In one sentence, describe what the following article is about: You need to get the idea, or else you won't have a book at all. So when you've got the idea, look at it and think, "Could that make the book I have been dreaming about?". Look at it very closely so that you can get more ideas about the book. Turn it around, see what it's like at the back and the front and see the blurb and the pictures if any are in the book. You also need to write down your goal for it and a few things about what you want it to do.  How long do you want it to be? How long is each chapter? What names for characters will you be using? Who will  be reading it? Will you have chapters? What genre is it? Will it be told from a character's point of view, or from the view of the author? There are lots of things that factor into your final story. Get out a pen and some paper, or type on the computer. Writing the first chapter is very important. Write it carefully, as it could be the most important piece of the book; people often find a new idea around the second chapter. You should put this down in another document named 'ideas'. Try to think of ideas throughout your day. Make sure that you write. Keep writing but keep record of how many pages you've got in a chapter.  The usual fantasy story would have about seven computerised pages a chapter and 250 pages in the book, with roughly 5/6/7 chapters. That should stretch your story out nicely. What do you think. Whatever you do, don't compare it to professional authors books, because those authors have a lot of experience. If you show friends or family, they'll probably tell you it's great. A good idea is to email your story to a friend and say that an author named Teddy Fitzgerald, who lives in Bulgaria, wrote it. It's just so mad it just might work... It's optional, but most people find that it helps. He'll give you tips, help you, and look for a publisher. And you'll both share an interest : your books. It has to have some significance in your book. Scary sounding names are good. (Harry Potter and Sorcerer's Stone? Wow. A global warming book named 'No More Coats' sounds good! This isn't compulsory as publishers can sort this out with a pro, but it would give an idea of how you think it should look.  tutorials: Make sure that a drawing is not only the result that you wish is drawn on the paper, but also what most people do wrong when drawing ...... (whatever the subject). For example: You want to explain how to draw paws of, say, a tiger. what/how you should draw.
Summary: Get an idea. Write down your idea. Now you're ready to write. Space your story out. Once you've got your story done, look over it twice yourself. Find an agent. Come up with a good name. Think about a cover, if you want. Sit back and relax while people ask for your autograph. An extra tip to those who intend to write a visual book of, for example: After a short bit of theory, you first draw what most people (tend to)draw, after that how you start making it look real, and after a few of those drawings:

In one sentence, describe what the following article is about: For fast and efficient mincing of the meat, use two sharp knives that are meant for chopping. The sharper the knife and the bigger the blade, the easier it will be to chop the meat. If you only have one knife that is good for chopping, perform the next step with one knife.
Summary: Grab two knives.

In one sentence, describe what the following article is about: Have some notes handy to initiate small talk at the beginning of the call. Introduce all attendees by their names, titles, and roles they play. If anyone arrives or joins the call after the five-minute delay, don't interrupt a discussion in progress. Wait until after a speaker has finished or a topic has ended to allow latecomers to introduce themselves. Ask attendees dialing in to mute their phones to avoid background noise. Request that they avoid using the hold button to prevent broadcasting their company's hold music. Tell everyone physically present to silence their cell phones and keep them away from the meeting phone to prevent interference. Make sure all attendees speak audibly and clearly so that everyone can hear them. Keep an eye on the clock to accommodate the needs of attendees and presenters.  Cover the most important issues first in case you run out of time. If anyone asks a question you can't answer or weren't expecting, tell them you'll get back to them as soon as possible. Don't wait until the end of the call to do this. Do it right before you get to questions and answers (Q&A) on the agenda. Ask everyone the most convenient date and time for the next call. If most attendees are undecided, send out a scheduling survey after the call. In a conference call, you might have trouble getting everyone to participate. To prevent this from happening, don't ask if anyone has any questions. Rather, ask specific people relevant to the topic of discussion a question. For example, you could ask, “Bob, have you gotten all of the information you need to create the topic text?” Start to wrap up about five minutes before the scheduled ending time. If Q&A is still in progress, tell everyone you have time for one more question. Thank everyone for their time and wish them a good day or week(end).
Summary:
Allow five extra minutes for latecomers. Review meeting etiquette. Stick to the agenda. Schedule a follow-up call, if necessary. Allow at least 15 minutes for Q&A. Close the call.