In one sentence, describe what the following article is about: You're using the same amount of cards in the same format. That's piles of 5 on the right and piles of 6 on the left (turned-up card included). The stock is the same, too. If you're unsure as to what that fashion is, read up on the one-suit version. It's much easier and every new player should start with it. Instead of completely ignoring the suits, this time you're just going to lump them by color. That is, hearts and diamonds are "one suit" and clubs and spades are another. For the one suit version, you just needed to make numerical sequences (7-8-9, for example). Now you can still make those sequences, but you can only move them in chunks if they're the same color. That is, you can put a 7 of hearts on an 8 of spades, but you can't move them together. You could, however, move a 7 of hearts and an 8 of hearts (or diamonds). This adds a considerable level of difficulty to the game. The rest of the game is the same, regardless of whether you're playing one suit, two suit, or the four suit version. You still use the stock when you have no moves to make, you still have to turn over face down cards when they're open, and you still have to have cards in every pile before you can use the stock.  And the format is the same, too. Same amount of cards, same amount of piles. If you skipped method one, you may wish to refer to it. What's more, if you're new to Spider Solitaire, definitely start with one suit -- it's much, much easier! Again, the only difference is how you move the clusters, not how you make them. So be very careful when you move that red card onto that black card -- you may not be able to get to that black card for a while!
Summary: Deal out your cards in the same fashion as you would with the one-suit version. Think in reds and blacks. Move clusters of the same color. Know that the rest of the rules apply.

Problem: Article: Come up with a temporary title to serve as a placeholder while you're working on your fanfiction. Don't overthink it: anything will do as a working title, as you will be changing it when or before you complete the story. Working titles can round out the presentation of your story while you deal with the writing process, giving you something to look at other than a nagging blank at the top of the page.  It can be helpful to choose a working title that deals with some central idea, character, event or motif in your fanfiction. These are some of the factors you'll be considering when finalizing your title, so having a fundamental concept of what label describes your story can prevent you from having to concoct one out of the blue later on. Improvising a working title has the beneficial creative effect of forcing the writer to distill what is important about the story to them into a single word or phrase. Your reader will likely also be a fan of the work your fanfiction is based on, so strive to present to them something fresh while staying in the vein of your source material. Fanfiction will be somewhat exclusive to certain readers by nature, but keep your work accessible by selecting a title that will interest even non-fans. Titillate fans of the material you're calling on with specific references. Using the names of well-known characters or other details from the source material as part of your title (e.g. "Murphy's Bargain" or "Journey to Kyrandia") will excite fans while also giving them a sense of what to expect from your story. Your fanfiction is about something. It is set somewhere. It features certain characters. Any of these can be a jumping-off point for finding just the right title. Your story has something to say, so your title should say something about your story. Use the inventory of details you've drawn on to craft your fanfiction to single out one idea or set of ideas that is arresting enough to carry the weight of your story.  Since fanfiction takes creative license with other, established works, highlight the originality of your story by using one of your own fictional inventions as part of your title. Though you can get away with it when naming a novel or short story, don't get too abstract with the title of your fanfiction. Your title should be explicit enough to inform the reader of the type of fanfiction it is but also offer some concrete new image. Don't bore your reader or leave them guessing with a vaguely-written title. The name of your fanfiction, like your writing, should be full of dynamic, active language that evokes a response in the reader and moves them to read your work.  A title like "Man the Cannons" is more effective than one like "The Great Sea Battle" because it is indicative of action. Remember to keep your title consistent with the type of fanfiction you're writing. For instance, a story about Dr. Who might simply be titled "Dr. Who: A Case of Star Sickness," while a fanfiction about Indiana Jones would want to retain the formatting of the titles of the source material; "Indiana Jones and the Emerald of Skull Island." Unless you have a certain idea that you're resolved to use as your title, play around with multiple titles. Titles are like dates: it's unlikely you'll find "the one" until you've been through a few that didn't work out. Experiment with different styles and modes of presentation for your title, and get creative. Once you have a short list of potential winners, you can pare them down from there. Ernest Hemingway came up with two defunct titles, "The World's Room" and "They Who Get Shot" before settling on "A Farewell to Arms." Had he not, the book's final title might have been some reworking of the original and been far less memorable. This is the cardinal rule of writing fiction. Since the title is what sells your story, you want to ensure that the name you've given it isn't derivative or a rehash of something else. The most memorable titles are the ones that don't follow formulas. Be bold when naming your fanfiction and try to give it a unique spin that makes readers take notice.  Avoid cliches. Many titles take a safe but uninteresting template approach (e.g. "The Legend of...") and get lost in the sea of nearly identical titles. Your title should be something catchy and repeatable that doesn't sound too much like something your reader has heard time and time again. Resist the urge to turn your title into a pun. It can be tempting, but it's never as clever as you think it is. At best, a pun title draws the reader's attention to it and away from the meaning of the story; at worst, it can be instantly offputting.
Summary:
Pick a working title. Think of your audience. Pull from your story. Use active language. Try out different titles. Be original.