transfer to “good” points, or "buenas." This distinction is somewhat arbitrary because the first person to 30 points wins. If the game ends and you only have “bad” points, that doesn’t change anything in future games. After you cross the threshold of 15 points, you’re on your way to winning the game! It’s possible for both teams to have “good” points at the same time, but the first one to get to 30 will be the winner. Some groups will play the best out of 3 games, prolonging the time spent playing. Others will just play to 30 and declare that the team who won that game is the ultimate winner. Feel free to make adjustments to how you and your friends play.  For example, you could decide to play to 15 points if you have an abbreviated amount of time available; or you could decide to play to 100 points—it’s up to you. If both players cross 30 points in the same hand, the team with the highest score wins. It’s possible that you and your opponents could both cross 30 points in the same hand and end with the same score. If this happens, play another hand (and then another, if needed) until one team gains more points than the other. That team is the winner! Having a tie is pretty unusual. Chances are, you won’t run into this situation very often.

summary: Use dry beans to keep score in the traditional way. Complete the first half of the game by getting 15 “bad” points. Start earning “good” points once you have more than 15. Win the game by getting 30 points. Deal with a tie by playing more hands until someone pulls ahead.


Summarize the following:
Avoid generic texts like “Hey,” “What’s up?” or “What are you doing?” since they’re not ideal for starting conversations. Instead, try to personalize the texts to your crush. This will make you stand out in a positive way and shows that you're interested in them as an individual.  Try referring to the last conversation you had with them. For example, if they mentioned a big test or work project, ask them how it went. Talk about their interests. If you know your crush is a fan of a specific band, ask about their new album. If they have a favorite sports team, talk about a recent game. Use your texts to show your crush that you’re fun to be around. Keep the conversation focused on pleasant topics, and don’t be afraid to send a joke or two. Remember that comedy and sarcasm can be hard to decipher in texts, so make it clear when you’re joking by using an emoji or a phrase like “lol” or “haha.” Unless you know your crush enjoys them, you should probably avoid crass jokes. Even if you don’t intend to, crude jokes or comments might make your crush uncomfortable or nervous. You don’t need to write out an elaborate paragraph when texting. However, people are more likely to say yes to a date if your message has good spelling and grammar. Doublecheck your message before you send it to make sure there are no obvious mistakes. If you haven’t heard back from your crush, don’t bombard them with texts. They may be busy or trying to decide what to say, and a bunch of texts can be overwhelming. If you haven’t heard back in a day or two, you can try sending another message to see if they respond. If they still haven’t answered, they may not be interested. You don’t want to overwhelm your crush, so show a similar level of enthusiasm. Sending three long texts back for every short text they send will make you seem overly eager. Instead, try to match your message lengths to theirs.
summary: Make the texts personal. Talk about happy things. Use correct spelling and grammar. Give your crush time to respond. Send a similar amount of texts as your crush.