Your face, shoulders, hips, and feet should all be facing the ball before you swing. Your body should be parallel to the intended target. Make sure that your feet are shoulder width apart for maximum balance. When using a wood (driver, fairway club, or a club with a bigger head,) position the ball just forward of the center of your stance to get maximum control and distance. Lean forward slightly as you position the club to the ball. Bend your knees slightly and bend forward just a little from the waist to maintain proper posture. Place the hand closer to your target on top of the hand that is farther away from the target. Keep your arms straight but relaxed. Since you are leaning forward, your arms will be hanging down almost straight from your shoulders. For example, if you are right-handed, your set-up will have your left hand closer to the target. Your right hand, then, will be closer to the ground. Move the club back away from the ball. If you are right-handed, you move the club backward to the right. Your right elbow should bend slightly, but your left elbow will remain straight. Your shoulders will twist clockwise slightly. As you turn, raise the club until it is somewhere between hip and shoulder height. This should feel comfortable. Do not force your body to swing the club high. When you swing, you don't have to hit the ball as hard as you can. It should be an in-control swing, so just go easy and hit the ball smoothly. Don't try to hit the ball, but to just swing the club and let the head do all of the work. If you are left handed this will be reversed. You will bring the club backwards to the left, bending your left elbow and keeping your right elbow straight. Swing the club forcefully toward and through the ball. If you are right-handed, you will swing the club to the left. Once you hit the ball, follow through with your body turn and club. Allow the club to continue to swing over your left shoulder. At this point, both of your elbows will be bent.  Keep your eye on the ball throughout your swing. Look at where you want the ball to go before you swing. This not only helps you strike the ball but also keeps your body from moving too much. If you are left handed you will swing the club to the right. As you get closer to the hole, you will want to change your swing slightly. When you putt, for example, use a shorter backswing. Lightly tap the ball. The ball should roll on the ground instead of flying through the air. Continue your follow through and keep your eye on the ball throughout your swing, pitch, chip, or putt. There are several different types of clubs in a set of golf clubs. The driver is the club that is used to hit the ball long distance. This should be used on your first hit off the tee-box. The putter is the club that is used when your ball is on the green. An iron is used for hits that are less than 200 yards (180 m) away. Hybrid clubs have been developed recently that combine the benefits of drivers and irons.
++++++++++
One-sentence summary -- Align your body with the ball. Position your hands correctly on the club. Perfect your backswing. Hit the ball. Shorten your backswing with putting. Use the correct club.

Q: When you feel ready, go out in the forums or chat rooms to help people get to know you and your art. Please do not be rude in the process. Simply talking nicely, or even just entering a chat room is enough to have people view your page. "Advertising" yourself can get you banned or ignored. Doing this will help your popularity on deviantART showing your art to those who have there deviantART homepage on "newest". This may add a new "fan" of your work or better said, a new friend. However, make sure it is of good quality and you did your best on it because if ever it may not be that good it won't bring in much attention. See what art is most popular by looking at the most popular in 24 hours, if you have enough time try doing their themes, see if you can also do it. If ever there is a certain new trend in fan art see if you'd like it too maybe you'd like this and decide to make fan arts too! If you're the drawing type of artist, why not start your own comics or if you're a writer at heart why not post some of your stories? There are a lot of bored artists on deviantART, if it's that good you'd probably even get fan art There are many different kinds of artists on deviantART and probably a lot who share many similarities as you. Asking for requests is one way to get your own art publicized by showing your own drawings of your characters and asking others to draw them will shine some light on your characters. Paying for commissions is one way to also show your work to artists who are not open for requests, but make sure you got some money, if not look for point commissions hopefully you can save up your points through the point-llama badge trade! Try to catch a kiri ban! Kiri bans are when you try to catch a certain amount of page views, usually it's a promotion for many artists, well recommended for those who can't pay for commissions in any way. Last of all, art trades, it's a benefit for both sides yet depending on the artist you choose to trade with, you might get rejected.
A: Publicize. Try to post a good amount per week/day. Widen your capacity. Start your own trend. Do requests, commissions, Kiribans, and art trades.

Article: It is important to keep a careful tally of each player’s scores as you play. Each player should announce his or her score after adding it up and then the score keeper should write it down right away. Premium Squares will alter your word scores, so pay attention to these when you play words. You can only use the bonus from a Premium Square if you laid the tile over that square during the current turn. You cannot incorporate bonuses from Premium Squares that you already counted in a different turn or that were counted by a different player. When adding the bonuses for plays with multiple Premium Squares, add the letter bonuses in before the word bonuses. For example, if you spell a word that has a double letter bonus and a triple word bonus, add the double letter bonus to your total before multiplying the total by three. A bingo is when you use all seven of your tiles to play a word. When this happens, you should add up the total value of your word plus any bonuses gained from Premium Squares and then add 50 points. After all of the players have exhausted their tiles or cannot play any more words, add up each player’s points total. As the score keeper adds the totals, each player should let him or her know the points value (if any) of the tiles he or she has left over. Deduct this value from each player’s points total to determine each player’s final score. After the score keeper has added each player’s scores and deducted the values of any unused tiles, he or she may announce the winner. The person who has the highest score wins the game.  Second place goes to the person with the second-highest score, and so on.
Question: What is a summary of what this article is about?
Keep score as you go. Watch for Premium Score squares. Get 50 points added to your word score if you get a bingo, also known as a bonus. Add up each player’s scores at the end of the game. Announce the winner.