INPUT ARTICLE: Article: The first move that you make can have a big impact on whether or not you will win the game. While you may not be able to make a good opening move in every game you play, it helps to know what to do when the dice roll is in your favor. The two best opening moves you can make are to create a prime or to move one of your pieces from the 24th point to the 13th point, also known as the “lover’s leap.”  To create a prime, you either need a 3-1, a 4-2, or a 6-1 dice roll. The 3-1 dice roll is best because them you can create an anchor on your 5th point, thereby creating a prime with the 6th point. This puts you at an advantage because your opponent will have two fewer possibilities of passing your bar.  To do the lover’s leap, you need a 6-5 dice roll. Use these moves to bring your 24th point checker out to the 13th point. This move exposes your other checker to being hit, but it gives you a great advantage towards home with the other one. You can raise the stakes in a game of backgammon by using the doubling cube, but keep in mind that your opponent can also refuse your offer and end the game. In this situation, your opponent would lose. However, your opponent may end up losing fewer points than if you had not proposed a double. Therefore, it is best to propose a double when you are not too far ahead or too far behind of your opponent. That will increase the chances that your opponent will accept the offer to double. To reduce your chances of getting stuck in your opponent’s home board, you should try to get your pieces as far away from the 24th space as soon as possible. For example, if you roll a 6-5, use both numbers to move one of your checkers from the 24th point to the 13th point. Then, do the same with your other checker on the 24th space the next time you roll a 6-5. You can keep your opponent from getting to his or her home board by creating anchors near the higher points on your opponent’s board. This will prevent your opponent from getting checkers from the 24th point to the home board. It will also make it harder for your opponent to reenter checkers that have been hit and sent to the bar. You can create multiple anchors next to each other to form primes. The ideal prime is called a six-prime, 6 points next to each other that all have 2 or more checkers on each point. Creating a six-prime will make it impossible for your opponent to move towards his or her home board. The goal of a blitz is to hit as many of your opponent’s blots as possible while also advancing your checkers forward. Blitzing increases the odds that you will win a gammon or a backgammon and your opponent will lose more points.  To blitz, begin by hitting any and all blots that your opponent leaves open during the first few turns. Try to get as many of your opponent’s checkers on the bar as possible and advance while your opponent is stuck trying to reenter the board. Try to create some anchors near your home board to slow your opponent down even more.

SUMMARY: Use your opening move to your advantage. Double strategically. Get your checkers out of your opponent’s home board. Hold your opponent with anchors at the bar and 20 point positions. Try using a blitz strategy.

In one sentence, describe what the following article is about: To make a loop, fold the threads in half and grab the threads where they’re folded at the middle. Tie a knot in the folded threads about 1 in (2.5 cm) down to create a loop. Then, continue making your friendship bracelet! After you’ve finished making your bracelet, use all of the frayed strings on 1 end to tie a knot. Then, separate the strings into 2 equal groups, make a braid out of each group, and knot the ends. Cut off any excess string that’s coming out of the knot. Once you’ve made 2 braids out of the frayed end of your bracelet,  feed 1 braided end through the loop. Then, tie the 2 braided ends together into a knot. Take off your bracelet by simply untying the knot to separate the 2 braids. Then, just pull the bracelet away from your wrist. Lay the bracelet on a flat surface, grab the very top of the loop, and fold the loop in half down and away from you. Grab this smaller, thicker loop you’ve formed and feed both braids through. Hold the bracelet close to the looped end and pull it so that it tightens around the braid. If you want to remove your bracelet, slide the sliding knot down towards the bottom of the braided ends until it’s loose enough to slip off. Pull the bracelet around your wrist, feed 1 braid through the loop, and hold the end in the palm of your hand. Do this with the other braid but pull it towards your elbow. Feed the braid that’s in your palm through the loop and pull it towards your elbow. Feed the other braid through the loop and pull it towards your palm. Repeat this 3 times on each side and then tie the braids together. To take off your bracelet, untie the knot. Then, look for the last loop you made in the braid and pull it back through the bracelet’s looped end. Continue pulling out the loops that make up the braid in reverse order until you can remove the bracelet.
Summary: Make a loop before starting your friendship bracelet. Make 2 braids out of the frayed end. Feed 1 braid through the loop and tie for easy security. Make a sliding knot if you want an adjustable bracelet. Braid the ends through the loop if they’re long.

This is generally at the top of your browser window. The wording may vary on different browsers, but in general you'll see an option for both opening a New Tab and opening a New Window, so select whichever suits your needs. Then enter the URL you want to go to in the address bar and click ↵ Enter (Windows) or ⏎ Return (Mac) to load the new web page.
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One-sentence summary -- Locate and click the File option in your browser menu. Select New Window. Wait for the new window/tab to load up.

INPUT ARTICLE: Article: Pour 1⁄2 cup (120 mL) of water and 1⁄2 cup (120 mL) of white or clear school glue into a bowl. Stir them together with a spoon until the consistency is even. Choose a washable marker for your color. You can use any color you like, or combine 2 or more colors to make a new color. Grab the end part with a pair of pliers or a wrench and twist it off to remove it.  For example, you could use a red marker for red slime, or combine red and blue markers for purple slime. For scented slime, use a scented marker. Hold the felt cartridge above the glue, then squeeze it with your fingers. The ink is very concentrated, so you won't need very much. Remember, you can always add more later. If the color is not bright enough, squeeze another drop of ink into the glue, and stir it again. Keep in mind that white school glue slime will always have a slightly pastel shade unless you add a lot of color to it. You can store your finished slime in a zippered bag or resealable plastic container for several weeks. Keep the slime clean and put it away after each use. Make a new batch after it starts to dry out.

SUMMARY:
Mix equal parts of glue and water in a bowl. Remove the end cap from a thick washable marker. Squeeze 1 to 2 drops of color into the glue. Stir the color into the glue. Put the slime in a sealed container or zippered sandwich bag.